nayovid281 Posted March 31 Report Share Posted March 31 Practical Game Design - A Masterclass With Pascal Luban Pt.1Published 3/2025Created by Pascal LubanMP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 ChLevel: Beginner | Genre: eLearning | Language: English + subtitles | Duration: 24 Lectures ( 3h 25m ) | Size: 4.1 GBLearn how to build solid gameplay and a game system with my step-by-step method.What you'll learnDescription of all the components needed to build a game systemGuidelines to design a strong gameplayGame design checklist to guide the development of a solid and coherent game systemGuidelines to define the engagement features of a game systemGuidelines to define the support features of a game systemRequirementsPlaying video games, even as a casual playerDescriptionFrom what end should you start designing a video game?The correct answer is to define its gameplay first.But how to proceed?A game system is like a complex clockwork, with many components interacting with each other. Designing a solid game system can be daunting.However, each component is simple to understand, and if you know how to design them, you can build a coherent and effective game system.In this class, I will teach you how to make the critical choices for each component:What are the key components you need to design?What are the fundamental rules you must follow to design them?In which order should you design them to build a coherent game system?I use plenty of examples to help you understand the concepts.To help you design your game, I provide exercises and a unique tool: A checklist to ensure you ask the right questions and don't forget key aspects of a solid game system.What I will share with you is based on my 29+ years of experience as a game designer. I worked as the lead designer on numerous home consoles and mobile games: Alone In The Dark - The New Nightmare, two Splinter Cell games, Wanted - Weapons of Fate, Fighters Uncaged, etc. I was also a design consultant for some of the most professional studios and publishers: Activision, DICE, Sony, Pixel Federation, and Bohemia Interactive.By the end of this class, you will know how to design your gameplay and a game system.Who this course is forAspiring game designersAnyone who want to develop their own video gameGame producers that need to assess the content of a game systemHomepagehttps://www.udemy.com/course/practical-game-design-a-masterclass-with-pascal-luban-pt1/Buy Premium From My Links To Get Resumable Support and Max Speed https://takefile.link/a5nlg2qe9yyh/Practical_game_design_-_A_masterclass_with_Pascal_Luban_pt.1.part5.rar.htmlhttps://takefile.link/mcv8e0toyws6/Practical_game_design_-_A_masterclass_with_Pascal_Luban_pt.1.part4.rar.htmlhttps://takefile.link/dzfunf3u2lsj/Practical_game_design_-_A_masterclass_with_Pascal_Luban_pt.1.part3.rar.htmlhttps://takefile.link/xji8cnwa70ts/Practical_game_design_-_A_masterclass_with_Pascal_Luban_pt.1.part2.rar.htmlhttps://takefile.link/cadwx8car598/Practical_game_design_-_A_masterclass_with_Pascal_Luban_pt.1.part1.rar.htmlhttps://rapidgator.net/file/c18164cf0dc0f1706fce8f29a6ff2362/Practical_game_design_-_A_masterclass_with_Pascal_Luban_pt.1.part5.rar.htmlhttps://rapidgator.net/file/183cfe88ee8cedd685d541622a271b76/Practical_game_design_-_A_masterclass_with_Pascal_Luban_pt.1.part4.rar.htmlhttps://rapidgator.net/file/26b44f1372c60708c2c810ad225e2980/Practical_game_design_-_A_masterclass_with_Pascal_Luban_pt.1.part3.rar.htmlhttps://rapidgator.net/file/4212412339013e0bbc141c1ba428405a/Practical_game_design_-_A_masterclass_with_Pascal_Luban_pt.1.part2.rar.htmlhttps://rapidgator.net/file/1aa6cc0ee281e99d72e5247ad600f34e/Practical_game_design_-_A_masterclass_with_Pascal_Luban_pt.1.part1.rar.html Link to comment Share on other sites More sharing options...
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