riversongs Posted April 7 Report Share Posted April 7 Free Download Applied Javascript By Building A Full-Stack Web AppPublished 4/2024MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHzLanguage: English | Size: 25.36 GB | Duration: 20h 15mLearn fundamental programming concepts while building a fully-featured multiplayer game with modern JavaScript!What you'll learnLearn modern JavaScript to solve real problemsUnderstand the fundamental concepts of web developmentDevelop a complete web application including backend and frontendBuild a REST API with NodeJS and ExpressCreate responsive web pages using React and NextJSUpload your code to GitHubDeploy your application to AWSRequirementsNo programming experience needed - I will explain everything you needA computer where you can install software (Windows, Mac, Linux)DescriptionI want to teach you JavaScript in the best way possible - by directly using it! Under my guidance, you will build a modern web application that will be an interactive guessing game. You will build a REST API with Node.js and create responsive web pages powered by React and Next.js. Along this journey, you will learn all the fundamental principles that real programmers use to solve problems.Practice makes perfectThroughout the course, there are numerous exercise points where you are invited to pause the video and tackle a challenge so that you can practise and retrain the things you already learned. The key ingredient in this course is you. But don't worry, I will always walk you through my solution at the end of each exercise.The right tool for the jobJavaScript is the most popular programming language in the world, and for good reason - it is used in thousands of applications, such as backend servers, web pages and even desktop applications like the Slack messaging app. Knowing this programming language is a fantastic means to boost your career.Learning should be funProgramming fills me with joy. I aim to bring this passion with me when teaching my students. This course is exactly the kind that I would love to take myself - I make things fun and engaging.Have a problem? No problem!Errors are natural in programming. I will be in the Q&A section ready to take on your questions. Every lesson also comes with a transcript of the code changes; that way, you can also confirm your solution independently.Let's get startedI am thrilled to have you here and I can't wait to take you with me on this journey. See you in the course!- RickOverviewSection 1: Introduction and Set UpLecture 1 Course OverviewLecture 2 Install Visual Studio CodeLecture 3 Install Git Bash (only necessary on Windows)Lecture 4 Install Node.jsSection 2: Command Line ApplicationLecture 5 Setting up the project and writing our first JavaScriptLecture 6 Introduction to variablesLecture 7 Our first functionLecture 8 Function ExerciseLecture 9 ObjectsLecture 10 Add players using array .push()Lecture 11 Array .pop()Lecture 12 Add questions to our gameLecture 13 Starting a round in our gameLecture 14 Template stringsLecture 15 Append to object propertiesLecture 16 if conditions and errorsLecture 17 Completing makeGuess functionLecture 18 JSON.stringify()Lecture 19 Default imports and default exportsLecture 20 Named export and named importLecture 21 Splitting the project into multiple filesLecture 22 Import/export exerciseLecture 23 Calculating round results step 1Lecture 24 For loopsLecture 25 Dynamically adding object propertiesLecture 26 Math.abs() to calculate guess differencesLecture 27 Assign different points depending on exactnessLecture 28 Dynamic offsets depending on questionLecture 29 Setup of round 3Lecture 30 Array .forEach()Lecture 31 Object.keys() and Object.values()Lecture 32 Calculating final results step 1Lecture 33 Calculating final results step 2Lecture 34 Installing third party librariesLecture 35 First use of async/await in a functionLecture 36 Purpose of async/awaitLecture 37 Making our app interactiveLecture 38 Allow interactive guesses - Exercise PromptLecture 39 Allow interactive guesses - Exercise SolutionLecture 40 Cleaning upLecture 41 Understand callbacksLecture 42 Turn callbacks into promisesLecture 43 Introduction to JSONLecture 44 Reading filesLecture 45 Reading files with promisesLecture 46 Parsing JSONLecture 47 Section outro for the command line appSection 3: BackendLecture 48 Backend section introLecture 