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Aliens: Colonial Marines (2013) [ElAmigos|Patch|DLC|ES]


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Aliens: Colonial Marines - Complete Edition (2013), 9.42GB

ElAmigos release, game is already cracked after installation (crack by Battery/Reloaded). Updated to version 1.4.0 (22.07.2013); included DLC: Season Pass, Collector's Edition Pack, Limited Edition Pack, SHARP Sticks, Sawed-off Double Barrel Shotgun, Bug Hunt DLC, Reconnaissance Pack, Movie Map Pack, Stasis Interrupted.

 

8tr29gyv.jpg

 

 

Upload size / to download: 9642MB

RAR parts: 1000MB (interchangeable/compatible)

ISO image size: 9642MB

Number of compressions: only one

Data recovery: none

Languages: English, French, Italian, German, Spanish, Russian, Polish

Dubbing/Audio: English, French, Italian, German, Spanish, Russian

Screens:

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UPLOADED

https://www.filecrypt.cc/Container/DC8D7745B1.html
https://safelinking.net/M21Cyg2
SHARE-ONLINE

https://www.filecrypt.cc/Container/DFB0D9D60F.html
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Edited by elamigos
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me aparece esto:

 

UPLOADED / BITSHARE / RAPIDGATOR


Contenido Oculto
Debes identificarte para ver éste contenido.
q significa? actualizo, hago relogin, y nada


Me retracto y dejo los respectivos agradecimientos pero que raro que tenga q postear para verlos. Mejor asi agradecen los flojos o ingratos q no lo hacen :mgay: pero no choca un poco contra las reglas?
Edited by lordaddy
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  • 4 weeks later...

Aliens: Colonial Marines (2013), 5.64GB

Fairlight / FLT release, game is already cracked after installation.

 

ce208753e2c7b482eac3dx6kzn.jpg

Upload size / to download: 5776MB

RAR parts: 999MB (interchangeable/compatible)

ISO Image size: 5776MB

Number of compressions: only one

Data recovery: none

Languages: English, French, Italian, German, Spanish, Polish

 

UPLOADED / BITSHARE / RAPIDGATOR

 

 

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Patch/update 1.0.142 has been added.

This release includes support for the following DLC:

 

- Bug Hunt DLC

 

Update changes:

 

3/18/2013 Update

 

General

 

* Improved texture resolution.

* Various visual improvements.

* Added mouse smoothing to options menu.

* Fixed crashes tied to launch and motion tracker.

* Added additional safeguards to better protect save data.

* Resolved an issue where a player's level could sometimes appear incorrect

when backing out of a party.

* Addressed several scenarios under which players could spawn without a

weapon.

* Changes to better prevent audio from sometimes cutting out during end of

mission cinematics.

* Fixed issue where Xeno death animation was not properly calculating

momentum of the killing blow.

* Smart Gun animation now properly tracks targets.

* Addressed some instances where Xenos would display erratic animations.

* Increased light radius for player's shoulder lamp.

* Adjusted aim assist to better reflect player input.

* Addressed an issue that could sometimes cause co-op player revival to not

work under certain circumstances.

* Addressed issues with players not spawning into a level properly.

* Fixed a marine player invincibility exploit.

* Resolved several instances where players could walk or fall outside of

maps.

* Addressed an issue where Ripley's Flamethrower (bonus content) would

sometimes fire continuously without player input.

* Fixed an issue that could cause localized text to sometimes display

incorrectly.

* Addressed an issue where weapon ammunition was not always highlighted

properly.

* General user interface improvements.

* Miscellaneous bug fixes.

 

Campaign

 

* Tweaked enemy and friendly AI to be more aggressive and responsive.

* Modified campaign difficulty to account for improved AI responsiveness.

* Improved enemy collision detection regarding doors and Power Loader.

* Addressed some issues that could cause improper warping for co-op players.

* Various tweaks to address instances where NPC characters would not always

properly navigate to objectives.

* Players will no longer bleed out immediately when downed in a Power

Loader.

 

Versus

 

* Fixed issues that could cause clients to report inaccurate results and

statistics.

* Addressed instances where a map would appear to "pop in" when loading into

a new match.

* New Xeno appearance customization added.

* Multiplayer teams should now correctly auto-balance between rounds.

* Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from 10

to 20 seconds.

* Fixed issue where certain multiplayer challenges would not unlock properly

for all characters.

* Crusher pick-ups now correctly appear as highlighted for clients.

 

2/11/2013 Update

 

General

 

* General user interface improvements.

* Various performance improvements.

* Fixed issue where a door may not function properly if a Xeno was killed

while opening it.

* Addressed issue where players could become stuck in a close encounter

after killing a Lurker that had pounced them.

* Fixed collision issue where bullets would not pass through certain open

doorways.

* Fixed an issue related to clients incorrectly interrupting Xeno melee

encounters.

* Addressed an issue where doors would sometimes not open properly.

* Addressed an exploit where players could melee while throwing a grenade or

placing a claymore.

* Fixed some collision detection issues that could result from a close

encounter.

* Prevented campaign pop-ups from appearing outside of campaign.

 

Campaign

 

* Fixed an issue that could prevent NPCs from getting on the elevator in the

Sulaco.

* NPCs no longer attempt to open doors while being welded.

* Fixed issue where Raven could sometimes pass through welded door.

* Implementing a message to warn players that campaign progress will be

overwritten if they try to start an offline campaign game from within the

co-op campaign UI.

* Adjusted the distance between players before they're warped to the

location of furthest player in co-op.

* Fixed issue where torch would sometimes appear incorrectly to co-op

clients.

* Fixed issue where difficulty could sometimes become stuck incorrectly

after switching modes.

* Fixed issue where co-op player would not recover properly after being

saved from a close encounter.

* Fixed issue where Russian players could not drop into a co-op match in

some missions.

* Updated late-game close encounter moment to disable player input, which

could cause them to become stuck.

 

Versus

 

* Resolved issue where campaign Motion Tracker could incorrectly in

multiplayer loadouts.

* Fixed issue where clients would sometimes be invisible after spawning in

No Hope in Hadleys.

* Multiplayer teams are now randomized (parties excluded) if percentage

difference in scores is greater than 15%

* 'Switch Teams' option removed from the Pause menu.

* Corrected issue where server and client could get out-of-sync when

switching out of a power-up while firing.

* Fixed issue where controller would vibrate during the scores screen if

Rage ability was active upon match end.

* Fixed issue where Cloak ability would not conceal the Lurker when walking

or jogging.

* Corrected bug where clients appeared to spawn outside of world before

match start.

* Removed placeholder text from appearing on scoreboard in certain

situations.

* Improved camera transition when Xeno enters a vent.

* Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.

* Fixed issue with Spitter acid sometimes preventing players from deploying

a Sentry Turret for a short while.

* Spitter's "Acid Spray" now originates from the mouth.

* Escape: Fixed issue where Xenos could spawn in unplayable space.

* Escape: Fixed issue where Xeno players could lose functionality if warped

to next area while in a vent.

* Escape: Addressed issues where players would spawn with no weapon if they

were the last Marine to die in Escape.

* Escape: Fixed issue where Cat-Like Reflexes ability would not properly

complete in an Escape match.

* Escape: Improved timing and placement of warp locations in Emergency Evac

map.

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  • 2 months later...

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