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  1. Free Download Pluralsight - Handling Streaming Data with a Kafka Cluster Bogdan Sucaciu | Duration: 2:09 h | Video: H264 1024x768 | Audio: AAC 48 kHz 2ch | 251 MB | Language: English This course will teach you how to handle different scenarios that are commonly encountered when using a streaming platform inside your organization. There are a lot of common scenarios that occur when using a streaming platform inside an organization. In this course, Handling Streaming Data with a Kafka Cluster, you'll learn to handle a variety of different scenarios you may encounter. First, you'll explore why Kafka makes such a great solution for handling streaming data while exploring different options in terms of optimizations and integrations with other models. Next, you'll discover how to manage your data and perform various operations against your Kafka Cluster. Finally, you'll learn how to secure the data streams by applying different techniques. When you're finished with this course, you'll have the skills and knowledge of handling streaming data with Apache Kafka needed to build and manage streaming pipelines in your organization. Homepage: https://www.pluralsight.com/courses/handling-streaming-data-kafka-cluster DOWNLOAD NOW: Pluralsight - Handling Streaming Data with a Kafka Cluster [b]Fileaxa[/b] https://fileaxa.com/2pcwzz9da5ip/vavbk.Pluralsight..Handling.Streaming.Data.with.a.Kafka.Cluster.rar Download ( Rapidgator ) https://rg.to/file/e9c1ac9e50c9f8b47ef988447c941fe0/vavbk.Pluralsight..Handling.Streaming.Data.with.a.Kafka.Cluster.rar.html TakeFile https://takefile.link/ic21hvxjvc49/vavbk.Pluralsight..Handling.Streaming.Data.with.a.Kafka.Cluster.rar.html Fikper https://fikper.com/TM6MI6kpqy/vavbk.Pluralsight..Handling.Streaming.Data.with.a.Kafka.Cluster.rar.html No Password - Links are Interchangeable
  2. Free Download Pluralsight - Getting Started with ASP.NET 4 SignalR Roland Guijt | Duration: 1:01 h | Video: H264 1024x768 | Audio: AAC 44,1 kHz 2ch | 231 MB | Language: English Learn real-time web applications in ASP.NET with SignalR in a fast-paced, practical way. Do you need an application that sends live data to the browser? This course, that uses ASP.NET in .NET Framework, is for you. Real-time web functionality is almost a must when developing a web app nowadays. In this course, Getting Started with ASP.NET SignalR, you will not only learn how the real-time web works, but also how to implement it using the greatest real-time web framework available. First, you will explore real-time web in general and about the low-level transports SignalR uses: • WebSocket • Server Sent Events (SSE) • Long polling Next, you will learn about the SignalR concepts and the ways SignalR uses the underlying transports to do Remote Procedure Call (RPC) by utilizing Hubs and how to create javaScript and .NET clients for them. Finally, you will see what the challenges are when scaling out and how to implement an example application step by step and deploy it to Azure. When you're done watching this course, you can go full speed ahead with developing real-time web applications! Homepage: https://www.pluralsight.com/courses/aspdotnet-signalr-getting-started DOWNLOAD NOW: Pluralsight - Getting Started with ASP.NET 4 SignalR [b]Fileaxa[/b] https://fileaxa.com/rmmvoo9s2krq/byjxi.Pluralsight..Getting.Started.with.ASP.NET.4.SignalR.rar Download ( Rapidgator ) https://rg.to/file/674e4f2b8f1481865a06c88ebc95e0e0/byjxi.Pluralsight..Getting.Started.with.ASP.NET.4.SignalR.rar.html TakeFile https://takefile.link/c8bcthv4z79h/byjxi.Pluralsight..Getting.Started.with.ASP.NET.4.SignalR.rar.html Fikper https://fikper.com/2UT7UATrnf/byjxi.Pluralsight..Getting.Started.with.ASP.NET.4.SignalR.rar.html No Password - Links are Interchangeable
  3. Free Download Pluralsight - Cypress 9 Fundamentals Adhithi Ravichandran | Duration: 1:59 h | Video: H264 1024x768 | Audio: AAC 48 kHz 2ch | 766 MB | Language: English In this course, you will learn about Cypress, an end-to-end JavaScript testing framework for your web application. Cypress can be used to test anything that runs in the browser. Have you had difficulty writing solid end-to-end tests for your web applications? Are the tests slow, hard to set up, and flaky? Cypress is a fast, reliable, and easy-to-use end-to-end testing framework for anything that runs in the browser. It is agnostic of the framework that you use and is written entirely in JavaScript. In this course, Cypress 9 Fundamentals, you will learn about what Cypress is, its features, how it is different, and its tradeoffs. First, you will learn how to set up your development environment and get ready to write Cypress tests for our demo web application. Next, you will explore the core concepts of Cypress and use them to write your tests. Finally, you will explore the Cypress ecosystem and tools that are available. When you finish this course, you will have the skills that are needed to write complete end-to-end tests for your web applications using Cypress. Homepage: https://www.pluralsight.com/courses/cypress-9-fundamentals DOWNLOAD NOW: Pluralsight - Cypress 9 Fundamentals [b]Fileaxa[/b] https://fileaxa.com/i90grl0ly2i4/jssul.Pluralsight..Cypress.9.Fundamentals.rar Download ( Rapidgator ) https://rg.to/file/f37a57229e51a7ce92d4e192c16b4aa2/jssul.Pluralsight..Cypress.9.Fundamentals.rar.html TakeFile https://takefile.link/hy95665xjfk3/jssul.Pluralsight..Cypress.9.Fundamentals.rar.html Fikper https://fikper.com/XDz2bm4yjb/jssul.Pluralsight..Cypress.9.Fundamentals.rar.html No Password - Links are Interchangeable
  4. Free Download Pluralsight - Building Scalable APIs with GraphQL 14 Samer Buna | Duration: 2:10 h | Video: H264 1280x720 | Audio: AAC 44,1 kHz 2ch | 401 MB | Language: English GraphQL is a query language and runtime that can provide a common interface between client and server applications for fetching and manipulating data. This course will show you how to build and consume GraphQL APIs with real-world examples. Want to get up and running with building and consuming GraphQL APIs? In this course, Building Scalable APIs with GraphQL, you'll learn what separates GraphQL from other languages and API runtimes, like REST APIs, as well as what problems GraphQL solves, and how to use it for declarative data communication. This course is a good place to start for learning GraphQL, but to get the most from this course, you should have some experience with JavaScript and with databases, like MongoDB and PostgreSQL. You'll learn how to create a GraphQL schema and how to use it via any interface, including an HTTP-based one. You'll learn about the different features of the GraphQL language as well as how to build them in a GraphQL server. Next, you'll learn to use multiple databases with GraphQL, how to model relationships between different entities and collections, and how to use caching and batching via tools like Dataloader to avoid extra queries to the database and to solve problems like the N+1 queries problem. Finally, you'll learn how to work with promises, mutations, union types, and how to use database views with GraphQL. By the end of this course, you'll know how to build and consume a GraphQL API, and how to do so efficiently. Homepage: https://www.pluralsight.com/courses/graphql-scalable-apis DOWNLOAD NOW: Pluralsight - Building Scalable APIs with GraphQL 14 [b]Fileaxa[/b] https://fileaxa.com/wipza3i83vlw/qgyce.Pluralsight..Building.Scalable.APIs.with.GraphQL.14.rar Download ( Rapidgator ) https://rg.to/file/13d2b50ca276f401f117012da85cfdc3/qgyce.Pluralsight..Building.Scalable.APIs.with.GraphQL.14.rar.html TakeFile https://takefile.link/1i5lbrd9jd77/qgyce.Pluralsight..Building.Scalable.APIs.with.GraphQL.14.rar.html Fikper https://fikper.com/wd0Txag3Wq/qgyce.Pluralsight..Building.Scalable.APIs.with.GraphQL.14.rar.html No Password - Links are Interchangeable
