FaridKhan Posted March 23, 2022 Report Share Posted March 23, 2022 Geometry for Programmers (MEAP) [center][img]https://i.postimg.cc/C1gN89mh/Geometry-for-Programmers-MEAP.png[/img][/center] [color=#ff0033] [quote] [center]English | 2022 | ISBN: 9781633439603 | 235 pages | PDF | 7.01 MB[/center] [/quote] [/color] Master the geometry behind CAD, game engines, GIS, and more! This hands-on book teaches you the math behind the tools and libraries you use to create simulations, 3D prints, and other models of the physical world. In Geometry for Programmers you will learn how to Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Pick and implement the right complex transformations Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels Geometry for Programmers guides you through the math behind graphics and modelling tools using relevant examples and clear explanations that don't require advanced mathematical knowledge. You'll learn how mastering manual geometry can help you avoid code layering and repetition. You'll even learn how to drive down cloud hosting costs by creating more efficient application runtimes. Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply to your daily work Written by a game developer and professor trained in architecture, [i]An Architectural Approach to Level Design [/i]is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, [i]An Architectural Approach to Level Design [/i]presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES [list] [*]Presents case studies that offer insight on modern level design practices, methods, and tools [*]Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics [*]Explores how historical structures can teach us about good level design [*]Shows how to use space to guide or elicit emotion from players [*]Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals [/list] Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds. [img]https://i.imgur.com/PnItkir.gif[/img] [code]https://rapidgator.net/file/3224bf7e80c5c6ae7a9104654acb6044/Geometry_for_Programmers_MEAP.rar[/code] [code]https://nitro.download/view/7B87FAE80B2620D/Geometry_for_Programmers_MEAP.rar[/code] Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now