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  1. Last updated 3/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 3.67 GB | Duration: 8h 28m Learn Modern OpenGL from a University Instructor What you'll learn Materials and Loading 3D Models Adding depth to VBOs Normal Calculations for the fragment Shader Building a Shader Manager Setting a scene and transformations imgui: Build a console with a main menu system and for rendering 3D models Requirements C++ Description Welcome to The Complete Modern OpenGL and GLSL Shaders Course.I am a University instructor that has been teaching OpenGL, game design and C++ for over 5 years. I noticed a lack of quality OpenGL courses that teach the theory and the practical aspects of OpenGL and decided to share my knowledge with the world!Let me guide you through the fascinating world of OpenGL by teaching you the THEORY and the PRACTICAL aspects of OpenGL. With this course, you walk away with a SOLID foundation of OpenGL, as we will go beyond simply copy-pasting codes without explanation.If you' have basic OpenGL knowledge , this course is perfect for you, as we cover the fundamentals of OpenGL and GLSL shaders and take you to the intermediate level in OpenGL. By the end of this course, you should be able to code your own textures, set up lighting for your 3D scene and move objects in a 3D environment and have a sounds grasp regarding the internals of OpenGL. Additionally, we will cover the theory behind shaders and learn how to write custom GLSL shader code, covering different components like SDL, GLM & VAO. I will also teach you how to work with extensions in OpenGL, and use GLAD to allow modern OpenGL to be used.Projections are an important part of OpenGL. We cover different projections, namely 2D and 3D, to give you to ability to start moving about in a 3D environment. Students will also learn about different transformations and views, including a tutorial on GLM and how to link the library to your project. Additionally, you will also learn to code GUIs using the famous imgui library.Sign up for the course now and start your OpenGL journey today. Overview Section 1: Introduction Lecture 1 Prologue Lecture 2 Recap and revisitations Lecture 3 A few library updates Section 2: Materials Lecture 4 The Element Buffer Object Lecture 5 The humble cube Section 3: Depth and Normals Lecture 6 Give it more depth: Build a simple quad and a cube Lecture 7 It's the normals Lecture 8 A normal buffer Lecture 9 A normal matrix Section 4: Models and Shader Manager Lecture 10 Employing a better shader manager Lecture 11 The good 'ol OBJ Lecture 12 Loading model data Lecture 13 Processing model data Lecture 14 Rendering model data Lecture 15 A material class in a material world Lecture 16 Loading and using materials Section 5: Building a Grid, Scenes and Transformations Lecture 17 Read between the lines Lecture 18 Gridlocked Lecture 19 Setting the scene: Start a 3D scene Lecture 20 Objectifying the scene Lecture 21 Transformations: Translation, rotation, scale Lecture 22 Building a Transform class Lecture 23 Transforming the scene Lecture 24 Building relationships Section 6: imgui: Build a GUI Lecture 25 Dear imgui Lecture 26 U and I are going to be best friends Lecture 27 Pimp my cube Section 7: Some Final Steps Lecture 28 Debugging and error trapping Lecture 29 Final refactor Lecture 30 Final polish Lecture 31 To the shipping yard Section 8: Epilogue Lecture 32 Epilogue Beginner or Intermediate level OpenGL learners Homepage https://www.udemy.com/course/opengl_course/ Download from UploadCloud https://www.uploadcloud.pro/09beu37af603/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part4.rar.html https://www.uploadcloud.pro/17jyfa6k84rn/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part1.rar.html https://www.uploadcloud.pro/7dp5jne6ekc2/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part2.rar.html https://www.uploadcloud.pro/m5wz1dwt6itk/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part3.rar.html Download ( Rapidgator ) https://rapidgator.net/file/19bca1748420355a8da11728bf39b28f/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part3.rar.html https://rapidgator.net/file/565add7cc692b64bc73aa01b7321f85d/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part2.rar.html https://rapidgator.net/file/56d85971c8dae3e28b1bee4dcb3cefe7/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part4.rar.html https://rapidgator.net/file/6e1e98f35a3161a74beb906c13b31066/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part1.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/255d11c0D1004797/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part2.rar https://uploadgig.com/file/download/350a5533a34cb540/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part4.rar https://uploadgig.com/file/download/60828885f791959f/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part1.rar https://uploadgig.com/file/download/a9478fe210Ae7aDb/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part3.rar Download ( NitroFlare ) https://nitroflare.com/view/1775A639C959670/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part2.rar https://nitroflare.com/view/6152418ABA7CEF3/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part4.rar https://nitroflare.com/view/A5B3D05362C4FF2/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part1.rar https://nitroflare.com/view/AC340C5CEA5ED78/xqgay.Modern.Opengl..Glsl.Shaders.Models.Shaders.And.Imgui.2022.part3.rar Links are Interchangeable - No Password - Single Extraction
