kingers Posted May 28 Report Share Posted May 28 Unreal Engine 5 : 7 Course In 1 Ultimate Mega Course Ue5 Published 5/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 45.86 GB | Duration: 31h 30mfighter jet , tank , helicopter , ship , destruction , FPS , platforms all in one course with unreal engine 5 What you'll learn Fighter jet game mechanics Radar and Sam missile system M1 Tank game mechanics Artilleries Helicopter game mechanics Anti air gun Ship game mechanics Chaos destruction APC game mechanics FPS shooter game mechanics AI for enemy Third person game mechanics Requirements you need just unreal engine 5 Description we have seven course in one coursefirst section is anther course just for absolute beginners1.fighter jet course F18lets learn how we can use chaos vehicle system to create a game like Ace combat gamewe start with moving our f18 and then we will add effects for its engine like VFX and soundswe learn how to fly with it and how to maneuver and shoot our targets with our missile systemwe add more effects to our missile along the coursenext we need enemy and for that we use a radar system and Sam systemBy the end of the course you will be able to create your own Fighter jet game with radar system and sam system in unreal engine 52.tank course M1 AbramIn this course we will learn everything about how to create a tank game that we start from defining engine , wheels and then we start with movement of our tankwe will add sound and lots of VFX to our gamethen we will have some UI for having health bar and reload bar and rotation of turret UInext we will add artilleries as enemy that can predict tank movement and shoot at it3.helicopter course apachewe will learn all about wheels how to move them rotate them and use a handbrakenext we learn how to use vehicle movement component to make our helicopter flythen we add niagara effects for showing the distance to the ground with some dustnext we will use animation blueprint to rotate the blades of helicopterfor the enemy we will create a anti air gun so it can shoot at our helicopter and destroy it4.ship on ocean course destroyerIn this course we will create a ship game that will float on oceanfirst we create ocean then we import files for our ship and we create blueprint for our ship to make it float in our oceanthen we use ship gun so we can shoot at our enemyas enemy we use a anti ship artillery's that can hit ship and sink itwe will add some visual effects and some sound to our ship game as well5.chaos destruction course buildingIn this course we learn all about chaos destructionwe learn the basics of ithow to make things destroyable and how to change their property to resist more to explosionnext we go and create building with glasses concrete and woods6.FPS course M4In this course we start from creating our FPS character that can move around look around at aim at thingsnext we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we havenext we will add firing weapon mechanics and add visual effects (Niagara system) and soundnext we add some UI for both ammo manager and health and shield UI with widget blueprintthen we will have a reload systemthen we start with animations to play the reload animations walk and sprint animations and event firing animationsthen we go and create a AI to be our enemy and we use a kraken skeletal mesh for it that can attack player and get to be killed as wellnext we create a modular Item blueprint that can be ammo item , health item or shield item7.platforms course stack O botin this course we start by creating our character blueprint and first we make it move with good animationsthem we add jump and jet pack to itnext we create a door blueprint so it will open and close automaticallynext we create two type of elevator one that get you to top and one that will fall