riversongs Posted May 29 Report Share Posted May 29 Free Download Unreal Engine 5 - 7 Course In 1 Ultimate Mega Course Ue5Published 5/2025MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHzLanguage: English | Size: 45.86 GB | Duration: 31h 30mfighter jet , tank , helicopter , ship , destruction , FPS , platforms all in one course with unreal engine 5What you'll learnFighter jet game mechanicsRadar and Sam missile systemM1 Tank game mechanicsArtilleriesHelicopter game mechanicsAnti air gunShip game mechanicsChaos destructionAPC game mechanicsFPS shooter game mechanicsAI for enemyThird person game mechanicsRequirementsyou need just unreal engine 5Descriptionwe have seven course in one coursefirst section is anther course just for absolute beginners1.fighter jet course F18lets learn how we can use chaos vehicle system to create a game like Ace combat gamewe start with moving our f18 and then we will add effects for its engine like VFX and soundswe learn how to fly with it and how to maneuver and shoot our targets with our missile systemwe add more effects to our missile along the coursenext we need enemy and for that we use a radar system and Sam systemBy the end of the course you will be able to create your own Fighter jet game with radar system and sam system in unreal engine 52.tank course M1 AbramIn this course we will learn everything about how to create a tank game that we start from defining engine , wheels and then we start with movement of our tankwe will add sound and lots of VFX to our gamethen we will have some UI for having health bar and reload bar and rotation of turret UInext we will add artilleries as enemy that can predict tank movement and shoot at it3.helicopter course apachewe will learn all about wheels how to move them rotate them and use a handbrakenext we learn how to use vehicle movement component to make our helicopter flythen we add niagara effects for showing the distance to the ground with some dustnext we will use animation blueprint to rotate the blades of helicopterfor the enemy we will create a anti air gun so it can shoot at our helicopter and destroy it4.ship on ocean course destroyerIn this course we will create a ship game that will float on oceanfirst we create ocean then we import files for our ship and we create blueprint for our ship to make it float in our oceanthen we use ship gun so we can shoot at our enemyas enemy we use a anti ship artillery's that can hit ship and sink itwe will add some visual effects and some sound to our ship game as well5.chaos destruction course buildingIn this course we learn all about chaos destructionwe learn the basics of ithow to make things destroyable and how to change their property to resist more to explosionnext we go and create building with glasses concrete and woods6.FPS course M4In this course we start from creating our FPS character that can move around look around at aim at thingsnext we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we havenext we will add firing weapon mechanics and add visual effects (Niagara system) and soundnext we add some UI for both ammo manager and health and shield UI with widget blueprintthen we will have a reload systemthen we start with animations to play the reload animations walk and sprint animations and event firing animationsthen we go and create a AI to be our enemy and we use a kraken skeletal mesh for it that can attack player and get to be killed as wellnext we create a modular Item blueprint that can be ammo item , health item or shield item7.platforms course stack O botin this course we start by creating our character blueprint and first we make it move with good animationsthem we add jump and jet pack to itnext we create a door blueprint so it will open and close