pierxetran Posted July 7, 2021 Report Share Posted July 7, 2021 V-Ray Advanced 5.10.20 For Cinema 4D R20-S24 (x64) | 1.28 GBV-RAYFORC4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with Cinema 4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market. V-RayforC4D 3.7 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.7 operates under the same 3.7 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With a vaste lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame. Please note there is NO R18 vray in this release: Features: V-Ray for Cinema 4D is a professional rendering system optimized for large productions and photo-realistic design projects. QUALITY: V-Ray comes with all the lighting, shading and rendering tools you need to create professional, photoreal imagery and animation. POWER: Built to handle your biggest projects and your toughest scenes - render anything and everything with the power of V-Ray. SPEED: Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline. CREATIVE CONTROL: V-Ray puts you in the driver's seat. Take control with V-Ray's versatile features and choose the best approach for your scenes. DEEP CINEMA 4D INTEGRATION: V-Ray's ultra-deep Cinema 4D integration keeps your workflow fluid, smooth and combines the best of both worlds. INDUSTRY STANDARD: Join independent artists and top studios across the globe using V-Ray daily to create world-class designs and visual effects. System Requirements: OS:Windows 8.1 Professional, and Windows 10 Professional CPU:Intel� Pentium � IV or compatible processor with SSE3 support. RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file Whats New Build 5.10.20 (V-Ray 5, update 1) (23 June 2021) New features: -V-Ray: Add V-Ray node space for node materials -V-Ray: Add V-Ray Clipper as scene object -V-Ray: Add V-Ray Fur as scene object -VRayVolumeGrid: Add Slice and Mesh preview options -V-Ray: Cryptomatte in progressive -V-Ray: Progressive caustics mode -VRayEnvironmentFog: Environment Fog colored transparency -VRayMtl: New translucency modes for VRayMtl (based on VRayScatterVolume) -VRayMtl: Thin-walled refraction option -VFB: Now possible to change or remove VFB2 shortcuts -VFB: Layers masking based on Cryptomatte, integer and color render elements data -VFB: Added stamp layer support -VFB: Custom White Balance support for color picker and tint -VFB: Support for animated sequences for Background layer using tag -VFB: Added an option to bake the RGB primaries conversion -VFB: Added horizontal/vertical offset for Background layer -VFB: Image Info for the history images -VFB: Added the frame number to the VFB History image info overlay -VFB: Save color corrections to a LUT file -V-Ray: Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map -VRayDomeLight: Support for multiple Dome lights for Light Mixing -V-Ray/vdenoise: Integrated Intel Open Image Denoiser -VRayRectLight, VRayLightSphere: Added "Occlude other lights" option for V-Ray lights -VRaySun/V-Ray GPU: Added support for blending the sun with the horizon with the Improved sky model -V-Ray/V-Ray GPU: Added support for tiled textures with large amount of tiles on V-Ray GPU -V-Ray/V-Ray GPU: Rounded corners, VRayDirt, VRayCurvature, VRayFastSSS2, VRayAlSurfaceMtl, VRayClipper support with Out-Of-Core geometry -V-Ray GPU: Added support for normal maps in world space Modified features: -V-Ray: Improve include/exclude object lists usage with hierarchies -VRayTriplanar Replaced the "scale" parameter of the VRayTriplanar texture with "size" dependent on the scene units -V-Ray: Consider Motionblur tag for disabling motion blur on objects -V-Ray GPU: Optimized CUDA CPU performance -V-Ray/V-Ray GPU: Improved volume intersection & shading -V-Ray: Faster initialization of meshes with static 3D displacement in Standalone -V-Ray: Mixed filtering option for ZDepth -V-Ray GPU: Optimized interactive scene updates with OptiX -V-Ray GPU: Implemented displacement in world space -V-Ray GPU/VRayDirt: Add support for dirt and curvature attached to extra tex when OOC geometry is enabled Bug fixes: -V-Ray Proxy: Fixed export of animated proxy. -V-Ray: Fixed VFB History loading very slowly when OCIO configuration is used for display -V-Ray: Fixed Dark coat over refractive VRayMtl -V-Ray GPU/VRayBlendMtl: Fixed fireflies in additive mode with multiple coat layers -V-Ray: Fixed slow CarPaint2 preview rendering -V-Ray: Fixed difference between glossy and mirror caustic reflections from metallic surfaces -V-Ray: Fixed VRayCarPaintMtl2 coat IOR <1 not consistent in V-Ray and V-Ray GPU -V-Ray GPU: Fixed GPU Memory leaks after interactive updates when there is CarPaint2 material in the scene -V-Ray GPU: Fixed texture on objects with normal displacement appearing smudged in GPU production renders with on-demand mipmapping -V-Ray GPU: Fixed crash when using vrmesh file with more than 16 material and UV mapshttps://rapidgator.net/file/04b93875b37442c955f698590d2807db/vray_adv_51020_c4dr20_S24_x64.part1.rar.html https://rapidgator.net/file/0ee54570e3d809e486d9ece974b576e9/vray_adv_51020_c4dr20_S24_x64.part2.rar.html Link to comment Share on other sites More sharing options...
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