kingers Posted December 13, 2024 Report Share Posted December 13, 2024 Game Dev Kickstart: Libgdx & Java Published 4/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 5.12 GB | Duration: 9h 48mCreate a Fully Functional 2D Video Game for FREE Using LibGDX and Java! What you'll learn Create stunning cross-platform 2D games with LibGDX and Java Learn best practices for using LibGDX Handle keyboard and touch input from the player Create a games with multi-screen functionality Create a fully functional game from the ground up Render and animate game characters Add sounds and music to a game Requirements Access to a computer with Windows, Mac, or Linux Basic knowledge of Java (for now) (Optional) Access to an Android device Description Do you want to learn how to create amazing 2D video games for FREE with LibGDX?I'm Brandon and I'm going to help you master LibGDX by creating a complete and fully functional cross-platform 2D video game.LibGDX is a free and open-source game development framework. Game development frameworks are collections of libraries and tools that provide building blocks that developers can use to create their own games, and are more lightweight and flexible than game engines, like Unity 3D, Unreal Engine, and Godot.LibGDX also provides cross-platform deployment, meaning that a game created with LibGDX can be run on multiple platforms, including Windows, Mac, Linux, Android, iOS, and web browsers.(NOTE: This course requires at least a basic knowledge of the Java programming language. I'm currently in the process of adding a short Java crash course to this course, but until then, please be aware that you will need to know some Java in order to get the most out of this course. Taking a short 2-3 hour Java course on YouTube should be more than enough.)The Game Dev Kickstart course is very comprehensive and is full of extremely valuable information for creating incredible 2D games using LibGDX. We'll begin by installing the JDK (Java Development Kit) and the IntelliJ IDEA IDE, which we'll be using to write the code for our game. After that, we'll jump right into learning all about LibGDX by creating a complete 2D fighting game called Stick Figure Showdown. Among the dozens of topics we will be covering throughout the course, we'll learn how to:draw images to the screen and animate themmanage assets (images, audio, etc.) using an asset managerwork with cameras and viewports for full control over how our game appears on different screen resolutionshandle keyboard and touch input from the playergenerate fonts using the Freetype extensiondisplay a HUD (Heads-Up Display)create and use texture atlases for enhanced performanceadd text and clickable buttons to the screenadd sound and music to our gameadd AI (Artificial Intelligence) for the opponent fightercreate and switch between various types of screens (main menu, settings, etc.)use Scene2D for more efficient UI (User Interface) layoutallow the player to change and save various settings of the game (difficulty, fullscreen mode, etc.)EXTRA: add Android functionality to our game!You'll also get access to all of the resources and code for the projects in this course!So what are you waiting for? Join now and let's start developing games today! Overview Section 1: Introduction Lecture 1 Course Introduction Lecture 2 Java Crash Course Coming Soon! Section 2: The JDK & IntelliJ IDEA Lecture 3 Install the JDK (Java Development Kit) Lecture 4 Install IntelliJ IDEA Lecture 5 Set a Java Home Environment Variable Section 3: LibGDX Lecture 6 What Is LibGDX? Lecture 7 Setting Up LibGDX Lecture 8 LibGDX Basics Section 4: Stick Figure Showdown Lecture 9 Create & Import the Project Lecture 10 Import & Manage the Assets Lecture 11 Create the Game Screen Lecture 12 Window Size, Cameras & World Units Lecture 13 Viewports Lecture 14 Create the Fighter Class Lecture 15 Draw & Animate the Fighters Lecture 16 Update the Fighters' Facing Lecture 17 Handle Keyboard Input Lecture 18 Define the Ring Bounds Lecture 19 Attacking & Blocking Lecture 20 Getting Hit Lecture 21 Generate the Fonts Lecture 22 HUD (Heads-Up Display) 1: Wins/Loss Ratio and Difficulty Text Lecture 23 HUD (Heads-Up Display) 2: Fighter Healthbars Lecture 24 Set Up the Rounds Lecture 25 Improve the Round Timer Lecture 26 Handle Touch Input Lecture 27 Texture Filters Lecture 28 Texture Atlases & Packing Textures Lecture 29 Game Over Lecture 30 Pausing the Game Lecture 31 Add Sounds & Music Lecture 32 Add Opponent AI Lecture 33 Blood 1: Blood Splatters Lecture 34 Blood 2: Blood Pools Lecture 35 Main Menu Screen 1: Set Up the Widgets Lecture 36 Main Menu Screen 2: Draw the Widgets Lecture 37 Clicking the Buttons Lecture 38 Changing the Fighters Lecture 39 Manage the Settings Lecture 40 Settings Screen 1: Set Up the Widgets Lecture 41 Settings Screen 2: Draw the Widgets Lecture 42 Changing the Settings Lecture 43 Create the Loading Screen Lecture 44 Conclusion Section 5: EXTRA: Adding Android Functionality Lecture 45 Install the Android SDK Lecture 46 Create & Import a New Project Lecture 47 Running LibGDX on Android Lecture 48 Transfer the Code Lecture 49 Fix the Audio Lecture 50 Change the Settings Screen Lecture 51 Fighter Controls 1: Set Up & Draw the Sprites Lecture 52 Fighter Controls 2: Attacking & Blocking Lecture 53 Fighter Controls 3: Joystick Movement Section 6: Bonus Lecture 54 Bonus Lecture Beginner game developers,Anyone who wants to master LibGDX for 2D game development,Anyone who wants to learn how to create a complete 2D gamehttps://fikper.com/cZqWCSOSfK/Udemy.com.-.Game.Dev.Kickstart.LibGDX..Java.part1.rar.htmlhttps://fikper.com/JsnJhLlHfg/Udemy.com.-.Game.Dev.Kickstart.LibGDX..Java.part2.rar.htmlhttps://fikper.com/MsHxmBIKuF/Udemy.com.-.Game.Dev.Kickstart.LibGDX..Java.part3.rar.htmlhttps://rapidgator.net/file/c7e7dd534764a1759c17a58931ba3eab/Udemy.com.-.Game.Dev.Kickstart.LibGDX..Java.part1.rarhttps://rapidgator.net/file/60f06829064fdc8103978577f78a9596/Udemy.com.-.Game.Dev.Kickstart.LibGDX..Java.part2.rarhttps://rapidgator.net/file/6e6e4df1249dfc429ce2cd359d900c5f/Udemy.com.-.Game.Dev.Kickstart.LibGDX..Java.part3.rarhttps://nitroflare.com/view/8C77416D5554285/Udemy.com.-.Game.Dev.Kickstart.LibGDX..Java.part1.rarhttps://nitroflare.com/view/045C1AC6CC89D9C/Udemy.com.-.Game.Dev.Kickstart.LibGDX..Java.part2.rarhttps://nitroflare.com/view/D7EB05878767581/Udemy.com.-.Game.Dev.Kickstart.LibGDX..Java.part3.rar Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now