FaridKhan Posted March 3, 2023 Report Share Posted March 3, 2023 Plass J. Handbook of Game-Based Learning 2020Info:Title: Handbook of Game-Based LearningPages: 601Author: Plass, Jan L. (Editor)Language: EnglishYear: 2020Subjects: Category: Computer Games Programming, Game Programming, Computers & Technology Teaching & ReferencePublisher: The MIT PressISBN: B08BT7QDM4Total pages: 601Description:A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan Files:Plass J. Handbook of Game Based Learning 2020.pdf (18.08 MB)NitroFlare Link(s)https://nitroflare.com/view/185F58BADE8D0A9/Plass_J._Handbook_of_Game_Based_Learning_2020.rarRapidGator Link(s)https://rapidgator.net/file/311bcd8f009d3d68f7ab3ea79f948d4d/Plass_J._Handbook_of_Game_Based_Learning_2020.rar Link to comment Share on other sites More sharing options...
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