  5. Free Download Photography Fundamentals For Beginners 1-Hour Crash Course Last updated: 4/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 2.29 GB | Duration: 1h 33m A Quick Photography Course. Learn aperture, shutter speed, ISO and composition rules in this quick photography course. What you'll learn You will learn how to use the manual settings on your camera to properly expose a photo. You will learn basic composition rules that will automatically improve your photography. You will learn what aperture is, and how to use it creatively. You will learn what shutter speed is, and how to prevent common beginner mistakes. You will learn what ISO is, and how to prevent 'noisy' photos. You will learn about the different photo settings and resolutions. You will understand the basic settings and rules that all pro photographers once learned. Requirements There are no prerequisites for this course. This course is all about the basic settings and rules you should know as you start taking photos. Most DSLR, mirrorless, point and shoot, and bridge camera users will benefit from this course. Even smartphone photographers might benefit from taking this course, though not all the settings will be available on all cameras. Description You want to take better photos, right? This photography fundamentals course is a short crash course to learn the basics.If terms like aperture, shutter speed, ISO, and the exposure triangle aren't familiar - then this photography for beginners course is perfect for you.Whether you have a DSLR, mirrorless, bridge, point and shoot, or even just a smartphone, you should learn these main settings and rules that all professional photographers use.With this Photography Fundamentals course, you'll understand how your camera actually worksAfter taking this beginner photography course, you'll know: Aperture - Adjusting your f-stop, and what this does creatively to your photoShutter Speed - How to prevent a common beginner mistake with this settingISO - Preventing photos with digital noise and grainExposure - How to use aperture, shutter speed, ISO, lights, and filters to take well-exposed photosComposition - Basic rules to follow... and when to break themWhite Balance - Make sure your photo's colors look naturalPhoto Quality & File Types - Best scenarios to use different file typesWho is the photography instructor?My name is Phil Ebiner, I wanted to create this course for absolute beginners who want to know the basic settings and rules no matter what camera you're using.I hope you enjoy this photography fundamentals course, and it helps you on your journey to taking better photos.Phil Overview Section 1: Intro to Photography Lecture 1 Introduction to the Photography Fundamentals Course Lecture 2 Enroll in the Translated Version of this Course For Free Lecture 3 Free 52 Week Photography Challenge Book Lecture 4 How does a camera work? Lecture 5 Join the Official Student Photography Group Lecture 6 Tips to Improve Your Course Taking Experience Section 2: How to Expose Your Photo Properly Lecture 7 Aperture Lecture 8 Shutter Speed Lecture 9 ISO Lecture 10 Exposure Triangle Lecture 11 Lights & Filters Lecture 12 COURSE BREAK: Check Out Our Ultimate Resource for New Photographers Section 3: Basic Camera Settings and Composition Lecture 13 White Balance Lecture 14 File Types: JPEG vs. RAW Lecture 15 Photo Resolution & Quality Section 4: Composing Better Images Lecture 16 Composition Section 5: Conclusion Lecture 17 Course Conclusion Lecture 18 Bonus Lecture: Learn More from Phil + Video School Section 6: Photo Contests Lecture 19 2023 Photo Contest Winners & Photo Analysis You are a beginner photographer, who doesn't understand things like aperture, shutter speed, or ISO.,You always use the automatic settings on your camera, and want to learn how to use the manual settings.,You are NOT an advanced photographer who knows how to manually expose your images. 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  6. Released 12/2024 MP4 | Free Download Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 26h 19m | Size: 6.86 GB Master the art of model-based systems engineering with the OOSEM Accelerator™ MBSE Methodology Training Course, designed to elevate your skills and boost project success. Overview The OOSEM Accelerator™ MBSE Methodology Training Course provides Model Based Systems Engineering methodology training. This course focuses on the OOSEM modeling methodology and CSM tool mechanics. The focus of this course is not on learning the SysML language, or SysML notations and grammar rules. Proficiency in SysML is therefore a prerequisite for this course. This course guides participants through the INCOSE Object-Oriented Systems Engineering Method (OOSEM) by building a model step-by-step using the Cameo Systems Modeler tool. The course emphasizes hands-on learning, covering everything from capturing stakeholder concerns to creating detailed structural and behavioral models using SysML diagrams. About the Instructor Lenny Delligatti is the COO and system architect of the Delligatti Associates system, designing the company's organizational structure and processes. He is also the creator of the company's training courses and serves as a trainer and principal consultant on client engagements. Prior to founding Delligatti Associates, Lenny was a U.S. Navy officer and later a senior systems and software engineer with Lockheed Martin, serving as the MBSE lead for NASA's Mission Control Center: 21st Century (MCC-21) project at Johnson Space Center in Houston, Texas.e holds the INCOSE Certified Systems Engineering Professional (CSEP) certification, the OMG Certified Systems Modeling Professional (OCSMP) Model Builder: Advanced certification, and the OMG Certified UML Professional (OCUP): Advanced certification. He has created and delivered hundreds of hours of classroom instruction to thousands of systems and software engineers on the topics of UML, SysML, MBSE methodology, and design principles and heuristics, enabling many to earn OMG certifications and lead MBSE efforts on their projects. Lenny is the author of the book SysML Distilled: A Brief Guide to the Systems Modeling Language, Published: by Addison-Wesley in 2013. Learn How To The course provides comprehensive coverage of the INCOSE Object-Oriented Systems Engineering Method (OOSEM), ensuring participants gain a deep understanding of this specific methodology. Participants engage in practical, hands-on