if you stay at top of itnext we create a fan blueprint that can shoot the player into the skynext we will create a stomper that can push player of the edgenext we create a moving platform that with a spline you can easily tell it where to go and get back Overview Section 1: Introduction Lecture 1 Introduction Section 2: 01.For absolute beginners Lecture 2 01.Section introduction Lecture 3 02.Install unreal engine Lecture 4 03.Create game Lecture 5 04.Navigating through level Lecture 6 05.Position in level Lecture 7 06.Rotating and scaling Lecture 8 07.Content drawer Lecture 9 08.Importing Lecture 10 09.Materials Lecture 11 10.Blueprint Lecture 12 11.Event graph Lecture 13 12.Variables Lecture 14 13.Location Lecture 15 14.Event tick Lecture 16 15.Vector variable Lecture 17 16.Timers Lecture 18 17.Flip flop Lecture 19 18.Boolean Lecture 20 19.Platform Lecture 21 20.GameMode Lecture 22 21.Character class Lecture 23 22.Spring arm and camera Lecture 24 23.Input mapping context Lecture 25 24.Input action Lecture 26 25.Going forward and backward Lecture 27 26.Move left and right Lecture 28 27.Look around Lecture 29 28.Jump Lecture 30 29.Animation blueprint Lecture 31 30.Animation blueprint event graph Lecture 32 31.State machine Lecture 33 32.BlendSpace Lecture 34 33.Jump and Fall Lecture 35 34.Land animation Section 3: 02.Fighter Jet Lecture 36 01.Create and Import Lecture 37 02.Wheeled vehicle blueprint Lecture 38 03.Look around fighter jet Lecture 39 04.Wheel setup Lecture 40 05.Aerofoil setup Lecture 41 06.Thruster setup Lecture 42 07.Arcade controll setup Lecture 43 08.Vehicle setup Lecture 44 09.Set thrust Lecture 45 10.Interp to Lecture 46 10.Set brake Lecture 47 11.Handbrake Lecture 48 12.Wheel animation Lecture 49 13.Wheel radius Lecture 50 14.Thrust VFX Lecture 51 15.Engine sound Lecture 52 16.Widget blueprint Lecture 53 17.Widget animation Lecture 54 18.Throttle UI Lecture 55 19.Set pitch input Lecture 56 20.Modify Bone Lecture 57 21.Pitch value Lecture 58 22.Aileron and elevator Lecture 59 23.Finterp to for pitch value Lecture 60 24.Roll input Lecture 61 25.Roll aileron and elevator Lecture 62 26.Finterp to for Roll Lecture 63 27.Yaw input Lecture 64 28.Rudder rotation Lecture 65 29.Rudder Yaw Finterp to Lecture 66 30.Front chasis joint Lecture 67 31.Hydrolics Lecture 68 32.Front gear door Lecture 69 33.rear doors Lecture 70 34.Left gear Lecture 71 35.Right gear Lecture 72 36.Timeline for gears Lecture 73 37.Open and close gears Lecture 74 38.Check altitute Lecture 75 39.Missiles and hardpoints Lecture 76 40.Missile Reload system Lecture 77 41.Other Missile Done Lecture 78 42.Missile blueprint Lecture 79 43.Missile meta sound Lecture 80 44.Missile sound attenuation Lecture 81 45.Missile explosion Lecture 82 46.Shoot missiles Lecture 83 47.Kill camera Lecture 84 48.Missile rotation Lecture 85 49.Track camera cancelation Lecture 86 50.Target class Lecture 87 51.homing missile Lecture 88 52.Targetting system Lecture 89 53.Targeting system UI Lecture 90 54.Destroy target event Lecture 91 55.Change target Lecture 92 56.Third target problem Lecture 93 57.Change target with input Lecture 94 58.Missile UI Lecture 95 59.Calculating GForce Lecture 96 60.Destroy Jet Lecture 97 61.Import sam system files Lecture 98 62.Radar blueprint Lecture 99 63.Radar door Lecture 100 64.Radar rotation Lecture 101 65.Radar lock on system Lecture 102 66.Radar hit event Lecture 103 67.Damage Radar Lecture 104 68.Missile system blueprint Lecture 105 69.Missile Looking up Lecture 106 70.Missile rod position Lecture 107 71.Connect radar system to missile system Lecture 108 72.Pass target to missile system Lecture 109 73.Missile system Rotation Lecture 110 74.Sam missile Lecture 111 75.Fire sam missile Lecture 112 76.Sam system collisions Lecture 113 77.Missile system bug fix Lecture 114 