kingers Posted April 26 Report Share Posted April 26 Download Free Download : 3D Computer Graphics Programmingmp4 | Video: h264,1920X1080 | Audio: AAC, 44.1 KHz Genre:eLearning | Language: English | Size:8.09 GBFiles Included :1 01 Introduction and Learning Outcomes.mp4 (91.64 MB)MP41 02 How to Take this Course.mp4 (4.31 MB)MP41 03 Words of Encouragement.mp4 (16.13 MB)MP42 01 Project Dependencies.mp4 (64.32 MB)MP42 02 A Quick Note for Windows Users.mp4 (9.18 MB)MP42 03 Project Folder Structure.mp4 (10.55 MB)MP42 04 The Compilation Flow.mp4 (13.76 MB)MP42 05 Working with Makefiles.mp4 (11.48 MB)MP42 06 Configuring Visual Studio on Windows.mp4 (29.86 MB)MP43 01 Creating an SDL Window.mp4 (30.72 MB)MP43 02 Rendering an SDL Window.mp4 (57.74 MB)MP43 03 Declaring a Color Buffer.mp4 (155.26 MB)MP43 04 Allocating Memory and Freeing Resources.mp4 (19.86 MB)MP43 08 SDL Texture.mp4 (62.45 MB)MP43 09 Fullscreen Window.mp4 (23.79 MB)MP43 10 Exercise Drawing a Background Grid.mp4 (23.57 MB)MP43 11 Drawing a Background Grid.mp4 (38.1 MB)MP43 13 Exercise Drawing Rectangles.mp4 (21.37 MB)MP43 14 Creating a Function to Draw Rectangles.mp4 (44.7 MB)MP44 01 Defining Header Files.mp4 (67.04 MB)MP44 02 Coding New Header Files.mp4 (37.69 MB)MP45 01 The Draw Pixel Function.mp4 (25.91 MB)MP45 02 Vectors.mp4 (57.28 MB)MP45 03 Declaring a Vector Type.mp4 (4.98 MB)MP45 04 Review of C Structs.mp4 (23.74 MB)MP45 05 Array of Points.mp4 (22.74 MB)MP46 01 Orthographic Projection.mp4 (36.64 MB)MP46 03 Perspective Projection.mp4 (53.48 MB)MP46 04 Implementing the Perspective Divide.mp4 (10.33 MB)MP46 05 Coordinate System Handedness.mp4 (11.15 MB)MP47 01 Vector Transformations.mp4 (36 MB)MP47 02 Review of Sine Cosine and Tangent.mp4 (31.6 MB)MP47 04 Rotating Vectors.mp4 (73.64 MB)MP47 05 Vector Rotation Function.mp4 (27.7 MB)MP47 06 Proof of Angle Sine Addition.mp4 (49.92 MB)MP47 08 Proof of Angle Cosine Addition.mp4 (21.57 MB)MP48 01 Fixing our Game Loop Time Step.mp4 (61.74 MB)MP48 02 Using a Delay Function.mp4 (25.42 MB)MP49 01 Triangles and Meshes.mp4 (40.63 MB)MP49 02 Vertices and Triangle Faces.mp4 (42.24 MB)MP49 03 Triangle Edges.mp4 (8.48 MB)MP410 01 Line Equation.mp4 (53.14 MB)MP410 02 DDA Line Drawing Algorithm.mp4 (81.7 MB)MP410 03 Coding a Function to Draw Lines.mp4 (43.77 MB)MP411 01 Dynamic Arrays.mp4 (39.44 MB)MP411 03 Dynamic Mesh Vertices and Faces.mp4 (36.87 MB)MP412 01 OBJ Files.mp4 (53.39 MB)MP412 02 Exercise Loading OBJ File Content.mp4 (23.57 MB)MP412 03 Loading OBJ File Content.mp4 (58.78 MB)MP413 01 Back-face Culling Motivation.mp4 (29.32 MB)MP413 03 Vector Magnitude.mp4 (38.96 MB)MP413 04 Vector Addition and Subtraction.mp4 (24.18 MB)MP413 05 Vector Scalar Multiplication and Division.mp4 (7.3 MB)MP413 06 Vector Cross Product.mp4 (38.48 MB)MP413 07 Finding the Normal Vector.mp4 (37.01 MB)MP413 08 Dot Product.mp4 (58.97 MB)MP413 10 Back-face