training using the Cameo Systems Modeler tool, building a SysML model step-by-step, helping solidify theoretical concepts through real-world application. Expert instructor (Level 4), guarantees high-quality instruction from a recognized expert in the field of MBSE and SysML. Offers a structured, intensive learning experience, allowing participants to immerse themselves fully in the material and gain a thorough understanding of OOSEM and its applications. Who Should Take This Course System engineer, model-based systems engineer, systems architect, systems modeling practitioner. These roles are crucial in industries where complex systems are developed and maintained, such as aerospace, defense, automotive, and telecommunications. . Course Recommendations We recommend Cameo Systems Modeler version 2021x Enterprise Edition be installed on learner's computer. (The tool vendor Dassault Systèmes will provide a complimentary 30-day license for Cameo Systems Modeler that can be used for this course.) Lesson Descriptions Module 1: Introduction to MBSE and OOSEM This module covers the roots of the return-on-investment from practicing MBSE, with supporting data. Module 2: Creating an Effective Model Structure This module covers the design activities in the Object-Oriented Systems Engineering Method (OOSEM) modeling methodology. Module 3: Partitioning design elements This module covers creating an effective model structure for partitioning design elements and representing that model structure on SysML package diagrams. Module 4: Capturing Stakeholders and Their Concerns This module covers capturing stakeholders and their concerns in a SysML model. Module 5: Graphical Representation of System Use Cases This module covers modeling system use cases and actors with SysML use case diagrams. Module 6: Structural Modeling of a System's Domain This module covers creating SysML activity diagrams to graphically represent system use case specifications. Module 7: Modeling System Requirements and Traceability This module covers creating a structural model of a system's domain and representing it on SysML block definition diagrams (BDDs) and internal block diagrams (IBDs). Module 8: Structural Modeling of a System's Architecture This module covers modeling system Requirements and traceability relationships with SysML Requirements diagrams, matrices, and tables. Module 9: Behavioral Modeling of the System This module covers creating a structural model of a system's architecture and representing it on SysML BDDs and IBDs. Module 10: Modeling Interfaces and Object Flow This module covers modeling interfaces and object flow in dynamic and static views of the system, and creating a behavioral model of the system via decomposition of use case level behaviors. Module 11: State-Based Behavior Representation This module covers allocating system behaviors to system structures, and creating SysML state machine diagrams to represent the state-based behavior of system structures. Module 12: Using the MagicDraw SysML Modeling Tool This module covers the mechanics of operating the Cameo Systems Modeler SysML and modeling tool to create and simulate a system mode. 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  7. Free Download OCSMP Accelerator™ SysML Training Course Video Released 12/2024 By Lenny Delligatti MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 48h 23m | Size: 12.5 GB 48 hours of comprehensive, in-depth SysML training to enable participants to become model-based systems engineering (MBSE) practitioners and prepare them for the OMG Certified Systems Modeling Professional (OCSMP) Level 1 and Level 2 certification exams. Overview SysML, or Systems Modeling Language, is a standardized general-purpose modeling language designed specifically for systems engineering. It is an extension of the Unified Modeling Language (UML) tailored to address the needs of systems engineering. SysML provides a robust framework for specifying, analyzing, designing, verifying, and validating complex systems that may include hardware, software, information, processes, personnel, and facilities. This course takes a comprehensive approach to teaching SysML and Model-Based Systems Engineering (MBSE). Here are some key aspects of the course Comprehensive Coverage: The course covers all nine types of SysML diagrams, helping participants visualize and communicate system designs effectively. Model Organization Techniques: It teaches model organization techniques using a commercial-grade modeling tool. Certification Preparation: The course prepares participants for the OMG Certified Systems Modeling Professional (OCSMP) certification exams, specifically the Model User (Level 1) and Model Builder: Fundamental (Level 2) exams. Interactive Learning: It includes 95 sample questions interspersed throughout the course content to help assess learning and prepare for certification exams. Expert Instruction: The course is taught by the author of SysML Distilled, ensuring high-quality instruction from an experienced educator. This course is designed to fit into busy schedules, allowing participants to learn at their own pace over a period of 12 months. About the Instructor Lenny Delligatti is the COO and system architect of the Delligatti Associates system, designing the company's organizational structure and processes. He is also the creator of the company's training courses and serves as a trainer and principal consultant on client engagements. Prior to founding Delligatti Associates, Lenny was a U.S. Navy officer and later a senior systems and software engineer with Lockheed Martin, serving as the MBSE lead for NASA's Mission Control Center: 21st Century (MCC-21) project at Johnson Space Center in Houston, Texas.e holds the INCOSE Certified Systems Engineering Professional (CSEP) certification, the OMG Certified Systems Modeling Professional (OCSMP) Model Builder: Advanced certification, and the OMG Certified UML Professional (OCUP): Advanced certification. He has created and delivered hundreds of hours of classroom instruction to thousands of systems and software engineers on the topics of UML, SysML, MBSE methodology, and design principles and heuristics, enabling many to earn OMG certifications and lead MBSE efforts on their projects. Lenny is the author of the book SysML Distilled: A Brief Guide to the Systems Modeling Language, Published: by Addison-Wesley in 2013. Learn How To Prepare participants for OCSMP certification exams, focusing on Model User (Level 1) and Model Builder: Fundamental (Level 2) Assess understanding and exam readiness with 95 sample questions Have a deep system modeling understanding through nine types of SysML diagrams By recognized SysML expert and author of SysML Distilled: A Brief Guide to the Systems Modelling Language(Addison-Wesley, 2013) Who Should Take This Course System engineer, model-based systems engineer, systems architect, software developer, software engineer, hardware designer, test engineers, reliability engineer. These roles are crucial in industries such as aerospace, defense, automotive, and many others where complex systems are developed and maintained. Course Recommendations