bookbestseller Posted June 22 Report Share Posted June 22 Applications of Metaverse and Virtual Reality to Creative Education and IndustryEnglish | 2025 | ISBN: 9819633400 | 167 Pages | PDF EPUB (True) | 59 MBThis book provides excellent examples of metaverse and virtual reality and their unlimited possibilities for education and industry. By examining innovative educational activities in both real and virtual worlds, such as Second Life, SL (a three-dimensional world where avatars perform specific tasks on behalf of us), we get a unique perspective on how these technologies can revolutionize learning and professional practices. Metaverse offers a fully immersive and interconnected virtual environment, enabling individuals to engage in digital experiences that closely resemble real-world interactions, thereby providing limitless possibilities for education and industry. In addition, the chapters cover various key topics, including the integration of virtual reality in creative game design, the use of VR (virtual reality) headsets with sensor glasses for physiological data collection, and the application of VR in fields like architecture and medical education. Artificial Intelligence, Robotics, and Machine Learning (along with other related fields) are also mentioned. In addition, readers will encounter discussions about the future fusion of real and virtual worlds, highlighting the role of Digital Twin Technology and Augmented Reality. The book invites readers to consider critical questions about the implications of these technologies for society and industry.[b]AusFile[/b]https://ausfile.com/ox33rht5wq4c/kmerd.7z.htmlRapidGatorhttps://rg.to/file/fc72d8646989c8c877bdd4a67f48dc12/kmerd.7z.html[b]UploadCloud[/b]https://uploadcloud.pro/kvdclpuf4i49/kmerd.7z.htmlFileaxahttps://fileaxa.com/z0awzd0kat8o/kmerd.7zFikperhttps://fikper.com/Fm2nZSSqHY/kmerd.7z.html Link to comment Share on other sites More sharing options...
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