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Gamification for Innovators and Entrepreneurs Using Games to Drive Innovation and Facilitate Learning


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Henning Breuer, "Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning"
English | ISBN: 3110725541 | 2022 | 219 pages | EPUB | 7 MB
Runner-up Best Book Award EURAM 2023

Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation.
What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration.
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