A copy of the course book, SysML Distilled: A Brief Guide to the Systems Modeling Language. Though a modeling tool is not required for this course, learners who would like to open and view the example system model may request a 30-day complimentary license for Cameo Systems Modeler from Dassault Systèmes. (The link to request a complimentary license will be provided after purchase.) Lesson Descriptions Module 1: Block Definition Diagrams (Part 1) This module covers the purpose of a BDD, frame of a BDD, elements of definition versus elements of usage, blocks, part properties, reference properties, value properties, constraint properties, standard ports, interfaces, nonatomic flow ports, flow specifications, flow properties, atomic flow ports, operations, receptions, and signals. Module 2: Block Definition Diagrams (Part 2) This module covers reference associations, composite associations, generalizations, dependencies, actors, primitive value types, structured value types, enumerations, constraints, constraint blocks, comments, and designing to abstractions. Module 3: Internal Block Diagrams This module covers the purpose of an IBD, frame of an IBD, part properties, reference properties, connectors, flow ports, standard ports, port compatibility, item flows, nested properties, dot notation, and encapsulation. Module 4: Use Case Diagrams This module covers the purpose of a use case diagram, use cases, use case specifications, use cases versus scenarios, frame of a use case diagram, system boundary, actors, associations, base use cases, included use cases, and extending use cases. Module 5: Activity Diagrams (Part 1) This module covers the purpose of an activity diagram, frame of an activity diagram, activities, object tokens, control tokens, basic actions, opaque expressions, object nodes, pins, activity parameters, streaming versus nonstreaming, object flows, control flows, and criteria for initiating an action. Module 6: Activity Diagrams (Part 2) This module covers call behavior actions, send signal actions, accept event actions, wait time actions, absolute time events, relative time events, initial nodes, activity final nodes, flow final nodes, decision nodes, merge nodes, fork nodes, join nodes, and activity partitions. Module 7: Sequence Diagrams (Part 1) This module covers the purpose of a sequence diagram, frame of a sequence diagram, interactions, lifelines, selector expressions, event occurrences, messages, message send occurrences, message receive occurrences, asynchronous messages, synchronous messages, reply messages, create messages, creation occurrences, delete messages, destruction occurrences, execution specifications, execution start occurrences, execution termination occurrences, and valid traces versus invalid traces. Module 8: Sequence Diagrams (Part 2) This module covers time constraints, duration constraints, state invariants, combined fragments, operands, opt interaction operator, alt interaction operator, loop interaction operator, par interaction operator, interaction uses, actual gates, and formal gates. Module 9: State Machine Diagrams (Part 1) This module covers the purpose of a state machine diagram, frame of a state machine diagram, state machines, simple states, entry behavior, do behavior, exit behavior, composite states, substates, final states, transitions, triggers, guards, effects, self-transitions, run-to-completion step semantics, and external transitions versus internal transitions. Module 10: State Machine Diagrams (Part 2) This module covers signal events, receptions, call events, operations, absolute time events, relative time events, change events, initial pseudostates, junction pseudostates, and regions. Module 11: Constraints and Parametric Diagrams This module covers blocks and constraint blocks (on BDDs), purpose of a parametric diagram, frame of a parametric diagram, constraint properties, constraint parameters, value properties, nesting notation versus dot notation, binding connectors, and noncausal nature of constraints. Module 12: Package Diagrams This module covers purpose of a package diagram, frame of a package diagram, packages, namespaces, namespace containment, crosshair notation, nesting notation, fully qualified name strings, relative qualified name strings, dependencies, package import relationships, models, model libraries, profiles, stereotypes, views, viewpoints, and conform relationships. Module 13: Requirements Diagrams This module covers the purpose of a Requirements diagram, frame of a Requirements diagram, Requirements, containment relationships, trace relationships, derive requirement relationships, refine relationships, satisfy relationships, verify relationships, direct notation, compartment notation, callout notation, matrices, tables, and rationale. 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  11. Free Download Mobile Rts Game In Unity 2D - From Scratch To App Store Published: 12/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 32.62 GB | Duration: 36h 24m Create a Mobile RTS Game in Unity 2D. Build, Design and Code in C#. Publish to iOS and Android. Covers latest Unity 6! What you'll learn Develop and launch a mobile game from initial setup to app store publishing Design engaging game mechanics and manage resources effectively Build practical skills in coding, animation, and user interface design Learn the end-to-end process of creating a professional, market-ready game Requirements Unity Fundamentals Description This course is made in latest Unity 6, but is still compatible with older versions of Unity.Build a Fully Functional Mobile RTS Game in Unity 2D and Publish It to the App StoresThis course offers a complete, step-by-step guide to developing, designing, and publishing a mobile real-time strategy (RTS) game using Unity 2D and C#. It's perfect for beginners who want to learn game development from scratch and for experienced developers looking to expand their skills in mobile RTS game creation.What Makes This Course Unique?You'll work on a single project from start to finish-building every feature yourself without relying on third-party libraries. This ensures you learn not just the "how," but also the "why" behind every system and mechanic.Course Highlights:Setup Your Game Environment:Start by setting up your Unity project and designing a game map with tilemaps and animated tiles. Learn to create dynamic environments and design immersive visuals for your RTS game.Character Creation and Animation:Animate game characters, including builders and warriors, with unique behaviors and appearances. Master Unity's animation tools to make your game come alive.Game Mechanics:Implement crucial gameplay systems like:Unit selection and movement with click-based interaction.Building placement and confirmation workflows, complete with real-time visual feedback.Unit actions, such as gathering resources, constructing buildings, and combat engagement.Resource Management System:Develop a resource economy where units collect and store wood and gold, enabling players to construct structures, train units, and unlock new gameplay opportunities.Pathfinding with A* Algorithm:Learn the fundamentals of