Culling Algorithm.mp4 (24.23 MB)MP413 11 Back-face Culling Code.mp4 (59.29 MB)MP413 13 Vector Normalization.mp4 (58.04 MB)MP414 01 Triangle Fill.mp4 (36.8 MB)MP414 02 Flat-Bottom & Flat-Top Technique.mp4 (26.78 MB)MP414 03 Activity Find Triangle Midpoint.mp4 (23.71 MB)MP414 04 Solution to the Triangle Midpoint.mp4 (43.82 MB)MP414 05 Coding the Triangle Midpoint Computation.mp4 (26.11 MB)MP414 06 Flat-Bottom Triangle Algorithm.mp4 (49.89 MB)MP414 07 Flat-Bottom Triangle Code.mp4 (39.15 MB)MP414 08 Flat-Top Triangle Algorithm.mp4 (27.85 MB)MP414 09 Flat-Top Triangle Code.mp4 (23.5 MB)MP414 10 Avoiding Division by Zero.mp4 (17.43 MB)MP414 12 Different Rendering Options Solution.mp4 (42.35 MB)MP414 15 Colored Triangle Faces.mp4 (40.1 MB)MP415 01 Painter's Algorithm.mp4 (42.82 MB)MP415 03 Coding a Sorting Function.mp4 (54.71 MB)MP416 01 Matrices Overview.mp4 (66.44 MB)MP416 02 Matrix Operations.mp4 (60.81 MB)MP416 03 Properties of Matrix Multiplication.mp4 (45.65 MB)MP416 04 Examples of Matrix Multiplication.mp4 (37.86 MB)MP416 06 2D Rotation Matrix.mp4 (37.01 MB)MP417 01 3D Matrix Transformations.mp4 (48.04 MB)MP417 02 3D Scale Matrix.mp4 (51.78 MB)MP417 03 Matrix Typedef.mp4 (17.24 MB)MP417 04 Scale Matrix Code.mp4 (43.1 MB)MP417 05 3D Translation Matrix.mp4 (47.67 MB)MP417 06 Translation Matrix Code.mp4 (14.57 MB)MP417 07 3D Rotation Matrices.mp4 (50.08 MB)MP417 08 Rotation Matrix Code.mp4 (24.74 MB)MP417 10 The World Matrix.mp4 (57.74 MB)MP417 11 Order of Transformations.mp4 (9.56 MB)MP417 12 Translation is Not a Linear Transformation.mp4 (54.08 MB)MP418 01 Defining a Projection Matrix.mp4 (77.3 MB)MP418 02 Populating our Perspective Projection Matrix.mp4 (53.4 MB)MP418 03 Coding the Perspective Projection Matrix.mp4 (68.25 MB)MP418 04 Exercise Projecting Negative Values.mp4 (14.93 MB)MP418 05 Projecting Negative Values.mp4 (35.53 MB)MP418 07 Row-major and Column-major Orders.mp4 (45.05 MB)MP419 01 Flat Shading.mp4 (86.59 MB)MP419 02 Coding Flat Shading & Light.mp4 (70.67 MB)MP419 04 Smooth Shading Techniques.mp4 (49.29 MB)MP419 06 Inverted Vertical Screen Values.mp4 (22.74 MB)MP420 01 Texture Mapping.mp4 (76.84 MB)MP420 02 Representing Textures in Memory.mp4 (73.19 MB)MP420 03 Texture Typedef.mp4 (67.47 MB)MP420 04 Textured Triangles.mp4 (23.98 MB)MP420 05 Textured Flat-Bottom Triangle.mp4 (86.79 MB)MP420 06 Textured Flat-Top Triangle.mp4 (24.15 MB)MP420 07 Barycentric Coordinates.mp4 (105.3 MB)MP420 08 Barycentric Weights (α, β, γ).mp4 (92.64 MB)MP420 09 Function to Compute (α, β, γ).mp4 (37.14 MB)MP420 10 Visualizing Textured Triangles.mp4 (74.49 MB)MP421 01 Perspective Correct Interpolation.mp4 (174.49 MB)MP421 02 PS1 Games and Affine Texture Mapping.mp4 (6.88 MB)MP421 03 Perspective Correct Interpolation Code.mp4 (102.32 MB)MP421 06 Inverted Cube UV Coordinates.mp4 (16.87 MB)MP422 01 Decoding PNG Files.mp4 (56.93 MB)MP422 