riversongs Posted June 30 Report Share Posted June 30 Free Download Udemy - Blender Foundations Learn To Model For Any ProjectPublished 5/2025MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHzLanguage: English | Size: 12.07 GB | Duration: 12h 33mComplete 3D Workflow: Modeling, Texturing, Animation & Game Optimization TipsWhat you'll learnNavigate Blender's interface with confidence, even as a complete beginnerModel clean, detailed 3D assets using industry-standard techniquesUse modifiers, mesh tools, and workflows to speed up productionUnderstand the basics of cloth and particles simulationTexture your models with standard and procedural materialsAdd lighting and cameras to prepare beautiful renders and animationsAnimate objects and scenes for presentations or game-ready clipsLearn essential tips for optimizing assets for real-time game enginesOrganize and manage a complete 3D project from start to finishBuild a project you can proudly add to your portfolio or demo reelRequirementsA computer that can run Blender.A mouse with a scroll wheel is highly recommended for easier navigation in Blender.No prior experience needed - this course starts from absolute zero.Curiosity and a willingness to learn.DescriptionThis course is built around one powerful principle: you learn best by doing. Instead of just watching disconnected tutorials or random examples, you'll dive straight into a fully guided, real-world project - a stylized mobile forge scene, designed to teach you essential 3D skills in a logical, hands-on way.From the very beginning, you'll start modeling with purpose. Each section of the course is tied to a part of the final scene, helping you see the bigger picture while mastering Blender's interface, modeling techniques, texturing, materials, and even animation tools.You'll build up a complete environment from scratch, one asset at a time - from barrels, tools, and anvils to complex props, decorative runes, and simulated cloth.You'll learn to:Use modifiers and modeling workflows to create clean, efficient geometryApply standard and procedural materials to bring life to your modelsAnimate simple objects and bring motion to your sceneRender images and animation for presentation or portfolioApply optimization techniques and export assets to UnityBy the end of the course, you'll not only have learned the core tools of Blender - you'll also have created an impressive 3D scene, full of personality, detail, and animation. This isn't just a technical exercise - it's a complete creative project, ready to be added to your portfolio, used in your own game, or shared as a personal achievement."Learn by doing" isn't just a motto - it's the method that gets results. You won't just understand Blender; you'll feel confident using it.Whether your goal is to get hired in the creative industry, build your own games, or simply bring your imagination to life, this course gives you the practical, job-ready experience you need - one project at a time.This course is recorded using Blender 4.2, ensuring you're learning with one of the latest stable versions.OverviewSection 1: BasicsLecture 1 TrailerLecture 2 DownloadingLecture 3 First openingLecture 4 WindowsLecture 5 ViewLecture 6 Add, move and transformLecture 7 Viewport shading and lightsLecture 8 MaterialsLecture 9 Edit modeLecture 10 Face orientation and multiple materialsLecture 11 ModifiersSection 2: ModelingLecture 12 Ready, Steady, GOLecture 13 BlockoutLecture 14 Useful toolsLecture 15 Blockout detailsLecture 16 Radial arrayLecture 17 Carriage baseLecture 18 Tabletop Part 1Lecture 19 Tabletop Part 2Lecture 20 Randomize transformLecture 21 Finishing core shapesLecture 22 Tracing reference formsLecture 23 Chains Part 1Lecture 24 Chains Part 2Lecture 25 Non-destructive modelingLecture 26 Low poly stonesLecture 27 Particle systemLecture 28 Cloth simulationLecture 29 Tools modeling Part 1Lecture 30 Tools modeling Part 2Lecture 31 DisplacmentLecture 32 Finishing the forge Part 1Lecture 33 Finishing the forge Part 2Lecture 34 RunesLecture 35 Decoration Part 1Lecture 36 Decoration Part 2Section 3: Materials and renderLecture 37 Camera and lightLecture 38 MaterialsLecture 39 Procedural materialLecture 40 Image renderLecture 41 Animation renderSection 4: Optimization for a game engineLecture 42 Optimization methodsLecture 43 Set up models for optimizationLecture 44 Geometry optimization Part 1Lecture 45 Geometry optimization Part 2Lecture 46 Geometry optimization TimelapseLecture 47 Texture optimizationLecture 48 Unity setupAspiring 3D modelers who want to create assets for animation, games, or digital illustration.,Complete beginners who want to learn 3D modeling from scratch with no prior experience.,Artists and designers interested in exploring 3D workflows using Blender.,Game developers looking to understand how to create and optimize 3D assets for game engines.,Freelancers and professionals transitioning into 3D work from graphic design, concept art, or traditional media.,Anyone curious about the 3D pipeline and looking for a step-by-step introduction to modeling, texturing, and animating in Blender.Homepagehttps://www.udemy.com/course/blender-foundations-quadvertex/Rapidgator Links 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