pathfinding as you code your own A* algorithm. Ensure that units can navigate obstacles and follow smooth movement patterns on the game map.Enemy AI and State Machines:Program intelligent enemy behaviors using state machines, including movement, targeting, and attacking. Create dynamic enemy waves with unique challenges.Combat System and Unit AI:Design a combat system where units engage in battles with enemy waves. Implement stances like defensive and offensive modes, enabling strategic control of player units.Game Polishing:Enhance the user experience by adding features like:Damage popups and event announcements.Audio effects for footsteps, attacks, resource collection, and more.Camera controls for smooth navigation across the map.Final Game Improvements and Publishing:Test your game on iOS and Android devices, ensuring performance optimization. Learn the full deployment process for both platforms, including:Setting up store pages.Creating preview videos.Complying with store guidelines for publishing.By the End of This Course:You'll have a fully functional RTS game ready for release on mobile app stores. Moreover, you'll gain the skills to create, code, and publish future games, setting you on a path toward becoming a professional game developer. Overview Section 1: Introduction Lecture 1 Course Preview Lecture 2 Troubleshooting Section 2: Setup the Map Lecture 3 Setup Project Lecture 4 Tilemaps Lecture 5 More tilemaps Lecture 6 Animated Tile Lecture 7 Rocks and water tilemap Section 3: Characters & Animations Lecture 8 Builder and Warrior Lecture 9 Create Unit class and move Lecture 10 Builder and Warrior Animations Lecture 11 Check if unit is moving Lecture 12 Apply speed to animator Section 4: Game Manager & Inputs Lecture 13 Create Game Manager Lecture 14 Singleton Lecture 15 Get Input Position Lecture 16 Prevent touch and mouse slides Section 5: Unit Selection & Movement Lecture 17 Move the active unit Lecture 18 Select active unit Lecture 19 Flip the unit Lecture 20 Outline material Lecture 21 Display highlight on Selection Lecture 22 Load material from Resources Section 6: Clicking Effect Lecture 23 Point to click effect Lecture 24 Fadeout effect Lecture 25 Animation Curve Lecture 26 Check for humanoid unit Lecture 27 Change build target Lecture 28 Deselect active unit Section 7: Action Bar UI Lecture 29 Action Bar Start Lecture 30 Action Bar Background Lecture 31 Clear and display actions Lecture 32 Detect UI clicks + new getters Lecture 33 Clear bar on Deselect Section 8: Actions Lecture 34 Build Tower Action Lecture 35 Register actions Lecture 36 Pass image to button Lecture 37 Hook function to button Section 9: Placement Process Lecture 38 Placement Process Lecture 39 Show Placement Outline Lecture 40 Move placement outline Lecture 41 HvoUtils Lecture 42 Code refactor Lecture 43 Snap To Grid Section 10: Highlight Build Area Lecture 44 Store highlight tiles Lecture 45 Set tile color Lecture 46 Offset the position Lecture 47 Overlay tilemap Lecture 48 Clear Highlights Lecture 49 Display blocked tiles Lecture 50 Unreachable tilemaps Lecture 51 Check for blocked gameobjects Section 11: Confirmation Flow Lecture 52 Confirmation Bar Lecture 53 Import new font Lecture 54 Resource Requirements display Lecture 55 Show confirmation bar Lecture 56 Setup Hooks Lecture 57 Cancel build placement Lecture 58 Try finalize placement Lecture 59 Finalize placement process Lecture 60 Try deduct resources Lecture 61 Display required resources Section 12: Building Process Lecture 62 Start building process Lecture 63 Move to structure Lecture 64 Structure unit prefab Lecture 65 Building process update Lecture 66 Proximity Detection Lecture 67 Task and State Lecture 68 Set unit target Lecture 69 Reset worker state Lecture 70 Add and remove worker from building process Lecture 71 Reassign worker to building Lecture 72 Check for construction Lecture 73 Building animation Lecture 74 Finish Construction Lecture 75 Construction Effect Lecture 76 Display click build effect Section 13: Pathfinding Lecture 77 Pathfiding start Lecture 78 Tilemap Manager Lecture 79 Initialize Node Grid Lecture 80 Check if tile is walkable Lecture 81 Keep center position separate Lecture 82 Find Node Section 14: Pathfinding - A* Algorithm Lecture 83 Manhattan Distance Lecture 84 A* Theory Lecture 85 Open and Close List Lecture 86 Get all neighbors Lecture 87 Complete Closed List Lecture 88 Retrace path Lecture 89 Get path with click Lecture 90 Follow the path Section 15: Pathfinding - Improvements Lecture 91 Check for the same end node Lecture 92 Fix abrupt movements Lecture 93 Reset Nodes Lecture 94 Smoothing Speed Lecture 95 Can walk at building tile Lecture 96 Update Node Walkability Lecture 97 Move to closest node Lecture 98 Turn to new position Section 16: Camera Setup Lecture 99 Camera Controller Lecture 100 Lock Camera Section 17: Enemies Lecture 101 Enemy Unit Lecture 102 Change Layers Lecture 103 Keep units in lists Lecture 104 Detect Foe Lecture 105 Detection check rate Section 18: Enemy Statemachine Lecture 106 Enemy state machine Lecture 107 Try attack target Lecture 108 Stop movement Lecture 109 Attack Triggers Lecture 110 Attack commitment time Lecture 111 Delay damage Section 19: Damage Text Popups Lecture 112 Textpopup prefab Lecture 113 Spawn text popup Lecture 114 Floating text curves Lecture 115 Playing with anim curves Lecture 116 Randomize X Direction Lecture 117 Floating text size update Section 20: Dead Scenario Lecture 118 Handle dead scenario Lecture 119 Destroy unit and cleanup Lecture 120 Dead Animation Lecture 121 Unregister unit correctly Lecture 122 Stop attacking when unit is dead Lecture 123 Damage flash effect Lecture 124 Multiple damage flash effect Section 21: Player Soldier AI Lecture 125 Handle click on enemy & soldier Lecture 126 React to attack task Lecture 127 Simple soldier AI Lecture 128 Auto Engage in fight Lecture 129 Retreat from battle Section 22: Attack Stances Lecture 130 Unit Stances Lecture 131 Expose stance to unit Lecture 132 Apply stances to soldier Lecture 133 Destination source Lecture 134 Fix issue with none task Lecture 135 Stop moving in defensive stance Lecture 136 Fix Ai Pawn and Attack Range Section 23: Focus Stance in UI Lecture 137 Focus action Lecture 138 Focus action on click Lecture 139 Focus action initialy Lecture 140 Fix flash coroutine Lecture 141 Fix player attack time Section 24: Separation Algorithm Lecture 142 Apply separation start Lecture 143 Separation Vector Lecture 144 Fix turn to target and action bar Lecture 145 Fix attack ranges Section 25: Tower & Projectiles Lecture 146 Spawn Projectile Lecture 147 Tower detects enemy Lecture 148 Move and rotate projectile Lecture 149 Deal damage with Projectile Lecture 150 Apply cooldowns to tower attack Lecture 151 Handle tower dead Lecture 152 Tower attack optimization Section 26: Ranged Units Lecture 153 Ranger Unit Lecture 154 Shoot arrows Lecture 155 Enemy ranger unit Lecture 156 Throw dynamites Lecture 157 Dynamite rotation & unit prefabs Section 27: Wood Collection - Part 1 Lecture 158 Trees and Wood Storage Lecture 159 Detect click on tree Lecture 160 Display chop icon Lecture 161 Set task