Jump to content

Fundamental Level Design and Analysis A to B


Recommended Posts

15930dfaa24591dc7d5cd062b25a3a8e.webp
Fundamental Level Design and Analysis: A to B by Michael Beardwood
English | December 18, 2024 | ISBN: 1032528710 | 182 pages | MOBI | 52 Mb
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.

This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.
This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.

423b519448d4e936894130c701f35288.jpg

RapidGator
https://rg.to/file/3007ee4a14c9cd421026ec4c3d43c01d/jsdw6.7z.html
TakeFile
https://takefile.link/96zi423bgx87/jsdw6.7z.html
Fileaxa
https://fileaxa.com/e5j03wah46qb/jsdw6.7z
Fikper
https://fikper.com/l8W516cy9k/jsdw6.7z.html


Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...