78.destroy fighter jet Lecture 115 79.fire all missiels Lecture 116 80.Destroy missile system Section 4: 03.Tank Lecture 117 01.Create and import Lecture 118 02.Tank gamemode Lecture 119 03.Wheel setup Lecture 120 04.Engine setup Lecture 121 05.Look up and down Lecture 122 06.Look left and right Lecture 123 07.Going forward Lecture 124 08.Going backward Lecture 125 09.Wheel animation Lecture 126 10.End wheels Lecture 127 11.Tank tracks Lecture 128 12.Tank track position Lecture 129 13.Going left and right Lecture 130 14.Track animation for turn in place Lecture 131 15.Handbrake Lecture 132 16.rotate turret joint Lecture 133 17.Calculate delta rotation Lecture 134 18.Gun pitch Lecture 135 19.Crosshair widget Lecture 136 20.Crosshair location Lecture 137 21.Tank projectile Lecture 138 22.Fire gun of tank Lecture 139 23.Gun visual effect Lecture 140 24.Add torque when firing Lecture 141 25.Fire recoil Lecture 142 26.Reload progress bar Lecture 143 27.Projectile explosion Lecture 144 28.Engine sound Lecture 145 29.Tank tracks sound Lecture 146 30.Tank UI widget Lecture 147 31.Import Arty files Lecture 148 32.Blueprint for Arty Lecture 149 33.Distance to tank Lecture 150 34.Target in range Lecture 151 35.Rotate arty Lecture 152 36.Predict where tank will be after one second Lecture 153 37.Arty Rotation Lecture 154 38.Arty projectile Lecture 155 39.Arty fire VFX Lecture 156 40.Arty gun motion Lecture 157 41.Apply damage in radius Lecture 158 42.Tank Health system Lecture 159 43.Health bar Lecture 160 44.Destroy tank Lecture 161 45.Arty get radial damage Lecture 162 46.Arty get destroyed Section 5: 04.Helicopter Lecture 163 01 Create project and import files Lecture 164 02 Create helli blueprint Lecture 165 03 Wheel setup Lecture 166 04 Wheel radius Lecture 167 05 Wheel rotation Lecture 168 06 Look up Down Lecture 169 07 Look left Right Lecture 170 08 Handbrake Lecture 171 09 Input action for moving up and moving down Lecture 172 10 Engine setup Lecture 173 11 Modify Rotor bone Lecture 174 12 Rotor rotation Lecture 175 13 Engine manager Lecture 176 14 Diffrent Rotor Speed Lecture 177 15 Finterp to Lecture 178 16 Hovering Lecture 179 17 Check height with line trace Lecture 180 18 Dust VFX location Lecture 181 19 Dust prop speed Lecture 182 20 Engine meta sound Lecture 183 21 Engine sound Lecture 184 22 check if we are on the ground Lecture 185 23 Engine shutdown Lecture 186 24 Go forward and backward Lecture 187 25 Move right and left Lecture 188 26 Turn in place Lecture 189 27 Helli missile Lecture 190 28 Missile Sound Lecture 191 29 Missile Explosion Lecture 192 30 Fire missile Lecture 193 31 Number of missile Lecture 194 32 Reload missiles Lecture 195 33 Missile UI Lecture 196 34 Crosshair Lecture 197 35 Anti air gun Blueprint Lecture 198 36 Modify gun bones Lecture 199 37 Calculate gun direction Lecture 200 38 Anti air gun projectile Lecture 201 39 Fire the guns Lecture 202 40 Randomize direction of projectiles Lecture 203 41 Anti air gun VFX Lecture 204 42 Gun fire sound Lecture 205 43 Helli health system Lecture 206 44 Health bar UI Lecture 207 45 Destroy Helli Lecture 208 46 Helli tip over damage Lecture 209 47 Projectile hit helli sound Lecture 210 48 Destroy anti Air Gun Lecture 211 49 Fix collision of anti air gun Lecture 212 50 Rear rotor movement Section 6: 05.Ship Lecture 213 01 Create project and make it ready for Ship Lecture 214 02 Ship blueprint Lecture 215 03 Ship pontoons Lecture 216 04 Input mapping Lecture 217 05 Moving forward and backward Lecture 218 06 Rotate blades Lecture 219 07 Force Factor Lecture 220 08 Blade rotation Lecture 221 09 Going left and right logic Lecture 222 10 Use force local to go right Lecture 223 11 Go left right smoother Lecture 224 12 Rotate ship gun Lecture 225 13 Gun camera Lecture 226 14 Switch between cameras Lecture 227 