to chop tree Lecture 162 Unoccupy tree Lecture 163 Release tree after dead Lecture 164 Detect assigned tree Lecture 165 Chopping animation Lecture 166 Collect Wood Section 28: Wood Return - Part 2 Lecture 167 Tree Hit Animation Lecture 168 Display Wood Resource Lecture 169 Holding Resource Animation Lecture 170 Find closest wood storage Lecture 171 Return lumber Lecture 172 Go back to chopping Lecture 173 Handle click on wood storage Lecture 174 Increase wood globaly Lecture 175 Add Resource Display UI Lecture 176 Update Resources in UI Section 29: Gold Minning Lecture 177 Keep and Gold Mine Lecture 178 Handle Clicks on Gold Mine Lecture 179 Refactor try get resource Lecture 180 Handle minning task Lecture 181 Try to enter mine Lecture 182 Release the worker Lecture 183 Store gold Lecture 184 Refactor return resources Lecture 185 Return gold when clicking on gold storage Lecture 186 Refactor build click checks Lecture 187 Display gold mine as active Section 30: Map Design Lecture 188 Work on new map Lecture 189 Map Decoration Lecture 190 Unbuildable tilemap Section 31: Train new Units Lecture 191 Train Unit Actions Lecture 192 Setup training hooks Lecture 193 Train Unit Lecture 194 Train units improvements Section 32: Enemy Spawner Lecture 195 King Unit Lecture 196 Enemy spawner config Lecture 197 Startup spawner Lecture 198 Core Spawn Functionality Lecture 199 Spawn Enemies Lecture 200 Attack king unit Section 33: Audio Lecture 201 Audio Manager Start Lecture 202 Audio Setting Lecture 203 Audio Source Lecture 204 Play sound beginnings Lecture 205 Get Audio Source Lecture 206 Play Attack Sound Lecture 207 Return source to pool Lecture 208 Play interaction sound Lecture 209 More Interaction Sounds Lecture 210 Archer and Tower Attack Sounds Lecture 211 Enemy Attack Sounds Lecture 212 Termination sound Lecture 213 Chopping sound Lecture 214 Footstep sound Lecture 215 Placement and Build Sound Lecture 216 Castle Interaction Sound Lecture 217 Background theme music Section 34: Final Game Improvements Lecture 218 Menu Scene Lecture 219 Menu scene controls Lecture 220 Stop the game - game over Lecture 221 Game over layout Lecture 222 Game over script Lecture 223 Handle restart with errors Lecture 224 Fix game restart Lecture 225 Fix issues with building targeting Lecture 226 Ui button clicks Lecture 227 Final Test Section 35: Preview Page & Build Lecture 228 Init Preview Web Page Lecture 229 Deploy preview page to vercel Lecture 230 Customizing the preview page Lecture 231 Setup build details Section 36: IOS - Deployment Lecture 232 Setup game on Apple Store Lecture 233 Prepare the ios build Lecture 234 Balancing the game Lecture 235 Distribute the IOS Build Lecture 236 Submit your game (ios) Section 37: Android - Deployment Lecture 237 Create Google Play App Lecture 238 Fill up the app listing Lecture 239 Building the game Lecture 240 Balancing the game Lecture 241 Test the game again Lecture 242 Providing game information Section 38: Wrap Up! 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  12. Free Download Microsoft DP-203 Certified Azure Data Engineer Associate Published: 12/2024 Created by: Nasir Arslan MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: All | Genre: eLearning | Language: English | Duration: 253 Lectures ( 19h 49m ) | Size: 10.9 GB Preparing for Azure Data Engineer Certification: DP-203 Data Engineering on Microsoft Azure Exam What you'll learn This course is ideal for students aspiring to achieve the "Microsoft Certified: Azure Data Engineer Associate" Dp-203 certification. It includes comprehensive content aligned to pass DP-203 exam. Students will gain hands-on experience in implementing and managing data engineering workloads using Microsoft Azure. The course covers key Azure services, including Azure Synapse Analytics, ADF, Azure Data Lake Storage Gen2, Azure Stream Analytics, and Azure Databricks. Past Papers and Practice: Access to 500 exam questions to solidify knowledge and prepare for certification. Requirements Prerequisites Familiarity with any database system and basic proficiency in SQL is good to have. A foundational knowledge of data formats is expected. e.g csv etc Description This course is ideal for students aspiring to achieve the "Microsoft Certified: Azure Data Engineer Associate" certification.It includes comprehensive content aligned with the DP-203 exam.The course objectives focus on the following areas:Design and implement data storage (15-20%)Develop data processing (40-45%)Secure, monitor, and optimize data storage and data processing (30-35%)This Course structure organizes the course into a logical progression while providing a clear breakdown of the covered topics. Here's is the structured outline of the course sections:1. Introduction and SetupOverview of the course and initial setup.2. Design and Implement Data StorageAzure Data Lake: Understanding and implementing data storage with Azure Data Lake.Azure SQL Server: Designing storage solutions using Azure SQL Server.Cosmos DB: Exploring storage capabilities with Cosmos DB.Azure Synapse Analytics: Building and managing storage in Azure Synapse Analytics.3. Develop Data ProcessingAzure Synapse Spark Pool: Leveraging Spark pools in Azure Synapse for data processing.Azure Data Factory: Developing ETL pipelines and data flows in Azure Data Factory.Azure Databricks: Implementing data processing workflows with Azure Databricks.Azure Event Hubs: Streaming and processing real-time data using Azure Event Hubs.Azure Stream Analytics: Real-time data stream processing with SQL-based queries.4. 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  22. Free Download Master Unreal Engine 5 Advanced Door Systems Blueprints Published: 12/2024 Created by: 3D Tudor MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: All | Genre: eLearning | Language: English | Duration: 42 Lectures ( 8h 54m ) | Size: 8 GB Level Up Your Game Dev Skills with Blueprint Tutorials for Doors & Portals What you'll learn Master Unreal Engine 5's Blueprint Programming: Create interactive and dynamic systems for doors, portals, and environmental mechanics. Design Interactive Door Systems: Learn to build a variety of door mechanics, from basic rotating doors to complex systems that require player interaction, suc Create Seamless Teleportation Portals: Master teleportation systems that allow players to move seamlessly between levels or areas. Integrate Save State Systems: Learn how to implement persistent door and portal states across multiple levels. Add Cinematic Animations and Visual Effects: Enhance your doors and portals with custom animations and particle effects. Build Puzzle Elements with Inventory Systems: Add depth to your game by designing puzzle doors that require player interaction with inventory-based mechanics. Optimize Workflow with Modular Assets: Speed up your development process using a sci-fi modular asset pack, including interactive switches, levers, VFX, and e Create Realistic Physics Interactions: Learn how to implement physics-based doors and mechanisms that react naturally to player actions and environmental chan Master UI Integration for Player Feedback: Develop intuitive, player-friendly