oaxino Posted May 17 Report Share Posted May 17 Published 5/2025MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHzLanguage: English | Size: 1.92 GB | Duration: 4h 27mBuild awesome Visual Effects for Games in Godot with this game dev course.What you'll learnLearn Godot particle system.Learn how to create effects for games with Godot.Creating Textures, Meshes and Shaders for Game VFX.Learn Visual Effects for Games.Learn how to create textures by hand and with Material Maker.RequirementsGodot or similar: BasicBlender: None or BasicMaterial Maker: None or BasicDescriptionThis course is all about the creation of Visual Effects for Games with Godot Engine. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. We will begin with something easy like some Sparks so we can have an overview of how the Particle System works in Godot. Then we will proceed to more elaborate abilities, like a blue mage Area of Effect and eventually a Fire Projectile. We will also see how to create variations for both of this magic abilities, like a Fire AoE and an Electric Projectile. Besides learning a lot about how the particle system works, you will also learn how to create shaders in Godot with the Visual Shader tool. Texture creation is also very important step when it comes to creating special effects for games, and on this course you will learn a lot about it. We will create hand-drawn textures with Krita, but a big portion of texture creation is done using node based tool called Material Maker, a fee and powerful substance designer alternative.And at the very beginning we will have a theory chapter. Where we have a brief overview of the type of effect that most commonly exist, as well as a interesting view of the VFX Fundamentals, a great foundation of Realtime VFX.OverviewSection 1: IntroductionLecture 1 IntroductionLecture 2 Types of EffectsLecture 3 Principles of VFX for GamesSection 2: SparksLecture 4 Project DownloadLecture 5 Sparks Scene OverviewLecture 6 Beginning with SparksLecture 7 Your 1st Texture with Material MakerLecture 8 Sparks on LoopLecture 9 Burst of SparksLecture 10 Sparks CollisionsSection 3: Area of EffectLecture 11 AoE Pre-Production: Sketching and ResearchLecture 12 AoE Scene OverviewLecture 13 Play Particle System Script OverviewLecture 14 AoE01: Anticipation Particles Part 1Lecture 15 AoE01: Anticipation Particles Part 2Lecture 16 AoE01: CylinderLecture 17 AoE01: Cylinder Visual ShaderLecture 18 AoE01: Cylinder Noise TextureLecture 19 AoE01: Cylinder Adding a MaskLecture 20 AoE01: Cylinder PolishingLecture 21 AoE01: Circle Ground Part 1Lecture 22 AoE01: Circle Ground Part 2Lecture 23 AoE01: Impact Flare Part 1Lecture 24 AoE01: Impact Flare Part 2Lecture 25 AoE01: Impact ParticlesLecture 26 AoE01: Hemisphere Part 1Lecture 27 AoE01: Hemisphere Part 2Lecture 28 AoE01: Hemisphere Part 3Lecture 29 AoE01: Shockwave GroundLecture 30 AoE01: Shockwave Rings Part 1Lecture 31 AoE01: Shockwave Rings Part 2Lecture 32 AoE01: Shockwave Rings Part 3Lecture 33 AoE01: Ground Mark Part 1Lecture 34 AoE01: Ground Mark Part 2Lecture 35 AoE01: Ground Mark Part 3Lecture 36 AoE02: Fire Version Part1Lecture 37 AoE02: Fire Version Part2Lecture 38 AoE02: Fire Version Part3Lecture 39 AoE02: Fire Version Part4Lecture 40 AoE02: Fire Version Part5Lecture 41 Prefab and SpawnAoE ScriptSection 4: ProjectileLecture 42 Pre-Production: Sketching and ResearchLecture 43 Projectile Scene OverviewLecture 44 GPUTrail PluginLecture 45 Projectile01: Capsule Bright Part1Lecture 46 Projectile01: Capsule Bright Part2Lecture 47 Projectile01: Capsule Dark and Capsule SmallLecture 48 Projectile01: Beam InsideLecture 49 Projectile01: Floating ParticlesLecture 50 Projectile01: SmokeLecture 51 Projectile01: Trail Part1Lecture 52 Projectile01: Trail Part2Lecture 53 Muzzle01: Quick ImpactLecture 54 Muzzle01: ShockwaveLecture 55 Muzzle01: Flash and Dark BeamLecture 56 Muzzle01: Particles BurstLecture 57 Impact01: FlashLecture 58 Impact01: Shockwave and Dark BeamLecture 59 Impact01: Impact Mark BrightLecture 60 Impact01: Impact ParticlesLecture 61 Impact01: FireLecture 62 Projectile02: CapsuleLecture 63 Projectile02: RestLecture 64 Projectile02: Lightning Trail TextureLecture 65 Projectile02: Lightning TrailsLecture 66 Muzzle02: MuzzleLecture 67 Impact02: Changes Part1Lecture 68 Impact02: New Impact TextureLecture 69 Impact02: Changes Part2Lecture 70 Impact02: Color ChangeSection 5: ConclusionLecture 71 The ConclusionGame Developers,Godot, Unity or Unreal Engine Devs,3D Generalists,Programmers,IllustratorsScreenshotsDownload linkrapidgator.net:https://rapidgator.net/file/9390035a294ecd9366c194415c76083e/ejsth.Godot..Vfx.For.Games..Beginner.To.Intermediate.part1.rar.htmlhttps://rapidgator.net/file/4a36d974fec6f040d2bcb4a15e0b9df7/ejsth.Godot..Vfx.For.Games..Beginner.To.Intermediate.part2.rar.htmlnitroflare.com:https://nitroflare.com/view/02F509ADB0B1A23/ejsth.Godot..Vfx.For.Games..Beginner.To.Intermediate.part1.rarhttps://nitroflare.com/view/CDF068263CE1C13/ejsth.Godot..Vfx.For.Games..Beginner.To.Intermediate.part2.rar Link to comment Share on other sites More sharing options...
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