15 Rotate gun with controller Lecture 228 16 Gun line trace Lecture 229 17 Crosshair Lecture 230 18 Crosshiar visibility Lecture 231 19 gun fire conditions Lecture 232 20 Ship projectile Lecture 233 21 Ship projectile VFX Lecture 234 22 Fire calculated projectile Lecture 235 23 Gun fire VFX Lecture 236 24 Gun recoil Lecture 237 25 Gun Fire rate Lecture 238 26 Gun camera zoom Lecture 239 27 Anti ship blueprint Lecture 240 28 Box trace Lecture 241 29 Anti ship gun pitch Lecture 242 30 Check can shoot Lecture 243 31 Anti Ship projectile Lecture 244 32 Anti ship Projectile force and damage Lecture 245 33 Anti ship VFX Lecture 246 34 anti ship recoil Lecture 247 35 Apply damage to antiship Lecture 248 36 Destroy antiShip Lecture 249 37 Ship destroyed Lecture 250 38 Health UI Lecture 251 39 Fix bug Radial damage is not working Section 7: 06.Destruction Lecture 252 01 Create destruction project Lecture 253 02 APC blueprint Lecture 254 03 Wheel class Lecture 255 04 Look around APC with mouse Lecture 256 05 Go forward and backward Lecture 257 06 Handbrake Lecture 258 07 Wheel animation Lecture 259 08 Vehicle steering Lecture 260 09 modify gun bone Lecture 261 10 Calculate Gun rotation Lecture 262 11 APC projectile Lecture 263 12 Fire weapon Lecture 264 13 Hit physics body Lecture 265 14 Import destruction files Lecture 266 15 Fracture sphere Lecture 267 16 Fracture material Lecture 268 17 Damage threshhold Lecture 269 18 Damage with Projectile Lecture 270 19 Change power of explosion Lecture 271 20 Size of clusters Lecture 272 21 ExplotionVFX Lecture 273 22 Ancher fields Lecture 274 23 Attach two Geometry collection Lecture 275 24 Destroy ancher filed Lecture 276 25 3D files Folders Lecture 277 26 Fracture corner wall Lecture 278 27 Fracture middle wall Lecture 279 28 Fracture middle window Lecture 280 29 Fracture glasses Lecture 281 30 Fracture interior Lecture 282 31 Creating bulding part01 Lecture 283 32 Creating building part02 Lecture 284 33 Creating building part03 Lecture 285 34 Creating building part04 Lecture 286 35 Creating roof top Lecture 287 36 Roof gaps Lecture 288 37 Damage threshold Lecture 289 38 Convert building to blueprint Lecture 290 39 Adding ancher fileds Lecture 291 40 Initilization fields Lecture 292 41 Anchor filed for windows Explaining Lecture 293 42 Anchor filed for the rest of the windows Lecture 294 43 Fix falling part Lecture 295 44 Roof anchor fields Lecture 296 45 Explain smart projectile Lecture 297 46 Apply destructable damage Lecture 298 47 Find touched anchor fields Lecture 299 48 Anchor field to be destroyed Lecture 300 49 Destroy all overlapped anchor fields Lecture 301 50 Make destruction more real Lecture 302 51 APC Engine sound Section 8: 07.FPS Lecture 303 01.Create project and import files Lecture 304 02.FPS Blueprint Lecture 305 03.Look around Lecture 306 04.Go forward backward Lecture 307 05.Go left and right Lecture 308 06.Add gun Lecture 309 07.Sprinting Lecture 310 08.Animation blueprint Lecture 311 09.Get character speed Lecture 312 10.Blend spaces Lecture 313 11.Crosshair UI Lecture 314 12.Crosshair wings Lecture 315 13.Aiming Lecture 316 14.Start aiming Lecture 317 15.Aiming animations Lecture 318 16.Aim walking Lecture 319 17.Anim montages Lecture 320 18.Muzzle flash Lecture 321 19.Firing sound and shell eject Lecture 322 20.Line trace when we are aiming Lecture 323 21.Line trace for not aiming state Lecture 324 22.Return results Lecture 325 23.Fire tracer VFX Lecture 326 24.Fire Impact VFX Lecture 327 25.Gun burst mode Lecture 328 26.Print string tip Lecture 329 27.Ammo manager Lecture 330 28.Reload gun custom event Lecture 331 29.Fill up the magazine Lecture 332 30.Use Rest of the ammo in storage Lecture 333 31.Reload manualy Lecture 334 32.Reload animation Lecture 335 33.Reload sound Lecture 336 34.Firing when