smack02 Posted September 10, 2024 Report Share Posted September 10, 2024 Rebelway - Introduction To Houdini For 3D Artists | 12.9 GB Description:This course is designed for people who have a good understanding of CG and interested in gaining a full understanding of houdini and how to utilise it's procedural modeling tools to create 3d assets, create environment, shade and render using mantra as well as learn how to composite using Houdini COPs.We will be creating a vast number of assets with each we learn how to use certain nodes in houdini and how to procedurally model complex geometry.We will start by analysis and learn about Gothic architecture and see how we can build our own solution to create the iconic windows, arches and pillar used in this architecture, we will then tweak and assemble various asset to create Modular blocks that once put together will create a very complex procedural environment in Houdini.We will then learn how to procedurally create uvs for the main assets.Shade the majority of the asset created and start lighting and rendering our environment.By the end of the 5th week the student should acquire a very deep understanding of how Houdini works and be able to have a fully fledged environment created.WEEK1 -Intro to proceduralism and Houdini's interfaceMaya vs max vs Houdini, transition and differencesIntro to Houdini contextsIntro to vex and pointvopsHow to get the most out of the workshopAn in-depth look at modular designStart modeling first elements of the environmentWEEK2 -Solving problems in HoudiniA look at Gothic architecture and how to design tools to procedural create the various windows, arches, pillars and shapesLayout and compositionCreating generic tools to help us build the various elements needed for the environmentModeling the main blocks of the environmentWEEK3 -Procedurally and dynamically assemble the environmentModel the environment groundProcedural UV generation for the various model createdBonus/Advanced: Creating OTLS In Houdini.WEEK4 --Intro to shading, Lighing in mantraSetting up a lookdev lightrigShade the various elements created for the main block of the environmentCreate more complex shading by reading points attribute stored in the mesh to drive various parts of the shaderWEEK5 --Lighting the interiorSettings all the passes and aovs using takesRender optimizationCompositing the various passes in copsCreate fog passes in Houdini using vdb volumesHomepage:http://www.rebelway.net/houdini-for-3d-artistsScreenshotsLink Download:Download Via Rapidgatorhttps://rg.to/folder/7749831/RebelwayIntroductionToHoudiniFor3DArtists.htmlDownload Via Uploadgig Free 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