03 Loading PNG File Content.mp4 (58.64 MB)MP422 04 Freeing PNG Textures.mp4 (3.56 MB)MP423 01 Loading OBJ Texture Attributes.mp4 (84.9 MB)MP423 02 Preventing Texture Buffer Overflow.mp4 (36.22 MB)MP423 04 Visualizing Textured OBJ Models.mp4 (24.68 MB)MP424 01 Z-Buffer.mp4 (63.23 MB)MP424 02 Z-Buffer Code.mp4 (57.79 MB)MP424 03 Exercise Z-Buffer for Filled Triangles.mp4 (21.58 MB)MP424 04 Implementing a Z-Buffer for Filled Triangles.mp4 (27.74 MB)MP424 05 A Discussion on Dynamic Memory Allocation.mp4 (88.72 MB)MP425 01 Camera Space.mp4 (94.08 MB)MP425 02 Look At Camera Model.mp4 (58.74 MB)MP425 03 Look At Transformations.mp4 (87.11 MB)MP425 04 The LookAt Function.mp4 (42.04 MB)MP425 05 Coding the LookAt Function.mp4 (62.28 MB)MP425 07 Variable Delta-time.mp4 (26.57 MB)MP425 08 A Simple FPS Camera Movement.mp4 (44.09 MB)MP425 09 Coding a Simple FPS Camera Movement.mp4 (75.14 MB)MP426 01 Frustum Clipping.mp4 (61.01 MB)MP426 02 Planes.mp4 (27.42 MB)MP426 03 Exercise Right Frustum Plane Point & Normal.mp4 (22.33 MB)MP426 04 Defining Frustum Planes Points & Normals.mp4 (131.84 MB)MP426 05 Initializing an Array of Frustum Planes.mp4 (27.61 MB)MP426 06 Defining Points Inside and Outside Planes.mp4 (42.78 MB)MP426 07 Intersection Between Line & Plane.mp4 (117.95 MB)MP426 08 Clipping a Polygon Against a Plane.mp4 (100.07 MB)MP426 09 Polygon Typedef.mp4 (83.85 MB)MP426 10 A Function to Clip Polygon Against Planes.mp4 (98.98 MB)MP426 11 Coding the Function to Clip Polygons Against Planes.mp4 (88.03 MB)MP426 12 Converting Polygons Back Into Triangles.mp4 (30.54 MB)MP426 13 Visualizing Clipped Triangles.mp4 (61.32 MB)MP426 14 Horizontal & Vertical FOV Angles.mp4 (44.42 MB)MP426 15 Clipping Texture UV Coordinates.mp4 (93.87 MB)MP426 16 Clipping Space.mp4 (104.65 MB)MP427 01 Working with Static Variables.mp4 (16.19 MB)MP427 02 Refactoring SDL Globals.mp4 (98.99 MB)MP427 03 Simulating Low-Resolution Displays.mp4 (29.72 MB)MP427 04 Refactoring Light Globals.mp4 (18.03 MB)MP427 05 Exercise Camera Pitch Rotation.mp4 (32 MB)MP427 06 Implementing the Camera Pitch Rotation.mp4 (36.47 MB)MP428 01 Declaring Multiple Meshes.mp4 (48.89 MB)MP428 02 Implementing Multiple Meshes.mp4 (96.88 MB)MP428 03 Implementing Multiple Textures.mp4 (56.41 MB)MP428 04 Finishing our Implementation.mp4 (76.36 MB)MP428 05 Handedness & Orientation.mp4 (59.09 MB)MP429 01 Dedicated Graphics Cards.mp4 (66.8 MB)MP429 02 Modern Graphics APIs & Shaders.mp4 (91.53 MB)MP429 03 A Parallel Rasterization Algorithm.mp4 (85.19 MB)MP429 04 Determining Point Inside Triangle.mp4 (64.21 MB)MP429 05 Top-Left Rasterization Rule.mp4 (64.57 MB)MP429 06 Edge Function & Barycentric Weights.mp4 (55.21 MB)MP429 07 Edge Function & Constant Increments.mp4 (74.53 MB)MP429 08 Subpixel Rasterization.mp4 (93.13 MB)MP430 03 Next Steps.mp4 (51.56 MB)MP4 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