riversongs Posted June 30 Report Share Posted June 30 Free Download Udemy - Blender 4.4 The Complete TrainingPublished 5/2025MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHzLanguage: English | Size: 28.93 GB | Duration: 25h 47mDiscover the latest Blender features in this comprehensive beginner to advanced training course.What you'll learnDiscover Blender's interface and functions3d modeling, realistic shaders creation, lightingAnimation , rigging, simulation,sculpting , texturing, geometry nodesRequirementsGood computer skills. 3D basics would be a plus but are not required.DescriptionUnlock Your Creative Potential: Master Blender ! Ready to transform your ideas into stunning 3D art, animations, and visual stories? Dive into our 25-hour Blender Mastery Course-a thrilling journey from absolute beginner to confident 3D artist! Whether you're dreaming of crafting cinematic animations, designing game assets, or bringing characters to life, this course is your ultimate roadmap.What's Inside? Start from ScratchNo experience? No problem! Begin with Blender's interface, navigation, and essential tools. Learn to model simple objects, master lighting basics, and render your first 3D scene-all within the first few hours!Build Like a ProProgress to advanced modeling techniques, organic sculpting, and precision texturing. Create everything from sleek sci-fi gadgets to lush environments. Dive into particle systems, dynamic simulations , and key animation.Animate with ConfidenceBring your creations to life! Master rigging characters, animating rigs, and crafting expressive facial movements. Explore camera tricks, , and keyframe wizardry to produce short, polished animations.Light, Texture, RenderLearn to texture like a pro with UV unwrapping, PBR materials, and procedural magic. Illuminate scenes with professional lighting setups and achieve photorealism with Cycles and Eevee. Export jaw-dropping renders ready for portfolios or social media.Why This Course? 25 Hours of Structured Learning: Bite-sized lessons packed with exercises, and downloadable resources.Expert Guidance: Taught by a Blender veteran with 10+ years in teaching.Lifetime Access: Learn at your pace, revisit lessons, and stay updated with Blender's latest features.Who Is This For? • Aspiring 3D artists, animators, or game developers. • Hobbyists eager to level up their Blender skills. • Creatives hungry to turn imagination into digital reality.OverviewSection 1: Chapter 1: Discovering BlenderLecture 1 1-0 IntroductionLecture 2 1-1 The InterfaceLecture 3 1-2 PreferencesLecture 4 1-3 Organizing a SceneLecture 5 1-4 The 3D ViewLecture 6 1-5 NavigationSection 2: Chapter 2: Modeling in Object ModeLecture 7 2-1 Mesh PrimitivesLecture 8 2-2 Object ManipulationLecture 9 2-3 Modeling with PrimitivesLecture 10 2-4 Using BooleansLecture 11 2-5 Creating a First SceneSection 3: Chapter 3: Modeling in Edit ModeLecture 12 3-1 Discovering Edit ModeLecture 13 3-2 Polygonal Modeling Tools (Part 1)Lecture 14 3-3 Polygonal Modeling Tools (Part 2)Lecture 15 3-4 Proportional editingLecture 16 3-5 Exercise - The MugLecture 17 3-6 Exercise - The headphonesSection 4: Chapter 4: Modeling with CurvesLecture 18 4-1 Introduction to CurvesLecture 19 4-2 Using Curves as PathsLecture 20 4-3 Using Curves for a LogoLecture 21 4-4 Using Curves as OrnamentsSection 5: Chapter 5: Modeling with ModifiersLecture 22 5-1 Introducing Modifier's SystemLecture 23 5-2 Discovering Generate ModifiersLecture 24 5-3 Discovering Deform ModifiersLecture 25 5-4 Modeling a ChainLecture 26 5-5 Modeling a PlantLecture 27 5-6 Modeling a BottleSection 6: Chapter 6: Producing Images with the CameraLecture 28 6-1 Camera SettingsLecture 29 6-2 Using Depth of FieldLecture 30 6-3 Performing and Comparing RendersSection 7: Chapter 7: Lighting and Render EnginesLecture 31 7-1 Discovering LampsLecture 32 7-2 HDRI ImagesLecture 33 7-3 Render EnginesLecture 34 7-4 Creating a 3-Point Lighting StudioSection 8: Chapter 8: MaterialsLecture 35 8-1 Discovering Node InterfaceLecture 36 8-2 The Principled BSDF nodeLecture 37 8-3 Adding Multiple Shaders into an ObjectLecture 38 8-4 Using Texture SetsLecture 39 8-5 Creating Procedural MaterialsSection 9: Chapter 9: UV MappingLecture 40 9-1 Introduction to UV MappingLecture 41 9-2 Unwrapping Geometric ModelsLecture 42 9-3 Unwrapping Organic ModelsSection 10: Chapter 10: Texture PaintingLecture 43 10-1 Introduction to Texture PaintingLecture 44 10-2 Applying a Makeup to a CharacterLecture 45 10-3 Painting with an ImageSection 11: Chapter 11: The Asset BrowserLecture 46 11-1 Exploring the Asset BrowserLecture 47 11-2 Examples with the Bagapie Add-onLecture 48 11-3 Examples of Use with PolyhavenSection 12: Chapter 12: Discovering Essential Add-onsLecture 49 12-1 Ant-Landscape: Creating TerrainLecture 50 12-2 Additional Objects and Bolt FactoryLecture 51 12-3 Archimesh and Ikea BrowserLecture 52 12-4 Bagapie - The ToolboxSection 13: Chapter 13: Key-Based AnimationLecture 53 13-1: Discovering Key-Based AnimationLecture 54 13-2: Animating a LogoLecture 55 13-3: Animating a Character with a RigLecture 56 13-4: Shape keys for expressionsSection 14: Chapter 14: Animation with SimulationsLecture 57 14-1: Creating a Cloth SimulationLecture 58 14-2: Creating an Asteroid Field with ParticlesLecture 59 14-3: Simulating Rigid BodiesSection 15: Chapter 15: Armatures and riggingLecture 60 15-1: Introduction to ArmaturesLecture 61 15-2: Parenting - Organic or Mechanical ObjectLecture 62 15-3: Character Rigging Part 1: CreationLecture 63 15-4: Character Rigging Part 2: ParentingLecture 64 15-5: Character Rigging Part 3: ConstraintsLecture 65 15-6: Character Rigging Part 4: Custom ShapesSection 16: Chapter 16: Sculpt ModeLecture 66 16-1: Sculpt Mode OverviewLecture 67 16-2: Adding DensityLecture 68 16-3: Tools Overview Part 1Lecture 69 16-4: Tools Overview Part 2Lecture 70 16-5: Using TexturesSection 17: Chapter 17: Geometry NodesLecture 71 17-1: Creating a Simple FurnitureLecture 72 17-2: Terrain CreationLecture 73 17-3: Object DistributionSection 18: Chapter 18: Compositing ExamplesLecture 74 18-1: Adding a BackgroundLecture 75 18-2: Adding FogLecture 76 18-3: Using GlareLecture 77 18-4: VignettingThe Complete Blender Guide is intended for all future users wishing to familiarize themselves with the software or for professionals wishing to update their knowledge.Homepagehttps://www.udemy.com/course/blender-44-the-complete-training/Rapidgator Links 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