automaticallynext we create two type of elevator one that get you to top and one that will fall if you stay at top of itnext we create a fan blueprint that can shoot the player into the skynext we will create a stomper that can push player of the edgenext we create a moving platform that with a spline you can easily tell it where to go and get backOverviewSection 1: IntroductionLecture 1 IntroductionSection 2: 01.For absolute beginnersLecture 2 01.Section introductionLecture 3 02.Install unreal engineLecture 4 03.Create gameLecture 5 04.Navigating through levelLecture 6 05.Position in levelLecture 7 06.Rotating and scalingLecture 8 07.Content drawerLecture 9 08.ImportingLecture 10 09.MaterialsLecture 11 10.BlueprintLecture 12 11.Event graphLecture 13 12.VariablesLecture 14 13.LocationLecture 15 14.Event tickLecture 16 15.Vector variableLecture 17 16.TimersLecture 18 17.Flip flopLecture 19 18.BooleanLecture 20 19.PlatformLecture 21 20.GameModeLecture 22 21.Character classLecture 23 22.Spring arm and cameraLecture 24 23.Input mapping contextLecture 25 24.Input actionLecture 26 25.Going forward and backwardLecture 27 26.Move left and rightLecture 28 27.Look aroundLecture 29 28.JumpLecture 30 29.Animation blueprintLecture 31 30.Animation blueprint event graphLecture 32 31.State machineLecture 33 32.BlendSpaceLecture 34 33.Jump and FallLecture 35 34.Land animationSection 3: 02.Fighter JetLecture 36 01.Create and ImportLecture 37 02.Wheeled vehicle blueprintLecture 38 03.Look around fighter jetLecture 39 04.Wheel setupLecture 40 05.Aerofoil setupLecture 41 06.Thruster setupLecture 42 07.Arcade controll setupLecture 43 08.Vehicle setupLecture 44 09.Set thrustLecture 45 10.Interp toLecture 46 10.Set brakeLecture 47 11.HandbrakeLecture 48 12.Wheel animationLecture 49 13.Wheel radiusLecture 50 14.Thrust VFXLecture 51 15.Engine soundLecture 52 16.Widget blueprintLecture 53 17.Widget animationLecture 54 18.Throttle UILecture 55 19.Set pitch inputLecture 56 20.Modify BoneLecture 57 21.Pitch valueLecture 58 22.Aileron and elevatorLecture 59 23.Finterp to for pitch valueLecture 60 24.Roll inputLecture 61 25.Roll aileron and elevatorLecture 62 26.Finterp to for RollLecture 63 27.Yaw inputLecture 64 28.Rudder rotationLecture 65 29.Rudder Yaw Finterp toLecture 66 30.Front chasis jointLecture 67 31.HydrolicsLecture 68 32.Front gear doorLecture 69 33.rear doorsLecture 70 34.Left gearLecture 71 35.Right gearLecture 72 36.Timeline for gearsLecture 73 37.Open and close gearsLecture 74 38.Check altituteLecture 75 39.Missiles and hardpointsLecture 76 40.Missile Reload systemLecture 77 41.Other Missile DoneLecture 78 42.Missile blueprintLecture 79 43.Missile meta soundLecture 80 44.Missile sound attenuationLecture 81 45.Missile explosionLecture 82 46.Shoot missilesLecture 83 47.Kill cameraLecture 84 48.Missile rotationLecture 85 49.Track camera cancelationLecture 86 50.Target classLecture 87 51.homing missileLecture 88 52.Targetting systemLecture 89 53.Targeting system UILecture 90 54.Destroy target eventLecture 91 55.Change targetLecture 92 56.Third target problemLecture 93 57.Change target with inputLecture 94 58.Missile UILecture 95 59.Calculating GForceLecture 96 60.Destroy JetLecture 97 61.Import sam system filesLecture 98 62.Radar blueprintLecture 99 63.Radar doorLecture 100 64.Radar rotationLecture 101 65.Radar lock on systemLecture 102 66.Radar hit eventLecture 103 67.Damage RadarLecture 104 68.Missile system blueprintLecture 105 69.Missile Looking upLecture 106 70.Missile rod positionLecture 107 71.Connect radar system to missile systemLecture 108 72.Pass target to missile systemLecture 109 73.Missile system RotationLecture 110 74.Sam missileLecture 111 75.Fire sam missileLecture 112 76.Sam system collisionsLecture 113 