kingers Posted March 31 Report Share Posted March 31 Download Free Download : Pikuma 3D Computer Graphics Programmingmp4 | Video: h264,1920X1080 | Audio: AAC, 44.1 KHz Genre:eLearning | Language: English | Size:74.04 GBFiles Included :1 Introduction and Learning Outcomes.mp4 (990.29 MB)MP42 How to Take this Course.mp4 (23.7 MB)MP43 Words of Encouragement.mp4 (173.7 MB)MP41 Line Equation.mp4 (537.8 MB)MP42 DDA Line Drawing Algorithm.mp4 (879.98 MB)MP43 Coding a Function to Draw Lines.mp4 (275.38 MB)MP41 Dynamic Arrays.mp4 (224.19 MB)MP42 Dynamic Mesh Vertices and Faces.mp4 (168.21 MB)MP41 OBJ Files.mp4 (447.73 MB)MP42 Exercise- Loading OBJ File Content.mp4 (208.02 MB)MP43 Loading OBJ File Content.mp4 (314.69 MB)MP41 Back-face Culling Motivation.mp4 (278.76 MB)MP410 Back-face Culling Algorithm.mp4 (276.04 MB)MP411 Back-face Culling Code.mp4 (437.07 MB)MP413 Vector Normalization.mp4 (542.08 MB)MP43 Vector Magnitude.mp4 (332.34 MB)MP44 Vector Addition and Subtraction.mp4 (205.17 MB)MP45 Vector Scalar Multiplication and Division.mp4 (34.7 MB)MP46 Vector Cross Product.mp4 (408.74 MB)MP47 Finding the Normal Vector.mp4 (351.83 MB)MP48 Dot Product.mp4 (629.02 MB)MP41 Triangle Fill.mp4 (421.78 MB)MP410 Avoiding Division by Zero.mp4 (104.88 MB)MP412 Different Rendering Options Solution.mp4 (290.47 MB)MP415 Colored Triangle Faces.mp4 (300.41 MB)MP42 Flat-Bottom - Flat-Top Technique.mp4 (289.86 MB)MP43 Activity- Find Triangle Midpoint.mp4 (257.02 MB)MP44 Solution to the Triangle Midpoint.mp4 (511.19 MB)MP45 Coding the Triangle Midpoint Computation.mp4 (185.14 MB)MP46 Flat-Bottom Triangle Algorithm.mp4 (575.22 MB)MP47 Flat-Bottom Triangle Code.mp4 (394.51 MB)MP48 Flat-Top Triangle Algorithm.mp4 (313.46 MB)MP49 Flat-Top Triangle Code.mp4 (204.69 MB)MP41 Painter-s Algorithm.mp4 (411.59 MB)MP43 Coding a Sorting Function.mp4 (596.7 MB)MP41 Matrices Overview.mp4 (685.49 MB)MP42 Matrix Operations.mp4 (646.43 MB)MP43 Properties of Matrix Multiplication.mp4 (498.84 MB)MP44 Examples of Matrix Multiplication.mp4 (411.57 MB)MP46 2D Rotation Matrix.mp4 (406.1 MB)MP41 3D Matrix Transformations.mp4 (540.82 MB)MP410 The World Matrix.mp4 (506.43 MB)MP411 Order of Transformations.mp4 (70.71 MB)MP412 Translation is Not a Linear Transformation.mp4 (613.18 MB)MP42 3D Scale Matrix.mp4 (594.82 MB)MP43 Matrix Typedef.mp4 (103.87 MB)MP44 Scale Matrix Code.mp4 (331.99 MB)MP45 3D Translation Matrix.mp4 (549.26 MB)MP46 Translation Matrix Code.mp4 (112.88 MB)MP47 3D Rotation Matrices.mp4 (585.2 MB)MP48 Rotation Matrix Code.mp4 (162.29 MB)MP41 Defining a Projection Matrix.mp4 (711.3 MB)MP42 Populating our Perspective