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Practical game design - A masterclass with Pascal Luban pt.1


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Practical game design - A masterclass with Pascal Luban pt.1
Published 3/2025
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 3h 25m | Size: 4.1 GB


Learn how to build solid gameplay and a game system with my step-by-step method.

What you'll learn
Description of all the components needed to build a game system
Guidelines to design a strong gameplay
Game design checklist to guide the development of a solid and coherent game system
Guidelines to define the engagement features of a game system
Guidelines to define the support features of a game system

Requirements
Playing video games, even as a casual player

Description
From what end should you start designing a video game?The correct answer is to define its gameplay first.But how to proceed?A game system is like a complex clockwork, with many components interacting with each other. Designing a solid game system can be daunting.However, each component is simple to understand, and if you know how to design them, you can build a coherent and effective game system.In this class, I will teach you how to make the critical choices for each component:What are the key components you need to design?What are the fundamental rules you must follow to design them?In which order should you design them to build a coherent game system?I use plenty of examples to help you understand the concepts.To help you design your game, I provide exercises and a unique tool: A checklist to ensure you ask the right questions and don't forget key aspects of a solid game system.What I will share with you is based on my 29+ years of experience as a game designer. I worked as the lead designer on numerous home consoles and mobile games: Alone In The Dark - The New Nightmare, two Splinter Cell games, Wanted - Weapons of Fate, Fighters Uncaged, etc. I was also a design consultant for some of the most professional studios and publishers: Activision, DICE, Sony, Pixel Federation, and Bohemia Interactive.By the end of this class, you will know how to design your gameplay and a game system.

Who this course is for
Aspiring game designers
Anyone who want to develop their own video game
Game producers that need to assess the content of a game system

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AusFile

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DDownload

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RapidGator

https://rapidgator.net/file/58842897345cf6f267f36f248d04232b/yxusj.Practical.game.design.-.A.masterclass.with.Pascal.Luban.pt.1.part1.rar
https://rapidgator.net/file/e053af713c8c84ae40e2acee6143a3e2/yxusj.Practical.game.design.-.A.masterclass.with.Pascal.Luban.pt.1.part2.rar
https://rapidgator.net/file/a9004ec566fc1cda3063e50ea46d5211/yxusj.Practical.game.design.-.A.masterclass.with.Pascal.Luban.pt.1.part3.rar
https://rapidgator.net/file/99beb490c8700b688298e21189238364/yxusj.Practical.game.design.-.A.masterclass.with.Pascal.Luban.pt.1.part4.rar
https://rapidgator.net/file/8cda00741a74497684703d4071b79c32/yxusj.Practical.game.design.-.A.masterclass.with.Pascal.Luban.pt.1.part5.rar


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