interfaces for your game, including UI elements. Polish and Test Your Systems for a Professional-Grade Experience: Gain the skills to debug and optimize your Blueprint systems for performance. Requirements To own a computer (Microsoft, Linux or Mac) To have downloaded Unreal Engine 5 A thirst to learn and excitement about game design, game art, game engine optimisation, 3D environment design, and programming for games. Whether you are interested in game design, level creation, 3D modeling, or programming, this course is designed for learners who are eager to expand their Unreal Engine skills and apply them to real-world projects. Description Unlock the Power of Unreal Engine 5 with Masterful Door Systems and PortalsReady to level up your game development skills and build jaw-dropping, immersive worlds?Whether you're a beginner unlocking your first Blueprint or a developer perfecting advanced mechanics, Unreal Engine 5 Blueprint Mastery: Door Systems and Interactive Portals is your ultimate guide to mastering door systems, teleportation, and interactive environments.This is where science fiction meets game design in the most hands-on way.Why Choose Unreal Engine 5 Blueprint Mastery: Door Systems and Interactive Portals?· Designed for Progression: Start simple with collision-based doors and progress to crafting mind-bending teleportation mechanics that feel straight out of a sci-fi blockbuster.· Hands-On Learning: Forget boring theory-this course is all action. By the end, you'll have a portfolio filled with polished, practical door systems.· Comprehensive Coverage: From physics-based push doors to multi-level portals, this course dives deep into every aspect of interactive mechanics in Unreal Engine 5.Top Features of Unreal Engine 5 Blueprint Mastery: Door Systems and Interactive Portals Rotating and Sliding Doors: Start with simple rotation and sliding mechanics, and master Blueprint fundamentals. Interactive Systems: Build doors that react to player interaction, such as double doors, pressure plates, and complex multi-button activations. Advanced Animations and VFX: Add a cinematic edge with custom animations, particle effects, and dynamic lighting. Portal Mechanics: Step into the future by crafting seamless teleportation systems for level transitions or within-level movement. Save State Systems: Bring your game to life with persistent door states across multiple levels, ensuring continuity in gameplay. Puzzles and Inventory Integration: Design engaging challenges, like inventory-based doors and multi-object unlock mechanics.Exclusive Resource PackGear up with a sci-fi modular-level kit to fast-track your creativity. This pack includes:· Interactive assets like switches, levers, and buttons.· Custom VFX for portals, teleporters, and animations.· Modular environment pieces to make your learning fun, practical, and professional.What You'll Learn in Unreal Engine 5 Blueprint Mastery: Door Systems and Interactive PortalsThis course isn't just about making doors-it's about unlocking your potential in Unreal Engine 5. Blueprint Programming: From basics to mastery, learn Blueprint communication and advanced setups. UI Integration: Add dynamic widgets and feedback systems to make your mechanics feel polished. Physics Interactions: Create doors that react naturally to player actions and environmental changes. Animation and VFX: Bring your creations to life with stunning visuals and sound effects. Game Development Principles: Master the logic behind systems like inventory checks and teleportation.Course StructureEach lesson in Unreal Engine 5 Blueprint Mastery: Door Systems and Interactive Portals builds on the last, taking you from foundational skills to professional-grade mechanics:1. Start Simple: Learn rotation and collision basics.2. Step Up: Tackle sliding doors, double doors, and animation-heavy mechanics.3. Get Advanced: Build teleporters, save states, and puzzle systems.Using our sci-fi modular level kit, you'll test your creations in a variety of scenarios, designed to make your learning experience both engaging and enjoyable. This comprehensive pack features everything you need to test and showcase your door systems, including floor tiles, modular wall parts, door variations, interactive switches, buttons, levers, staircases, and even a fully functional portal system complete with custom VFX.We'll start with the fundamentals, covering:Blueprint interfaces, project groundwork, and gamemode setup.Programming essentials, including using timelines to control animations and collisions.Creating basic interactive doors with collision-based triggers.As we progress, you'll delve into advanced systems:Double doors with synchronized animations and sound effects.Lock mechanics integrated with materials and sound changes.Remote door unlocking through Blueprint communication with levers and switches.You'll also explore complex puzzle mechanics, such as:Multi-button systems requiring correct sequences for door activation.Inventory-based interactions where the door checks for specific items before opening.Physics-driven doors and teleportation mechanics for both within-level and multi-level transitions.To bring everything together, we'll implement save states and dynamic effects:Save systems to ensure door states persist across levels.Advanced VFX, such as fireworks, animations, and particle systems, tied to door actions.By the end, you'll have a complete portfolio of 15+ interactive door systems ready to showcase to clients, employers, or your gaming community.What You'll CreateDive into exciting projects designed to impress. Your portfolio will include:· Basic rotating and sliding doors.· Double doors with synchronized animations.· Physics-based push doors for realistic interactions.· Teleportation portals for seamless transitions.· Puzzle doors that combine inventory checks and multi-button sequences.· Save state-enabled doors for persistent, immersive worlds.Why This Course Rocks· Beginner to Pro: Lessons scale with your skills, making it perfect for beginners and intermediate developers.· Real-World Skills: Use your new expertise in game dev, level design, or even interactive storytelling.· Portfolio-Ready Projects: Wow your audience with systems that look and feel professional.With Unreal Engine 5 Blueprint Mastery: Door Systems and Interactive Portals, you'll not only learn- you'll create. Every door you open in this course takes you closer to becoming a game design wizard.Your journey starts here. Let's make something incredible together!Until next time, happy scripting everyone,Markos - 3D Tudor Who this course is for Game Designers and Developers: Whether you're just starting or already experienced, if you want to master interactive systems in Unreal Engine 5, including doors, teleportation, and puzzles, this course is for you. Indie Developers and Solo Creators: Streamline your workflow and learn how to implement advanced mechanics like teleportation portals and save state systems using Blueprints. 