Projection Matrix.mp4 (581.71 MB)MP43 Coding the Perspective Projection Matrix.mp4 (425.11 MB)MP44 Exercise- Projecting Negative Values.mp4 (158.14 MB)MP45 Projecting Negative Values.mp4 (408.74 MB)MP47 Row-major and Column-major Orders.mp4 (499.86 MB)MP41 Flat Shading.mp4 (969.2 MB)MP42 Coding Flat Shading - Light.mp4 (406.66 MB)MP44 Smooth Shading Techniques.mp4 (483.39 MB)MP46 Inverted Vertical Screen Values.mp4 (159.39 MB)MP41 Project Dependencies.mp4 (679.91 MB)MP42 A Quick Note for Windows Users.mp4 (104.82 MB)MP43 Project Folder Structure.mp4 (107.82 MB)MP44 The Compilation Flow.mp4 (108.27 MB)MP45 Working with Makefiles.mp4 (54.66 MB)MP46 Configuring Visual Studio on Windows.mp4 (203.48 MB)MP41 Texture Mapping.mp4 (823.55 MB)MP410 Visualizing Textured Triangles.mp4 (587.65 MB)MP42 Representing Textures in Memory.mp4 (758.36 MB)MP43 Texture Typedef.mp4 (452.25 MB)MP44 Textured Triangles.mp4 (250 MB)MP45 Textured Flat-Bottom Triangle.mp4 (815.63 MB)MP46 Textured Flat-Top Triangle.mp4 (194.13 MB)MP47 Barycentric Coordinates.mp4 (1.17 GB)MP48 Barycentric Weights -α- β- γ-.mp4 (1.03 GB)MP49 Function to Compute -α- β- γ-.mp4 (537.04 MB)MP41 Perspective Correct Interpolation.mp4 (1.79 GB)MP42 PS1 Games and Affine Texture Mapping.mp4 (56.09 MB)MP43 Perspective Correct Interpolation Code.mp4 (781.22 MB)MP46 Inverted Cube UV Coordinates.mp4 (173.23 MB)MP41 Decoding PNG Files.mp4 (660.34 MB)MP42 Loading PNG File Content.mp4 (391.07 MB)MP43 Freeing PNG Textures.mp4 (25.9 MB)MP41 Loading OBJ Texture Attributes.mp4 (772.82 MB)MP42 Preventing Texture Buffer Overflow.mp4 (731.97 MB)MP44 Visualizing Textured OBJ Models.mp4 (236.59 MB)MP41 Z-Buffer.mp4 (642.37 MB)MP42 Z-Buffer Code.mp4 (399.57 MB)MP43 Exercise- Z-Buffer for Filled Triangles.mp4 (193.1 MB)MP44 Implementing a Z-Buffer for Filled Triangles.mp4 (193.83 MB)MP45 A Discussion on Dynamic Memory Allocation.mp4 (876.08 MB)MP41 Camera Space.mp4 (988.46 MB)MP42 Look At Camera Model.mp4 (631.18 MB)MP43 Look At Transformations.mp4 (943.85 MB)MP44 The LookAt Function.mp4 (406.92 MB)MP45 Coding the LookAt Function.mp4 (419.99 MB)MP47 Variable Delta-time.mp4 (196.74 MB)MP48 A Simple FPS Camera Movement.mp4 (461.99 MB)MP49 Coding a Simple FPS Camera Movement.mp4 (618.77 MB)MP41 Frustum Clipping.mp4 (756.1 MB)MP410 A Function to Clip Polygon Against Planes.mp4 (1.07 GB)MP411 Coding the Function to Clip Polygons Against Planes.mp4 (673.75 MB)MP412 Converting Polygons Back Into Triangles.mp4 (313.16 MB)MP413 Visualizing Clipped Triangles.mp4 (434.34 MB)MP414 Horizontal - Vertical FOV Angles.mp4 (352.22 MB)MP415 Clipping Texture UV Coordinates.mp4 (706.94 MB)MP416 Clipping Space.mp4 (1.09 GB)MP42 Planes.mp4 (279.77 MB)MP43 Exercise- Right Frustum Plane Point - Normal.mp4 (267.01 MB)MP44 Defining Frustum Planes Points - Normals.mp4 (1.59 GB)MP45 Initializing an Array of Frustum Planes.mp4 (183.63 MB)MP46 Defining Points Inside and Outside Planes.mp4 (495.49 MB)MP47 Intersection Between Line - Plane.mp4 (1.42 GB)MP48 Clipping a Polygon Against a Plane.mp4 (1.24 GB)MP49 Polygon Typedef.mp4 (828.15 MB)MP41 Working with Static Variables.mp4 (109.38 MB)MP42 Refactoring SDL Globals.mp4 (553.22 MB)MP43 Simulating Low-Resolution Displays.mp4 (190.25 MB)MP44 Refactoring Light Globals.mp4 (114.04 MB)MP45 Exercise- Camera Pitch Rotation.mp4 (392.53 MB)MP46 Implementing the Camera Pitch Rotation.mp4 (278.25 MB)MP41 Declaring Multiple Meshes.mp4 (473.32 MB)MP42 Implementing Multiple Meshes.mp4 (706.48 MB)MP43 Implementing Multiple Textures.mp4 (598.02 MB)MP41 Finishing our Implementation.mp4 (444.46 MB)MP42 Handedness - Orientation.mp4 (634.88 MB)MP43 Dedicated Graphics Cards.mp4 (749.87 MB)MP44 Modern Graphics APIs - Shaders.mp4 (970.1 MB)MP47 Next Steps.mp4 (463.48 MB)MP41 Creating an SDL Window.mp4 (192.87 MB)MP410 Exercise- Drawing a Background Grid.mp4 (296.1 MB)MP411 Drawing a Background Grid.mp4 (492.74 MB)MP413 Exercise- Drawing Rectangles.mp4 (237.12 MB)MP414 Creating a Function to Draw Rectangles.mp4 (552.41 MB)MP42 Rendering an SDL Window.mp4 (533.05 MB)MP43 Declaring a Color Buffer.mp4 (1.85 GB)MP44 Allocating Memory and Freeing Resources.mp4 (178.3 MB)MP48 SDL Texture.mp4 (616.61 MB)MP49 Fullscreen Window.mp4 (237 MB)MP41 Defining Header Files.mp4 (790.7 MB)MP42 Coding New Header Files.mp4 (276.79 MB)MP41 The Draw Pixel Function.mp4 (258.63 MB)MP42 Vectors.mp4 (608.93 MB)MP43 Declaring a Vector Type.mp4 (15.1 MB)MP44 Review of C Structs.mp4 (252.56 MB)MP45 Array of Points.mp4 (195.82 MB)MP41 Orthographic Projection.mp4 (278.21 MB)MP43 Perspective Projection.mp4 (516.14 MB)MP44 Implementing the Perspective Divide.mp4 (66.48 MB)MP45 Coordinate System Handedness.mp4 (109.87 MB)MP41 Vector Transformations.mp4 (353.01 MB)MP42 Review of Sine Cosine and Tangent.mp4 (305.02 MB)MP44 Rotating Vectors.mp4 (771.06 MB)MP45 Vector Rotation Function.mp4 (125.4 MB)MP46 Proof of Angle Sine Addition.mp4 (499.05 MB)MP48 Proof of Angle Cosine Addition.mp4 (210.55 MB)MP41 Fixing our Game Loop Time Step.mp4 (673.66 MB)MP42 Using a Delay Function.mp4 (279.08 MB)MP41 Triangles and Meshes.mp4 (371.44 MB)MP42 Vertices and Triangle Faces.mp4 (218.75 MB)MP43 Triangle Edges.mp4 (79.53 MB)MP4 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