77.Missile system bug fixLecture 114 78.destroy fighter jetLecture 115 79.fire all missielsLecture 116 80.Destroy missile systemSection 4: 03.TankLecture 117 01.Create and importLecture 118 02.Tank gamemodeLecture 119 03.Wheel setupLecture 120 04.Engine setupLecture 121 05.Look up and downLecture 122 06.Look left and rightLecture 123 07.Going forwardLecture 124 08.Going backwardLecture 125 09.Wheel animationLecture 126 10.End wheelsLecture 127 11.Tank tracksLecture 128 12.Tank track positionLecture 129 13.Going left and rightLecture 130 14.Track animation for turn in placeLecture 131 15.HandbrakeLecture 132 16.rotate turret jointLecture 133 17.Calculate delta rotationLecture 134 18.Gun pitchLecture 135 19.Crosshair widgetLecture 136 20.Crosshair locationLecture 137 21.Tank projectileLecture 138 22.Fire gun of tankLecture 139 23.Gun visual effectLecture 140 24.Add torque when firingLecture 141 25.Fire recoilLecture 142 26.Reload progress barLecture 143 27.Projectile explosionLecture 144 28.Engine soundLecture 145 29.Tank tracks soundLecture 146 30.Tank UI widgetLecture 147 31.Import Arty filesLecture 148 32.Blueprint for ArtyLecture 149 33.Distance to tankLecture 150 34.Target in rangeLecture 151 35.Rotate artyLecture 152 36.Predict where tank will be after one secondLecture 153 37.Arty RotationLecture 154 38.Arty projectileLecture 155 39.Arty fire VFXLecture 156 40.Arty gun motionLecture 157 41.Apply damage in radiusLecture 158 42.Tank Health systemLecture 159 43.Health barLecture 160 44.Destroy tankLecture 161 45.Arty get radial damageLecture 162 46.Arty get destroyedSection 5: 04.HelicopterLecture 163 01 Create project and import filesLecture 164 02 Create helli blueprintLecture 165 03 Wheel setupLecture 166 04 Wheel radiusLecture 167 05 Wheel rotationLecture 168 06 Look up DownLecture 169 07 Look left RightLecture 170 08 HandbrakeLecture 171 09 Input action for moving up and moving downLecture 172 10 Engine setupLecture 173 11 Modify Rotor boneLecture 174 12 Rotor rotationLecture 175 13 Engine managerLecture 176 14 Diffrent Rotor SpeedLecture 177 15 Finterp toLecture 178 16 HoveringLecture 179 17 Check height with line traceLecture 180 18 Dust VFX locationLecture 181 19 Dust prop speedLecture 182 20 Engine meta soundLecture 183 21 Engine soundLecture 184 22 check if we are on the groundLecture 185 23 Engine shutdownLecture 186 24 Go forward and backwardLecture 187 25 Move right and leftLecture 188 26 Turn in placeLecture 189 27 Helli missileLecture 190 28 Missile SoundLecture 191 29 Missile ExplosionLecture 192 30 Fire missileLecture 193 31 Number of missileLecture 194 32 Reload missilesLecture 195 33 Missile UILecture 196 34 CrosshairLecture 197 35 Anti air gun BlueprintLecture 198 36 Modify gun bonesLecture 199 37 Calculate gun directionLecture 200 38 Anti air gun projectileLecture 201 39 Fire the gunsLecture 202 40 Randomize direction of projectilesLecture 203 41 Anti air gun VFXLecture 204 42 Gun fire soundLecture 205 43 Helli health systemLecture 206 44 Health bar UILecture 207 45 Destroy HelliLecture 208 46 Helli tip over damageLecture 209 47 Projectile hit helli soundLecture 210 48 Destroy anti Air GunLecture 211 49 Fix collision of anti air gunLecture 212 50 Rear rotor movementSection 6: 05.ShipLecture 213 01 Create project and make it ready for ShipLecture 214 02 Ship blueprintLecture 215 03 Ship pontoonsLecture 216 04 Input mappingLecture 217 05 Moving forward and backwardLecture 218 06 Rotate bladesLecture 219 07 Force FactorLecture 220 08 Blade rotationLecture 221 09 Going left and right logicLecture 222 10 Use force local to go rightLecture 223 11 Go left right smootherLecture 224 12 Rotate ship gunLecture 225 13 Gun cameraLecture 226 14 Switch between camerasLecture 227 15 Rotate gun