oaxino Posted March 26 Report Share Posted March 26 Learn Product Management In 3 Hours - A Crash CoursePublished 3/2024MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHzLanguage: English | Size: 53.26 MB | Duration: 3h 21mAdvance in your role using product management concepts and skills or jumpstart your career with a project of your ownWhat you'll learnUnderstand the most important concepts of Product Management, have a solid grasp and what and how a Product manager does/Gain experience in market research, competitor analysis, apply various frameworks to the market of your choice to make the best out of your competitionGain insight into the methods of data-driven product analysis, classify and break down productsMake the best use of the toolkit of metrics, design your own metrics, choose key metricsBrainstorm ideas with the CRAFT algorithm so as to arrive at solutions with greater efficiencyLean how to apply prototyping tools to make your project tangible, use Figma and Miro to design a ready-to-go product prototypeConduct Usability-testing of your prototype, design and carry out your first U-TestPitch and present the product so as for it to have the greatest impact.RequirementsNo previous experience required.DescriptionProduct management is one of the most on-demand jobs, with the average salary in the US well over $133000.Moreover, it is less likely than many other jobs to be replaced by AI, as it not only requires technical skills, but also mental flexibility as well as deep understanding of the business. Thus, anyone can become a "product" - it is not merely a job description, but rather a skill, a way of thinking about the product that people across many different jobs can use.What makes the course great, is that it doesn't just teach you technical skills, but rather ways to think about the product. If you are a Software developer, you will also greatly benefit from the course as it will provide you a skill not just to act as a developer for the software, but get a better grasp of how the product operates alltogether.Crash product management with this hands-on course that will have you working on a project to present right away. Throughout almost 4h of the course, you will learn all essentials of product management as well as build your own project from the beginning to the end.The course is broken into 7 sections, each running you through a key step in developing a product. At the end of each section, you will find a practical task for yourself, helping you move 1 step further with your project. By the end of the course, you should have your own ready-to-go product prototype, as well as an elevator pitch for it.Moreover, if you are working in finance, the course will suit you even better, as, originally it was called "Product management for finance", meaning a lot of examples as well as user interactions are adapted for finance specifically. This, however, still allows every user, regardless whether they specialize in finance to benefit fully from the coures, as all examples are fully transferable across indsutries.What will you learn in the course?Discovery-delivery, coming up with the idea for the productLearn extensive frameworks for researching user needsFormulate a hypothesis, simulate a consumer studyWork with insights making the most use of themCarry out competitor analysis, identifying your competitors and benefitting from what they put outProduct analysis, using the CRAFT framework, brainstorming final ideasEverything metrics, from known ones to how to design your own metrics and pack them into your productPrototyping, working with Miro and FigmaUsability testingPresenting and pitching your final productOverviewSection 1: IntroductionLecture 1 Introduction to the courseLecture 2 Introduction to Product ManagementLecture 3 Production processLecture 4 Individual project video 1Section 2: Discovery and UX-testingLecture 5 Purpose of research in Product management - Product discoveryLecture 6 Hypotheses and how to deal with themLecture 7 Qualitaive & Quantitative product discoveryLecture 8 CustDev % Customer developmentLecture 9 Research designLecture 10 Course Discovery: practical projectSection 3: Competitor analysisLecture 11 Introduction to competitor analysisLecture 12 Communication with Users + Practical taskLecture 13 Practical task on Competitor analysisSection 4: Product Analytics and MetricsLecture 14 Introduction to Data-driven product analyticsLecture 15 Product ClassiciationLecture 16 Introduction to metrics: classificaitonsLecture 17 Creating your own metricsLecture 18 Selecting key metrics of your productLecture 19 Various methods of product analyticsLecture 20 Workshop and Practical task: MetricsSection 5: Generating ideas: CRAFT frameworkLecture 21 The CRAFT algorithmLecture 22 Frames: how we think about product interactionsLecture 23 Generating a new ideas + Practical taskSection 6: Prototype creationLecture 24 Introduction to prototyping, what is the general idea?Lecture 25 Prototyping in Miro: coming up with an interaction flowLecture 26 Introduction to Figma: creating a basic(brute) prototypeLecture 27 Finalizing a prototype in FigmaSection 7: Usability-testingLecture 28 The basics of Usability-testingLecture 29 Different tests in Usability-testingLecture 30 Experiment design: how to create and conduct a U-testLecture 31 Writing a U-Tets guide + Practical taskSection 8: PresentationLecture 32 Presenting you Product: the final stepBeginners in Product management, who wish to quickly gain a grasp on the most important concepts and tools. People from all industries are welcome, as this course teaches universal skills.Screenshotsrapidgator.net:https://rapidgator.net/file/a730d4a623970151a61d27aad122da3f/dchrp.Learn.Product.Management.In.3.Hours..A.Crash.Course.rar.htmlnitroflare.com:https://nitroflare.com/view/994536118586B66/dchrp.Learn.Product.Management.In.3.Hours..A.Crash.Course.rar Link to comment Share on other sites More sharing options...
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