kingers Posted May 11 Report Share Posted May 11 Shader Magic In Blender (Ver 3.41 And Above) Published 1/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 7.80 GB | Duration: 14h 13mMore than just creating shapes! It's also about all the common techniques used in games! What you'll learn The most common shader techniques used in games and some Blende specific things. How to work with the Blender Shader nodes How to create procedural shapes from scratch in Blender How Vector Math is working when creating Shaders. Requirements You should know how to handle basic tasks in Blender and have some knowledge of the Shader Editor. Description Are you one of those that think that nodes look scary when you see a big node tree.or perhaps you are just curious how the water in a game can flow so nicely around those rocks in the river and follow the stream perfectly?Regardless the reason, here is where you will learn more on how to connect those nodes!I will go through how to create shapes, how Vector math works (like cross and dot product, Face forward, snap,.) and all the common techniques used in games like vertex painting, flowmap, parallax mapping, using a texture atlas/sprite sheet, Sobel (Edge detection on textures), trimsheet and so on.I will also cover more "Blender specific" stuff like finding the edges on models, how to create scratches and dirt, creating procedural patterns using the radial gradient among other things.You might wonder why in Blender and not in Unreal Engine or Unity? Well, why not? Most things taught in the course can be used with only small adaptions in game engines as well. However, since we don't have all the whistles and extra stuff in Blender.you as a student are forced to learn the basics without cheating ;). I know from my own experience that it is a good path to walk if you really want to know how all things are put together.The teacher you will get, me, has more than 10 years of experience of Blender, is educated as Technical Artist in one of the highest ranked 3D schools in the World; "The Game Assembly" and are currently working as a Technical Artist for the game "Midnight Ghost Hunt" in a Swedish Game Studio.NB! You will however NOT learn about how to create realistic and nice materials. Those topics I cover in my course "Become a Material Guru in Blender". This course is Shader Magic.. not material magic :D. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 The Setting Lecture 3 The resources!! Section 2: The base to create shaders Lecture 4 Texture Coordinate Lecture 5 Basic Masking Lecture 6 We create a tile! Lecture 7 We transform one tile in to many tiles. Lecture 8 Time to clean up the tile a bit. Lecture 9 How you create a nodegroup Lecture 10 Using the Vector math node "Length" Lecture 11 Repetition of the base Section 3: The Built in Textures in Blender Lecture 12 Brick Texture Lecture 13 Checker Texture Lecture 14 Environment Texture Lecture 15 Gradient Texture Lecture 16 IES Texture Lecture 17 Image Texture Lecture 18 Magic Texture Lecture 19 Musgrave Texture Lecture 20 Noise Texture Lecture 21 Voronoi Texture Lecture 22 Wave Texture Lecture 23 White Noise Texture Lecture 24 Explaining the dimensions on textures Section 4: Create Shapes from Math Lecture 25 Visualize math with graphs Lecture 26 Using the Compare Node to check the value of UV Lecture 27 How to use X and Y more than once to increase amount of possible shapes. Lecture 28 Introducing the node "Power" Lecture 29 Making a "heart" with only math nodes Lecture 30 Making the "spade" shape from cards by using the "heart" shape. Lecture 31 Let's make the rest of the shapes from a deck of cards Lecture 32 Shape things using Vector curves Lecture 33 How to add a second border pattern on a floor Lecture 34 Examples using Power node a bit more Lecture 35 Blending Mortar and tiles together on the tiles we created in the base session Lecture 36 Setting bounds or borders on your UV and merging UV Together Section 5: Practice making shapes Lecture 37 Create a smiley Lecture 38 Create a red cross Lecture 39 Create