kingers Posted Thursday at 09:08 AM Report Share Posted Thursday at 09:08 AM Unreal 5 Niagara - Introduction To Niagara Published 11/2023 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 12.98 GB | Duration: 12h 35mYour complete course for learning Niagara in Unreal Engine 5 What you'll learn Learn the basics of the Niagara Particle system, including industry standard best practices Understand the role different modules have in controlling Particles, including Vectors and Forces Learn the differences between the different Renderer Modules and how and when to use them Learn more complex and advanced topics, such as Particle Collisions and the Particle Attribute Reader Requirements Some basic understanding of the Unreal Engine Description Welcome to my Unreal Engine 5 Niagara Course - Introduction to Niagara, here on Udemy. This course will take you from the basics of the Niagara UI and introductory template effects, to a good understanding of all the inbuilt Modules available to use, as well as covering more advanced concepts such as Collisions and the Attribute Reader. Over the course of 12 hours, all broken down into bite size 10-15 min videos, we cover everything from the UI, Modules, Vectors and Forces, Animation, Materials, Collisions, Data Interfaces and much much more. Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why - so you're learning both the techniques being used and building up a base of background knowledge of first principal concepts, allowing you to build up your own effects in future. With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover all various uses of Particle effects and Renderers - this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5. Overview Section 1: Source Files Lecture 1 Introduction Section 2: Introduction To Niagara Lecture 2 Introduction to the Course Lecture 3 Glossary Lecture 4 Data Types Lecture 5 Introduction to the UI Lecture 6 Hanging Particulates 1 Lecture 7 Hanging Particulates 2 Lecture 8 Hanging Particulates 3 Lecture 9 Burst Mesh 1 Lecture 10 Burst Mesh 2 Lecture 11 User Parameters Section 3: Module Breakdown Lecture 12 Introduction to Modules Lecture 13 Local Space Lecture 14 Determinism Lecture 15 Interpolated Spawning Lecture 16 CPU vs GPU Lecture 17 Persistent IDs Lecture 18 System Properties Lecture 19 Spawn Rate Lecture 20 Spawn Burst Lecture 21 Spawn Per Unit Lecture 22 Spawn Per Frame, Spawn From Other Emitter Lecture 23 Shape Sphere Lecture 24 Shape Cylinder Lecture 25 Shape Box, Plane Lecture 26 Shape Torus, Disc, Cone Lecture 27 Grid Spawn Location Lecture 28 Jitter Position Lecture 29 System Location Lecture 30 Static Mesh Location Lecture 31 Skeletal Mesh Location Lecture 32 Initial Velocity Lecture 33 Velocity Vortex, Inherit Velocity Lecture 34 Force Introduction Lecture 35 Linear, Gravity, Acceleration Forces Lecture 36 Curl Noise Lecture 37 Wind Force Lecture 38 Aerodynamic Drag Lecture 39 Point Attraction Force Lecture 40 Line Attraction Force Lecture 41 Spring Force Lecture 42 Vortex Force Lecture 43 Vector Noise Force Lecture 44 Sprite Renderer - Sub UV Lecture 45 Sprite Renderer - Cutouts Lecture 46 Sprite Renderer - Alignment Lecture 47 Sprite Renderer - Rotation Rate Lecture 48 Sprite Renderer - Sorting Lecture 49 Mesh Renderer - Setup Lecture 50 Mesh Renderer - Initial Orientation Lecture 51 Mesh Renderer - Update Orientation Lecture 52 Mesh Renderer - Flight Orientation Lecture 53 Mesh Renderer - Rolling Orientation Lecture 54 Ribbon Renderer - Introduction Lecture 0 Ribbon Renderer - Shape Lecture 55 Ribbon Renderer - Spawn Trails Lecture 56 Beam Renderer Lecture 57 Decal Renderer Lecture 58 Light Renderer Lecture 59 Component Renderer Lecture 60 Geo Cache Renderer Lecture 61 Animation Lecture 62 Particle Materials Lecture 63 Auto Materials Lecture 64 Conclusion Section 4: Advanced Concepts Lecture 65 CPU Collisions Lecture 66 GPU Collisions Lecture 0 Collision Data Lecture 67 Location Events Lecture 68 Death and Collision Events Lecture 69 Location Reader Lecture 70 Scratch Introduction Lecture 0 Death Reader Introduction Lecture 71 Death Scratch Module Lecture 72 Get Has Collided Lecture 73 Transfer Position Bugs Lecture 74 Sampled Age At Collision Lecture 0 Collision Overview Lecture 75 Texture Sampling Lecture 0 Mesh Data Interfaces Lecture 76 Data Interfaces Lecture 77 NPCs Section 5: Worked Examples Lecture 78 Snow Overview Lecture 79 Snow Spawn Lecture 0 Snow Update Lecture 80 Snow Camera Lecture 81 Snow World Height Lecture 82 NDI - Multiply Many Lecture 83 Mesh Leaves Overview Lecture 84 Mesh Leaves Collisions Lecture 85 Mesh Leaves Emitter Lecture 86 Muzzle Flash Fire Lecture 0 Muzzle Flash Additive Lecture 0 Muzzle Flash Lit Smoke Lecture 87 Muzzle Flash Smoke Lecture 88 Campfire Flames Lecture 89 Campfire Lights and Heat Haze Lecture 90 Paper Burn Setup Lecture 91 Paper Burn Particles Anyone looking to learn about making use of Particle effects in Realtime and Games 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