sprinting Lecture 337 35.Fix running and gunning Lecture 338 36.Ammo UI background Lecture 339 37.Horizental box widget Lecture 340 38.Ammo UI for magazine and storage Lecture 341 39.Update ammo UI Lecture 342 40.Ammo Item Lecture 343 41.Kraken blueprint Lecture 344 42.AI controller Lecture 345 43.Kraken Move to Lecture 346 44.Check if player is in range Lecture 347 45.Kraken chase player Lecture 348 46.Kraken get damage Lecture 349 47.Kraken health system Lecture 350 48.Kraken Health UI Lecture 351 49.Kraken Health bar Visibility Lecture 352 50.Kraken animation blueprint Lecture 353 51.Kraken death animation Lecture 354 52.move to decorator Lecture 355 53.Kraken Attack task Lecture 356 54.Kraken attack animations Lecture 357 55.Kraken damage player Lecture 358 56.Player health and shield system Lecture 359 57.Player health UI Lecture 360 58.Update health UI Lecture 361 59.Item type Lecture 362 60.Item pickup Lecture 363 61.Game over UI Lecture 364 62.Fottstep sound Lecture 365 63.Input not working after reset Section 9: 08.Jumpy Lecture 366 00.where this course is coming from Lecture 367 Install unreal engine Lecture 368 Create project Lecture 369 Create character class Lecture 370 Create gamemode Lecture 371 Enhanced input Lecture 372 Move Enhanced input Lecture 373 Going right or left check Lecture 374 Going forward and backward check Lecture 375 Move character Lecture 376 Control rotation and forward vector and right vector Lecture 377 Add controller yaw input Lecture 378 Add controller pitch input Lecture 379 Make movement better Lecture 380 Jump Lecture 381 Import animations Lecture 382 Idle state Lecture 383 Run state Lecture 384 BlendSpaces Lecture 385 Lean amount calculation Lecture 386 Finterp to Lecture 387 Air locomotion state machin Lecture 388 Jump state Lecture 389 Jump blend space Lecture 390 Fall state Lecture 391 Land states Lecture 392 Land rules Lecture 393 Create blueprint Lecture 394 Spline points Lecture 395 Control points Lecture 396 Duration Lecture 397 Create actor class Lecture 398 Elevator settings Lecture 399 Go to end location Lecture 400 Begin and End overlap event Lecture 401 Go to start location Lecture 402 Go to end location Lecture 403 End and start location variables Lecture 404 Go to end location smoothly Lecture 405 Go to start location smoothly Lecture 406 Tolerance in distance Lecture 407 Bug fix Lecture 408 create stomper blueprint Lecture 409 Timeline Lecture 410 Timeline setting Lecture 411 Push character Lecture 412 Bug fix Lecture 413 Fan blueprint class Lecture 414 Animate Fan Lecture 415 Timer on loop Lecture 416 Shoot the player Lecture 417 widget blueprint introduction Lecture 418 Show widget in game Lecture 419 Show Height UI Lecture 420 update height Lecture 421 Max height UI Lecture 422 Update max height Lecture 423 Progress bar UI Lecture 424 Coin UI Lecture 425 Increase Coin Lecture 426 Add coin for new max height Lecture 427 Item blueprint class Lecture 428 Random rotation Lecture 429 Collision settings Lecture 430 Pick item up Lecture 431 Pickup meta sound Lecture 432 Game system Lecture 433 Moving platform Lecture 434 Elevator Lecture 435 Stomper Lecture 436 Fan Lecture 437 Item Lecture 438 Package the game Lecture 439 Packaging fix Lecture 440 Opening projects Lecture 441 Door blueprint Lecture 442 Check player Lecture 443 Close and open door Lecture 444 Open and close door smoothly Lecture 445 Creating elevator V02 Lecture 446 Elevator being too fast Lecture 447 elevator going down Lecture 448 add jetpack mesh and FX Lecture 449 Turn on Thruster Lecture 450 Jetpack variables Lecture 451 Toggle jetpack function Lecture 452 Player hover with jetpack Lecture 453 Jetpack reset whoever want to develops their own game,find a game developer job as unreal engine 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