with controllerLecture 228 16 Gun line traceLecture 229 17 CrosshairLecture 230 18 Crosshiar visibilityLecture 231 19 gun fire conditionsLecture 232 20 Ship projectileLecture 233 21 Ship projectile VFXLecture 234 22 Fire calculated projectileLecture 235 23 Gun fire VFXLecture 236 24 Gun recoilLecture 237 25 Gun Fire rateLecture 238 26 Gun camera zoomLecture 239 27 Anti ship blueprintLecture 240 28 Box traceLecture 241 29 Anti ship gun pitchLecture 242 30 Check can shootLecture 243 31 Anti Ship projectileLecture 244 32 Anti ship Projectile force and damageLecture 245 33 Anti ship VFXLecture 246 34 anti ship recoilLecture 247 35 Apply damage to antishipLecture 248 36 Destroy antiShipLecture 249 37 Ship destroyedLecture 250 38 Health UILecture 251 39 Fix bug Radial damage is not workingSection 7: 06.DestructionLecture 252 01 Create destruction projectLecture 253 02 APC blueprintLecture 254 03 Wheel classLecture 255 04 Look around APC with mouseLecture 256 05 Go forward and backwardLecture 257 06 HandbrakeLecture 258 07 Wheel animationLecture 259 08 Vehicle steeringLecture 260 09 modify gun boneLecture 261 10 Calculate Gun rotationLecture 262 11 APC projectileLecture 263 12 Fire weaponLecture 264 13 Hit physics bodyLecture 265 14 Import destruction filesLecture 266 15 Fracture sphereLecture 267 16 Fracture materialLecture 268 17 Damage threshholdLecture 269 18 Damage with ProjectileLecture 270 19 Change power of explosionLecture 271 20 Size of clustersLecture 272 21 ExplotionVFXLecture 273 22 Ancher fieldsLecture 274 23 Attach two Geometry collectionLecture 275 24 Destroy ancher filedLecture 276 25 3D files FoldersLecture 277 26 Fracture corner wallLecture 278 27 Fracture middle wallLecture 279 28 Fracture middle windowLecture 280 29 Fracture glassesLecture 281 30 Fracture interiorLecture 282 31 Creating bulding part01Lecture 283 32 Creating building part02Lecture 284 33 Creating building part03Lecture 285 34 Creating building part04Lecture 286 35 Creating roof topLecture 287 36 Roof gapsLecture 288 37 Damage thresholdLecture 289 38 Convert building to blueprintLecture 290 39 Adding ancher filedsLecture 291 40 Initilization fieldsLecture 292 41 Anchor filed for windows ExplainingLecture 293 42 Anchor filed for the rest of the windowsLecture 294 43 Fix falling partLecture 295 44 Roof anchor fieldsLecture 296 45 Explain smart projectileLecture 297 46 Apply destructable damageLecture 298 47 Find touched anchor fieldsLecture 299 48 Anchor field to be destroyedLecture 300 49 Destroy all overlapped anchor fieldsLecture 301 50 Make destruction more realLecture 302 51 APC Engine soundSection 8: 07.FPSLecture 303 01.Create project and import filesLecture 304 02.FPS BlueprintLecture 305 03.Look aroundLecture 306 04.Go forward backwardLecture 307 05.Go left and rightLecture 308 06.Add gunLecture 309 07.SprintingLecture 310 08.Animation blueprintLecture 311 09.Get character speedLecture 312 10.Blend spacesLecture 313 11.Crosshair UILecture 314 12.Crosshair wingsLecture 315 13.AimingLecture 316 14.Start aimingLecture 317 15.Aiming animationsLecture 318 16.Aim walkingLecture 319 17.Anim montagesLecture 320 18.Muzzle flashLecture 321 19.Firing sound and shell ejectLecture 322 20.Line trace when we are aimingLecture 323 21.Line trace for not aiming stateLecture 324 22.Return resultsLecture 325 23.Fire tracer VFXLecture 326 24.Fire Impact VFXLecture 327 25.Gun burst modeLecture 328 26.Print string tipLecture 329 27.Ammo managerLecture 330 28.Reload gun custom eventLecture 331 29.Fill up the magazineLecture 332 30.Use Rest of the ammo in storageLecture 333 31.Reload manualyLecture 334 32.Reload animationLecture 335 33.Reload soundLecture 336 34.Firing when sprintingLecture 337 35.Fix running and gunningLecture 338 36.Ammo