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The Ultimate Guide to C# Designpatterns in Unity


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The Ultimate Guide to C# Designpatterns in Unity

.MP4 | Video: 1280x720, 30 fps® | Audio: AAC, 44100 Hz, 2ch | 2.26 GB

Duration: 3 hour | Genre: eLearning | Language: English

 

Improve your Coding Skills in the Unity Engine by using Designpatterns like Objectpool, Flyweight and Command.

 

What you'll learn

 

Implement the Objectpool, Flyweight and Command - Designpatterns in your game

Improve the performance of your game

Queue Actions of a player, so they are executed one after another

Implement a history of player-actions with an undo-Functionality

Improve your game's data-structure by using ScriptableObjects

Reduce the RAM-Usage of your game

 

Requirements

 

Fundamental understanding of Unity, C# and objectoriented Programming

 

Description

 

If you already possess a fundamental understanding of C# and the Unity Engine and want to improve your coding skills further, then this course is for you.

 

The Ultimate Guide to C# Designpatterns in Unity introduces you to best practice solutions for common problems in gameprogramming. You will discover how you can improve the quality of your code by using these important Designpatterns, which are specifically adapted to make use of the unique features of the Unityengine, like for example ScriptableObjects.

 

In this course you will:

 

Implement best practice Solutions to common problems in gameprogramming

 

Discover the ObjectPool - Designpattern

 

- Improve the performance of your game

 

Discover the Command-Designpattern

 

- Implement a history of player-actions with an undo-Functionality

 

- Queue Actions of a player, so they are executed one after another

 

Discover the Flyweight - Designpattern

 

- Improve your game's data-structure by using ScriptableObjects

 

- Reduce the RAM-Usage of your game

 

This course is very project-based and practical, so you will implement the concepts directly in small games.

 

For each Concept you will be challenged to implement it yourself, but if you don't feel up to the task you will also be shown a well explained step-by-step guide how to implement it.

 

The course also features several Demo-Projects, where you can look up best practice implementations.

 

It also features Projects which are specifically designed to compare the performance of different approaches for implementing these Designpatterns.

 

Why learn from me?

 

I have been a game-programming teacher for more than 5 years now and as a result have plenty of experience in what works and what doesn't when teaching programming. Also I am a firm believer, that you can only learn the high craft (some might even say art) of programming, if you practice it. Which is why I put much effort into making the advantages of these designpatterns clear by giving you small practical assignments where you are challenged to improve an existing game's code with these designpatterns.

 

Become a better Programmer, now! I'll meet you inside the course!

 

Who is the target Audience?

 

Unity users who want to improve their programming skills beyond basic tutorials

 

Programmers who want to improve the Performance, Quality and Expandability of their Code

 

Programmers who want to add a few battle-proven solutions for common problems in gameprogramming to their toolkit

 

Who is the target audience?

Programmers who want to improve the Performance, Quality and Expandability of their Code

Programmers who want to add a few battle-proven solutions for common problems in gameprogramming to their toolkit

 

 

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https://rapidgator.net/file/3b7c669bf433fe6229a218e6a6653561/xrane.The.Ultimate.Guide.to.C.Designpatterns.in.Unity.part2.rar

https://rapidgator.net/file/b050d5f96b08a1e940dffe5a21ee2ac0/xrane.The.Ultimate.Guide.to.C.Designpatterns.in.Unity.part3.rar

 

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http://turbobit.net/2q9ihv4q7dx0/xrane.The.Ultimate.Guide.to.C.Designpatterns.in.Unity.part3.rar.html

 

 

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