msstdfmt Posted September 12 Report Share Posted September 12 JangaFX IlluGen 1.0.2 (x64) IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won't want to use any other tool. Condense Your Workflow IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won't want to use any other tool. Wonderfully Marrying 2D and 3D Imagine this: You're trying to create a fiery sword swipe effect and need to author both a 3D mesh and the texture assets. You'll need an arc shaped mesh, a mask to remove hard edges and various stylized panning noise textures. Usually, you're going to author the 3D mesh in one program and then author the textures somewhere else. You'll bounce back and forth until the job is done. With IlluGen you can create the 3D mesh, masks, and noises in one singular graph. This allows you to author and preview how all assets interact before putting them in your game. Export These Data Types Square and non-square 2D Textures Flipbooks 3D Meshes Flowmaps UV Distortions Pivot Baking Mesh Flipbooks Whats New New Additions Added geometry self shadowing Added intensity parameter to color to normal node Added maximum smoothness intensity to Polar Scatter node and Grayscale Fractal nodes Added support for dropping multiple files onto the node graph Added automatic capture of thumbnails for projects Added geo displacement node, this removes the displacement pin in the renderer Added a scale reference to grayscale shape node to define the texture axis used to define the size of the shape Added preset to all nodes missing them Added color to normal intensity slider Added copy + paste support to curves and gradients Added a 'regular' chaos type to UV radial Improvements Improved floating viewport when a panel is fullscreen to display all viewport modes Improved grid shadow to work with opacity keying and displacement Improved geometry and point node types. you can now use all geo nodes with any type of geometry Improved anisotropy in utils transform node which has been replaced with non uniform scale - horizontal and vertical scales Improved graph undo/redo stability Improved workload balancing on weaker GPUs Improved geometry lighting Improved auto view when working with 2D heavy project Improved chaos in UV radial : 3D noise, rotation, contrast and bias control Changes Changed graph align options to support shortcuts Changed timeline key align to support shortcuts Changed renderer node parameter "emissive" to "emissive intenisty" Moved ground grid and shadow to per-project settings Fixes Fixed a bug preventing presets from being launched on the home page Fixed issues with ui animation being dependant on framerate Fixed crash/freeze while the node graph is processing geometry Fixed geometry merge to support different attributes configuration to be merged Fixed broken curvature node Fixed caustic tiling even when tiling option was off Fixed geo noise missing shard and gabor noises Fixed grayscale spline when uv input is connected Fixed Caustic looking drastically different when changing resolutions Fixed fractal nodes breaking the tiling when quincunx was active Fixed grid node not generating tileable islands Fixed geometry tangents when using geo uv node Fixed nodes not updating properly when dependent on timeline frame Fixed geo node stats not updating properly when animated Fixed undo undoing too many things in a single action Fixed modulatable range slider when inputting for "Max" value Fixed undo resetting the entire lattice for the lattice warp node Fixed first frame of export being wrong in many cases Homepage https://jangafx.com/software/illugen JangaFX IlluGen 1.0.2 (x64) + Cracked | 75.74 MB https://rapidgator.net/file/d9d1a3831551b1582ef65126be509f6a/JangaFX.IlluGen.v1.0.2.msstdfmt.rar.html Link to comment Share on other sites More sharing options...
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