3D Environment Artists and Level Designers: Learn how to integrate doors, portals, and other interactive elements into your levels. Unreal Engine Enthusiasts: If you want to deepen your understanding of Unreal Engine 5's Blueprint tools and learn how to create interactive environments, this course is perfect, even if you don't have prior coding experience. Students Interested in Interactive Systems Design: Learn how to create dynamic, interactive game mechanics, including doors, portals, puzzles, and systems that react to player actions. 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  23. Free Download Master AutoCAD for Landscape Architects - Sketch- Design Plan Published: 12/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 2h 22m | Size: 1.36 GB Essential AutoCAD Skills for Landscape Architects: Master Xrefs, Viewports, Sheet Setup, Linework, Blocks, and Hatching What you'll learn Insert External References (Xrefs) including site maps, aerials & sketches Set up sheets including custom plot styles Set up scaled viewports Draw contextual linework such as roads, footpaths, and trees Scale images accurately Draw design linework based on sketch design Apply colour and hatches Create custom furniture, people, and tree blocks Create shadows and contours Plot PDF, review, and finesse the drawing Requirements You will need AutoCAD software installed to follow along (I will be using AutoCAD 2023, however any version is fine). Basic knowledge of AutoCAD is helpful but not required. This course caters to beginner to intermediate level AutoCAD users. Description DescriptionLed by Hayley, a Landscape Architect and certified AutoCAD professional, this course focuses on teaching you the fundamental AutoCAD skills required as a Landscape Architect or Landscape Designer. You'll learn how to develop a complete landscape master plan from a sketch using only AutoCAD software, gaining the practical techniques needed to effectively create professional, visually compelling designs. Throughout the course, you'll master essential tools and workflows to improve your design efficiency and confidence with the software. Whether you're looking to refine your AutoCAD skills or start from scratch, this course equips you with the practical skills to transform your ideas into polished landscape plans.Why Choose This Course?Landscape Architecture specific: Tailored to landscape architects and designers, offering practical skills often overlooked in more general design courses.AutoCAD only focus: Learn everything you need to know without switching to other software-this course is exclusively centered on AutoCAD.Short and comprehensive: A focused course designed to teach essential fundamentals, without unnecessary complexity.Boost Confidence and Employability: Build the skills to stand out in the job market and confidently tackle design projects.Efficient Workflow: Learn how to bring your ideas to life quickly with streamlined, practical techniques for design and drafting. Who this course is for Students and aspiring Landscape Architects and Landscape Designers. Beginner - Intermediate level design professionals looking to improve their AutoCAD skills. Homepage: https://www.udemy.com/course/master-autocad-for-landscape-architects-sketch-design-plan/ DOWNLOAD NOW: Master AutoCAD for Landscape Architects - Sketch- Design Plan [b]Fileaxa[/b] https://fileaxa.com/dsp2kgt8t1ln/yeirt.Master.AutoCAD.for.Landscape.Architects..Sketch.Design.Plan.part1.rar https://fileaxa.com/hkimmqbqimz0/yeirt.Master.AutoCAD.for.Landscape.Architects..Sketch.Design.Plan.part2.rar Download ( Rapidgator ) http://peeplink.in/409c33c0d60e TakeFile https://takefile.link/7nj55covd3q4/yeirt.Master.AutoCAD.for.Landscape.Architects..Sketch.Design.Plan.part1.rar.html https://takefile.link/z2tha6ynvplc/yeirt.Master.AutoCAD.for.Landscape.Architects..Sketch.Design.Plan.part2.rar.html Fikper https://fikper.com/gNGrVPS4af/yeirt.Master.AutoCAD.for.Landscape.Architects..Sketch.Design.Plan.part2.rar.html https://fikper.com/keN5m1v8Yi/yeirt.Master.AutoCAD.for.Landscape.Architects..Sketch.Design.Plan.part1.rar.html No Password - Links are Interchangeable
  24. Free Download Marketing Analytics - Setting and Measuring KPIs (2024) Released: 12/2024 Duration: 46m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 86 MB Level: Beginner + Intermediate | Genre: eLearning | Language: English Want to make more-or better-data-driven decisions? Learn how to set and track key performance indicators (KPIs) with analytics consultant Nitesh Sharoff. If you're an analytics professional or a marketing professional working with data, join Nitesh to gain the skills and knowledge needed to leverage data-driven insights to make strategic decisions, optimize your marketing efforts and drive business growth. Homepage: https://www.linkedin.com/learning/marketing-analytics-setting-and-measuring-kpis-23927432 DOWNLOAD NOW: Marketing Analytics - Setting and Measuring KPIs (2024) [b]Fileaxa[/b] https://fileaxa.com/6ob8mvr8ps5l/ycuxf.Marketing.Analytics..Setting.and.Measuring.KPIs.2024.rar Download ( Rapidgator ) https://rg.to/file/0a8435ad385bd76852f2577b3257601a/ycuxf.Marketing.Analytics..Setting.and.Measuring.KPIs.2024.rar.html TakeFile https://takefile.link/yowztnminijs/ycuxf.Marketing.Analytics..Setting.and.Measuring.KPIs.2024.rar.html Fikper https://fikper.com/62GK9QMXCB/ycuxf.Marketing.Analytics..Setting.and.Measuring.KPIs.2024.rar.html No Password - Links are Interchangeable
  25. Free Download Managing Employee Performance Problems (2024) Released 12/2024 With JoAnn R. Corley MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Skill Level: Intermediate | Genre: eLearning | Language: English + subtitle | Duration: 1h 19m 18s | Size: 246 MB Discover how to manage employee performance problems based on current research and practice. Course details Having a productive, talented workforce is the key to accomplishing your business goals and your vision. Yet there are times when a small number of employees can undermine the success of fellow team members, departments, and company profits. That's why managing employee performance problems is a critical capability for every manager and leader. This course is designed to add knowledge, tactical actions, and communication strategies to your management toolkit, so you can proactively manage employee performance. Leadership coach JoAnn R. Corley explains how to create coaching solutions that work, conduct difficult conversations, make hard decisions, and turn performance management into an ongoing activity in your role as a manager to address and avoid performance problems before they impact your team and the organization. Homepage: https://www.linkedin.com/learning/managing-employee-performance-problems-23678184 DOWNLOAD NOW: Managing Employee Performance Problems (2024) [b]Fileaxa[/b] https://fileaxa.com/qzoewp7w6a97/gheii.Managing.Employee.Performance.Problems.2024.rar Download ( Rapidgator ) https://rg.to/file/c6ea7f691d48c2e16a59e2435e4bfa6f/gheii.Managing.Employee.Performance.Problems.2024.rar.html TakeFile https://takefile.link/djq384g0yxog/gheii.Managing.Employee.Performance.Problems.2024.rar.html Fikper https://fikper.com/dlJamGMNKk/gheii.Managing.Employee.Performance.Problems.2024.rar.html No Password - Links are Interchangeable
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