49 What is a network request?Lecture 50 Installing PostmanLecture 51 Set up of new backend moduleLecture 52 Create our first serverLecture 53 Express documentationLecture 54 Modern import syntaxLecture 55 Named exports with modern syntaxLecture 56 State handlerLecture 57 Endpoint to get playersLecture 58 Endpoint to add players step 1Lecture 59 Modify game state from add player endpointLecture 60 Find specific elements with .find()Lecture 61 Returning HTTP errorsLecture 62 Logging network trafficLecture 63 Endpoint to start a new roundLecture 64 Unique IDs via UUIDLecture 65 New round endpoint to forward a questionLecture 66 Select random element of an arrayLecture 67 Selecting a random questionLecture 68 Filtering array elements with .filter()Lecture 69 Using .filter() in our endpointLecture 70 Send Gone status code when questions run outLecture 71 Handling request inputLecture 72 Exploring falsy valuesLecture 73 Accessing last item in an arrayLecture 74 Get current round endpointLecture 75 Start of endpoint to get current round answersLecture 76 Hard-coding game state to simplify testingLecture 77 Matching question and round using .find()Lecture 78 Using the OR operator to set default valuesLecture 79 Calculating guess difference with Math.abs()Lecture 80 Array .sort()Lecture 81 Calculating points per guess step 1Lecture 82 Calculating points per guess step 2Lecture 83 Update points for each playerLecture 84 Sorting the final scoreLecture 85 Demo of finished backendSection 4: FrontendLecture 86 Frontend section introLecture 87 What is HTML?Lecture 88 Setting up our Next.js web appLecture 89 Editing our first componentLecture 90 Using variables in JSXLecture 91 Applying a custom CSS styleLecture 92 Create a new array from another array using .map()Lecture 93 Generating a list of JSX elements with .map()Lecture 94 Hard-code game state for testingLecture 95 Adding CORSLecture 96 Making network requests to our backend with axiosLecture 97 Reactive variablesLecture 98 useEffect to only run actions onceLecture 99 Unique key props on list itemsLecture 100 Setting up a new page and routeLecture 101 Handling button pressesLecture 102 Pass a new player from frontend to backendLecture 103 Ternary operatorLecture 104 Success and error messagesLecture 105 Dynamically hide JSX elementsLecture 106 Backend polling with setInterval()Lecture 107 Start game buttonLecture 108 Set up game page and routeLecture 109 Backend modifications to always start a new roundLecture 110 Starting a new round on every page renderLecture 111 Add useEffect() to initiate a call on every renderLecture 112 Setting up client page and routeLecture 113 Text input and submit guess button on client pageLecture 114 Send player guess to backendLecture 115 Setting cookiesLecture 116 Reading cookiesLecture 117 Polling to check for round startLecture 118 Page redirects using Next.js routerLecture 119 useEffect teardown functionsLecture 120 Game page countdownLecture 121 Dynamically remove text on countdownLecture 122 Hard-coding game state to test game pageLecture 123 Retrieve answers on round finishLecture 124 Return JSX from other functionsLecture 125 Display final results Exercise PromptLecture 126 Display final results Exercise SolutionLecture 127 Display round answerLecture 128 Triggering page refreshLecture 129 Create game over pageLecture 130 Redirect to game over page when game finishesLecture 131 Adding imagesLecture 132 Clean upLecture 133 Dynamically hide inputs on client pageLecture 134 Trigger page refresh when game startsLecture 135 Demo of our final game - well done!Section 5: DeploymentLecture 136 Deployment Section IntroLecture 137 Dynamic URLs via environment variablesLecture 138 Export Next.js app to static HTMLLecture 139 Statically serve HTML files in backendLecture 140 Handler to reset game stateLecture 141 Install git (only necessary on Mac)Lecture 142 Create GitHub repositoryLecture 143 Set up SSH keyLecture 144 Upload code to GitHubLecture 145 Generate GitHub tokenLecture 146 Sign up to AWSLecture 147 Launch a rented AWS computer via EC2Lecture 148 Deploying our game to AWSLecture 149 AWS clean upSection 6: Outro/GoodbyeLecture 150 Goodbye and Thank You!Beginners who want to start programming with JavaScriptHomepagehttps://www.udemy.com/course/applied-javascript/Download ( Rapidgator 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