UI backgroundLecture 339 37.Horizental box widgetLecture 340 38.Ammo UI for magazine and storageLecture 341 39.Update ammo UILecture 342 40.Ammo ItemLecture 343 41.Kraken blueprintLecture 344 42.AI controllerLecture 345 43.Kraken Move toLecture 346 44.Check if player is in rangeLecture 347 45.Kraken chase playerLecture 348 46.Kraken get damageLecture 349 47.Kraken health systemLecture 350 48.Kraken Health UILecture 351 49.Kraken Health bar VisibilityLecture 352 50.Kraken animation blueprintLecture 353 51.Kraken death animationLecture 354 52.move to decoratorLecture 355 53.Kraken Attack taskLecture 356 54.Kraken attack animationsLecture 357 55.Kraken damage playerLecture 358 56.Player health and shield systemLecture 359 57.Player health UILecture 360 58.Update health UILecture 361 59.Item typeLecture 362 60.Item pickupLecture 363 61.Game over UILecture 364 62.Fottstep soundLecture 365 63.Input not working after resetSection 9: 08.JumpyLecture 366 00.where this course is coming fromLecture 367 Install unreal engineLecture 368 Create projectLecture 369 Create character classLecture 370 Create gamemodeLecture 371 Enhanced inputLecture 372 Move Enhanced inputLecture 373 Going right or left checkLecture 374 Going forward and backward checkLecture 375 Move characterLecture 376 Control rotation and forward vector and right vectorLecture 377 Add controller yaw inputLecture 378 Add controller pitch inputLecture 379 Make movement betterLecture 380 JumpLecture 381 Import animationsLecture 382 Idle stateLecture 383 Run stateLecture 384 BlendSpacesLecture 385 Lean amount calculationLecture 386 Finterp toLecture 387 Air locomotion state machinLecture 388 Jump stateLecture 389 Jump blend spaceLecture 390 Fall stateLecture 391 Land statesLecture 392 Land rulesLecture 393 Create blueprintLecture 394 Spline pointsLecture 395 Control pointsLecture 396 DurationLecture 397 Create actor classLecture 398 Elevator settingsLecture 399 Go to end locationLecture 400 Begin and End overlap eventLecture 401 Go to start locationLecture 402 Go to end locationLecture 403 End and start location variablesLecture 404 Go to end location smoothlyLecture 405 Go to start location smoothlyLecture 406 Tolerance in distanceLecture 407 Bug fixLecture 408 create stomper blueprintLecture 409 TimelineLecture 410 Timeline settingLecture 411 Push characterLecture 412 Bug fixLecture 413 Fan blueprint classLecture 414 Animate FanLecture 415 Timer on loopLecture 416 Shoot the playerLecture 417 widget blueprint introductionLecture 418 Show widget in gameLecture 419 Show Height UILecture 420 update heightLecture 421 Max height UILecture 422 Update max heightLecture 423 Progress bar UILecture 424 Coin UILecture 425 Increase CoinLecture 426 Add coin for new max heightLecture 427 Item blueprint classLecture 428 Random rotationLecture 429 Collision settingsLecture 430 Pick item upLecture 431 Pickup meta soundLecture 432 Game systemLecture 433 Moving platformLecture 434 ElevatorLecture 435 StomperLecture 436 FanLecture 437 ItemLecture 438 Package the gameLecture 439 Packaging fixLecture 440 Opening projectsLecture 441 Door blueprintLecture 442 Check playerLecture 443 Close and open doorLecture 444 Open and close door smoothlyLecture 445 Creating elevator V02Lecture 446 Elevator being too fastLecture 447 elevator going downLecture 448 add jetpack mesh and FXLecture 449 Turn on ThrusterLecture 450 Jetpack variablesLecture 451 Toggle jetpack functionLecture 452 Player hover with jetpackLecture 453 Jetpack resetwhoever want to develops their own game,find a game developer job as unreal engine developerHomepagehttps://www.udemy.com/course/unreal-engine-5-7-course-in-1-ultimate-mega-course-ue5/Rapidgator Links 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