riversongs Posted January 8, 2024 Report Share Posted January 8, 2024 Published 1/2024MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHzLanguage: English | Size: 8.29 GB | Duration: 8h 16mFinish the base of a fully functional fps with enemy AI and map building in godot, coding and level designFree Download What you'll learnUnderstand 3D world environments and master lighting techniques within the Godot game development engineUse of addons to create 3d maps, ins and outs and overcome most common problemsUnderstand and create a full state machine for a first person controllerCreate and animate a weapon manager for guns, rocketlauncher and machinegunLearn to create Hitscan and projectile weaponsDevelop the foundational elements for a future first-person shooter game, providing the groundwork for expanding it into a fully marketable Steam gameLearn to import mixamo animations into blender and then godotHow to use pathfinding in GodotCreate an AI enemy that walks around, detects and attack the player with launch projectile weaponsImplement a basic GUI in GodotRequirementsNo experience needed since most stuff is beginner friendly but if you have used godot before that would be great!DescriptionDive into the world of game development with our Udemy course, where we bring the classic first-person shooter experience to life using the powerful Godot engine! Learn to create the fundamental elements for a FPS game, laying the groundwork for expansion into a fully sellable Steam title. Gain a comprehensive understanding of 3D world environments and lighting techniques in Godot, enabling you to sculpt immersive game spaces.Unlock the secrets of successful level design as we explore the use of addons to craft intricate 3D maps, guiding you through the ins and outs of the process. Overcome common challenges encountered during mapping with insider tips and tricks, ensuring a seamless and polished gaming experience. Delve further into the course and discover how to implement state machines for fluid gameplay, integrate character navigation AI for realistic movement, and design enemies that not only attack the player but are also attackable by the player with a fully customizable state machine for both the enemies with navigation implemented and the player.Whether you're a novice or seasoned developer, this course offers hands-on projects, valuable insights, and the skills needed to bring your FPS game vision to fruition. Enroll now and embark on a thrilling journey to create your own classic-inspired first-person shooter in Godot!OverviewSection 1: Introduction to 3D Lightning and GDscriptLecture 1 Introduction to 3D Lightning and GDscriptLecture 2 Modifying Meshes, adding a directional lightLecture 3 SDFGI and world environment, SSAO, SSILLecture 4 Voxel GI and SSRLecture 5 GDScript Introduction, Day Night CycleLecture 6 Making a Sphere Player to move around our sceneSection 2: Creating and designing maps with addons in Godot 4Lecture 7 Installing Cyclops level builder in Godot and any addonsLecture 8 How to use Cyclops level builder to create blocky levelsLecture 9 Applying materials and modeling toolsLecture 10 John Romero's 8 Design rules for making mapsSection 3: First person controller with a Finite State MachineLecture 11 FinishedSection first person controllerLecture 12 Level Materials and Player SceneLecture 13 Camera Movement on PlayerLecture 14 State Machine implementation for player movementLecture 15 State and PlayerStatesLecture 16 Idle StateLecture 17 Walk, Jump, InAir StatesLecture 18 Crouch and Run StatesLecture 19 Jumping and soundingLecture 20 Be careful with this bug when jumping on ALL gamesSection 4: First person shooter weapon manager sceneLecture 21 Importing 3d models to godotLecture 22 A fast way to fix weapon colliding with wallsLecture 23 Weapon AnimationsLecture 24 Weapon as ResourcesLecture 25 Weapon listLecture 26 Activating and looping through equipped weaponsLecture 27 Updating HUD through signalsLecture 28 Shooting animLecture 29 Camera collisionLecture 30 Bulletpoint and hitscan shootingLecture 31 Bullet shot png imageLecture 32 Reload and AutoshootingLecture 33 Shooting Boxes and targets as rigid bodiesLecture 34 Moving Targets without physics, only static bodyLecture 35 Projectile ShootingLecture 36 Layers and Masks and understanding themLecture 37 One weapon pickup to rule them allLecture 38 Pickup and equip weaponsLecture 39 Ammo Added when colliding with a weaponLecture 40 Dropping weapons and adding ammoSection 5: Enemies implementation and navigation serverLecture 41 Welcome to the new example enemy sectionLecture 42 Using Blender and Mixamo to get enemies for our gamesLecture 43 Nav region nodes and enemy sceneLecture 44 Setgets in GdscriptLecture 45 Navigation Agent implementationLecture 46 Enemy projectiles and attack stateLecture 47 An enemy attacking us with projectilesLecture 48 Kill enemies and playerIf you want to develop a first person shooter game or first person game and release it into a fully marketable videogameHomepagehttps://www.udemy.com/course/create-a-first-person-shooter-in-godot-4-ultimate-course/Download ( Rapidgator 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