Jump to content

LEAGUE OF LEGENDS DOMINION


Recommended Posts

Una nueva era de League of Legends (LOL)

 

Esta nueva version saldra a fines de este mes, la cual constara con un mapa completamente nuevo, con un nuevo estilo de juego.

se trata nada menos que DOMINION que vendria a ser un tipo de "Capture de Flag" pero con 5 posiciones , se asemeja algo a el warhammer 40k cuando se debe tomar control de los lugares.

 

las partidas para este nuevo mapa tendrian un tiempo estimado de maximo 20 minutos y no los 40 a 60 minutos del modo normal.

les dejo unos videos para que le vayan hechando el ojo.

 

 

ahora algunas imagenes del juego

 

Imagen IPB

Imagen IPB

Imagen IPB

Imagen IPB

Imagen IPB

 

 

 

 

Bueno Espero que les guste, aca les dejo el link para crearse la cuenta y descargar el juego. Es totalmente gratuito.

 

CREACION DE CUENTA Y DESCARGA

 

AGUANTE CHILECOMPARTE!!! (el link esta referiendome a mi, algo tengo que ganar)

Saludos

 

Finalmente algo de historia extraido de la pagina del juego

The Crystal Scar

 

 

“What do you think would have happened if the League hadn’t stopped Demacia and Noxus in Kalamanda? I can sum it up in four words: the sixth Rune War.” -- Ryze, the Rogue Mage

Story Overview

 

The League of Legends, in its 21 years of existence, never had its mandate of keeping the peace between Valoran’s city-states put to a serious test. All of the political disagreements that the city-states could muster had been resolved securely on the Fields of Justice. Never before was the League forced to intervene in any dispute.

That is, until Kalamanda.

The conflict between Demacia and Noxus in Kalamanda, a village nestled within the Great Barrier’s Odyn Valley, would provoke the League’s first show of force. It all began when a treasure trove of natural resources was discovered there. The city-states flocked in, each hoping to secure the lion’s share of that treasure for itself. Enormous profits were turned from mining the vast crystal deposits, and with the added strikes of enchantable gold and rare gems, the city-states thrived from their newfound riches.

This time of prosperity was short-lived, as the temptation to seize full control of the mines proved too difficult for the city-states to resist. In a period of months, Kalamanda was transformed from a sleepy mountain village to a stage for open war between two ancient and powerful foes. Demacia and Noxus came to blows for control of the village, triggered by the assassination of Noxus’ longtime leader, General Boram Darkwill.

The battle raged on despite severe warnings, and the League was forced to resort to a terrifying show of power. A temporal stasis field was summoned over the entire village, trapping inhabitants and combatants alike. Time magic on such a scale had not been seen since the Rune Wars. None of Valoran’s city-states had the slightest inkling that the League preserved such secrets, let alone possessed the will to use them.

While removing the trapped people from the village, the League found that the use of such powerful magic had rendered Kalamanda completely uninhabitable. After the stasis field was removed, Kalamanda was transformed into the newest Field of Justice, the “Crystal Scar”. It stands as a chilling reminder of the destructive consequences of magic to Runeterra, and the lengths to which the League will go in order to enforce the peace in Valoran.

Points of Interest

 

“Crystal Scar” features five distinct capture points that players must control to achieve victory.

 

Point 1: The Windmill

 

Located in the northern part of Kalamanda, the Windmill is the nerve center of the mining village. Wind and magic fuel the Windmill as it generates power to refine the raw materials mined from the village. Equally distant from each team’s starting location, the Windmill will be a constant point of contention.

 

 

 

 

Point 2: The Drill

 

Surveying of Kalamanda’s northeastern section was well underway when fighting broke out between Demacia and Noxus. Giant drills and open pits dot the landscape in this key capture location. Purple starts the battle closer to the Drill, but must be on the lookout for sneak attacks by Blue if they are to maintain control.

 

 

 

 

Point 3: The Quarry

 

The largest deposits of precious resources are located in the Quarry along the southwestern edge of Kalamanda. Closer to Blue’s starting position, this capture point resides next to a large techmaturgical mining device that local villagers referred to as “The Claw”.

 

 

 

 

 

Point 4: The Boneyard

 

During the initial mining effort the skeleton of an ancient wurm – one far larger than even the mighty Baron Nashor – was uncovered in the southeastern portion of Kalamanda. Its proximity to Purple’s starting position will make this capture point easier for them to defend initially, though Blue will always be looking for an opportunity to seize control.

 

 

 

 

Point 5: The Refinery

 

The northwestern part of Kalamanda houses all the refining structures used to extract magic and precious resources from the raw materials unearthed in the village. The Blue team has the early advantage in securing this point, but they must remain constantly watchful for potential sabotage by Purple.

 

 

 

 

Center Point: The Seal

 

Located at the epicenter of the Crystal Scar, at the heart of Kalamanda, lies the Seal. The concentration of residual magic from the stasis spell is greatest here, barely contained by a seal put in place by the League. The magical energies that roil forth from the earth provide powerful buffs that are sure to be a constant source of conflict between the Blue and Purple teams.

Edited by deadlock666
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...