a cylinder shaped pill Lecture 40 Copy a floor tile pattern (circle shapes) Lecture 41 Copy a floor tile pattern again (handling gray scale) Section 6: Common Techniques used in games Lecture 42 Blend textures using a second texture Lecture 43 Blend textures together using Vertex Color Lecture 44 Introduction to Vector Math Normal and "Dot Product" Lecture 45 Using Dot Product as Fresnel effect Lecture 46 Using Dot Product together with Normal Maps Lecture 47 How to use the "Cross Product" Lecture 48 What is the vector node "Snap"? Lecture 49 How to use "Face Forward" Lecture 50 Using "Vector Rotate" Lecture 51 Rotating our tiles Lecture 52 Example on creating scratches Lecture 53 How to find edges and add dirt Lecture 54 Take a look at Vector Bump Lecture 55 Using Trim sheets Lecture 56 Using Sprite Sheets Lecture 57 Using Flow maps Lecture 58 Learning about Parallax mapping Lecture 59 Randomizing tiles from an atlas Lecture 60 Finding edges on a 2D Texture Lecture 61 Introduction to using "Radial" Lecture 62 Using "Radials" to create polygons Lecture 63 Using UV to create simple VFX Lecture 64 Creating Index to tiles on a UV Lecture 65 A deeper example of tile math Lecture 66 How to UV Offset to create things like wooden planks This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders.AusFilehttps://ausfile.com/e3blaxdsw79i/Shader.Magic.In.Blender.Ver.3.41.And.Above.part01.rarhttps://ausfile.com/bznsf7ek313h/Shader.Magic.In.Blender.Ver.3.41.And.Above.part02.rarhttps://ausfile.com/pdueswjv1v4j/Shader.Magic.In.Blender.Ver.3.41.And.Above.part03.rarhttps://ausfile.com/ohdwzl6zh14y/Shader.Magic.In.Blender.Ver.3.41.And.Above.part04.rarhttps://ausfile.com/nvpxcq6ojl51/Shader.Magic.In.Blender.Ver.3.41.And.Above.part05.rarhttps://ausfile.com/kbb44qdyauiv/Shader.Magic.In.Blender.Ver.3.41.And.Above.part06.rarhttps://ausfile.com/5oy3woz52gip/Shader.Magic.In.Blender.Ver.3.41.And.Above.part07.rarhttps://ausfile.com/qocneknt1hc7/Shader.Magic.In.Blender.Ver.3.41.And.Above.part08.rarhttps://ausfile.com/5gc9jqsft96y/Shader.Magic.In.Blender.Ver.3.41.And.Above.part09.rarRapidGatorhttps://rapidgator.net/file/6099521935954f73022ecbb231a70a65/Shader.Magic.In.Blender.Ver.3.41.And.Above.part01.rarhttps://rapidgator.net/file/013e906310c6f0632f7c2a54409677fe/Shader.Magic.In.Blender.Ver.3.41.And.Above.part02.rarhttps://rapidgator.net/file/8f31c6e6e760e157703d0454e71c30a0/Shader.Magic.In.Blender.Ver.3.41.And.Above.part03.rarhttps://rapidgator.net/file/2d3e4d2bf64c341e24509a042d03dd70/Shader.Magic.In.Blender.Ver.3.41.And.Above.part04.rarhttps://rapidgator.net/file/7c7c07b712314bce4239605debe318ba/Shader.Magic.In.Blender.Ver.3.41.And.Above.part05.rarhttps://rapidgator.net/file/892607ff11b9a1267b2f4a7cd8960dd0/Shader.Magic.In.Blender.Ver.3.41.And.Above.part06.rarhttps://rapidgator.net/file/821128b100caa637485010c6ec26c74c/Shader.Magic.In.Blender.Ver.3.41.And.Above.part07.rarhttps://rapidgator.net/file/957f5bdc2842688a4c8fb35dade6631e/Shader.Magic.In.Blender.Ver.3.41.And.Above.part08.rarhttps://rapidgator.net/file/dd0127d3478381ba8f5de40ea6adf3a8/Shader.Magic.In.Blender.Ver.3.41.And.Above.part09.rarTurboBithttps://turbobit.net/xt309q5t8km3/Shader.Magic.In.Blender.Ver.3.41.And.Above.part01.rar.htmlhttps://turbobit.net/7d9g20z20tvt/Shader.Magic.In.Blender.Ver.3.41.And.Above.part02.rar.htmlhttps://turbobit.net/dh4fspxm13mq/Shader.Magic.In.Blender.Ver.3.41.And.Above.part03.rar.htmlhttps://turbobit.net/ozy5efdtbh3h/Shader.Magic.In.Blender.Ver.3.41.And.Above.part04.rar.htmlhttps://turbobit.net/vmkxw8924m4b/Shader.Magic.In.Blender.Ver.3.41.And.Above.part05.rar.htmlhttps://turbobit.net/rbd9pu0cbkgu/Shader.Magic.In.Blender.Ver.3.41.And.Above.part06.rar.htmlhttps://turbobit.net/af9kampeout3/Shader.Magic.In.Blender.Ver.3.41.And.Above.part07.rar.htmlhttps://turbobit.net/93gfiz6vea98/Shader.Magic.In.Blender.Ver.3.41.And.Above.part08.rar.htmlhttps://turbobit.net/6mvvw17kyc6s/Shader.Magic.In.Blender.Ver.3.41.And.Above.part09.rar.html Link to comment Share on other sites More sharing options...
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