  2. Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz Language: English | Size: 3.68 GB | Duration: 4h 18m Create an interactive 3d globe with custom ThreeJS shaders What you'll learn Create and understand ThreeJS shader composition and setup How to import textures into your shader to create a globe How to create vertex and fragment shaders How to import shaders into a vite project Understand complex 3D terms like normals, attributes, varyings, and UVs How to draw interactive data points onto a globe with latitude and longitude How to import bulk data and read it onto a scene How to animate generated meshes with GSAP How to add click and drag functionality to the globe How to scale a 3D scene for smaller screen sizes How to add mobile event listeners Requirements You must have development environment with ThreeJS setup already - I use Vite here for mine, which you can learn how to do by taking my Modern ThreeJS course also on Udemy Vite with ThreeJS installed is recommended for a frontend server, but not required ThreeJS version ^0.128.0 is recommended (it's what's used in the course), but not required Description Welcome to the Intermediate ThreeJS with Shaders course, where you will learn how to create an interactive 3d globe with custom ThreeJS shaders. My name is Christopher Lis, and I'm an award winning Full-Stack Engineer with over ten years of web development experience. I've directly worked with clients like Harvard University, The Basketball Tournament, and premium award winning agencies like Brave People. The goal of this course is to get you writing your own custom ThreeJS shaders with GLSL, and to help you understand how to import these shaders into a practical ThreeJS scene. You'll also learn how to dynamically place data points on a globe based on the latitude and longitude of different countries. There are little to no videos out there that actually go into this topic in-depth so I figured I should tackle it. In this course, you'll learn everything from - Vertex Shaders - Fragment Shaders - Import Shaders with Vite Plugins - Normals - Uniforms - Attributes - Varyings - Point clouds and particles - Bulk Data Imports - Rectangular Mesh Animation - Click and Drag Functionality - Scene Responsiveness - Touch Event Listeners And so much more. If you're serious about taking your ThreeJS skills to the next level, then shaders are logically the next step after become acquainted with the framework. Let me guide you through the full production of a 3d scene you can actually use for a real website. Who this course is for Intermediate ThreeJS Developers who know how to create scenes with materials, geometries, and meshes Homepage https://www.udemy.com/course/intermediate-threejs-with-shaders/ https://hot4share.com/ftnqde4bggcn/01hze.I.T.j.w.S.part1.rar.html https://hot4share.com/gvbentuf6x0k/01hze.I.T.j.w.S.part2.rar.html https://hot4share.com/wnbsz6k7apwg/01hze.I.T.j.w.S.part3.rar.html https://hot4share.com/ti3pvq8chnyu/01hze.I.T.j.w.S.part4.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/29C32cfa7C042a59/01hze.I.T.j.w.S.part1.rar https://uploadgig.com/file/download/2011c27eec6F8C98/01hze.I.T.j.w.S.part2.rar https://uploadgig.com/file/download/c3f0083371be9e0c/01hze.I.T.j.w.S.part3.rar https://uploadgig.com/file/download/2998EeA7b651ba68/01hze.I.T.j.w.S.part4.rar Download ( Rapidgator ) https://rapidgator.net/file/c26a0ce8bfbfda1900781148c7ac0473/01hze.I.T.j.w.S.part1.rar.html https://rapidgator.net/file/818cd18ff9125dc0201e175e15ab8414/01hze.I.T.j.w.S.part2.rar.html https://rapidgator.net/file/0f1744ad75515bdebd58c207b0603499/01hze.I.T.j.w.S.part3.rar.html https://rapidgator.net/file/112204724fbc26395eeedbd48530efe8/01hze.I.T.j.w.S.part4.rar.html Download ( NitroFlare ) https://nitro.download/view/B1E52261F8DD6CF/01hze.I.T.j.w.S.part1.rar https://nitro.download/view/E69CEC2F7369586/01hze.I.T.j.w.S.part2.rar https://nitro.download/view/DD0DC27C9CEB504/01hze.I.T.j.w.S.part3.rar https://nitro.download/view/AD63BA2E85041E9/01hze.I.T.j.w.S.part4.rar Links are Interchangeable - No Password - Single Extraction
  3. MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 56 lectures (4h 26m) | Size: 2.65 GB A complete guide to Unity ShaderLab and the HLSL Shading Language What you'll learn: The mysteries of writing Unity shaders You will be gently introduced to how to approach the problem of creating a custom shader. You will learn the full details of the Cg shader language. You will learn to use the Surface Shader syntax to add custom shaders on top of Unity lighting. You will start with simple unlit 2D shaders and work up to advanced effects such as volumetric shaders and clipping. Requirements All you need is a copy of Unity, freely available for students. A knowledge of the basics of using Unity is assumed, this is readily available by many online tutorials. No knowledge of shaders is assumed. A knowledge of a programming language would help but is not assumed. Description In this course we're going to look at Unity ShaderLab and the Cg shading language to create amazing shaders. Maybe you are a developer struggling to bring to life a particular game feature because it needs a custom shader. a developer who always wanted to create custom shaders but was too scared to start. a developer wanting to add some custom post-processing effects to your 3d renders. Unity ShaderLab is how you create custom shaders. It comes in 3 flavours, fixed function, vertex-fragment and surface shaders. We won't be looking at the fixed function route in this course as it is effectively a legacy option and you want to learn modern best practice. The code syntax is based on the C language, but fear not, we will assume you have literally no knowledge of this language at all and we will, as the course title states, learn this from scratch. A shader uses the GPU ( the Graphics Processing Unit) to handle multiple programs at the same time, so it is unbelievably fast. We will start from really simple examples and progress slowly through each stage of developing a custom shader. You will be able to play with the shader code using Visual Studio, or another code editor if you prefer. You can experiment with different values to see the impact it has on the end result. Unity shaders are split into vertex shaders and fragment shaders and we will focus initially on the fragment shader, working essentially in a 2d environment. With dozens of shaders in the course resources you will learn the language in gentle stages. Before moving on to use Unity's surface shader syntax to easily include complex lighting. Once you're comfortable with simple shaders we will cover advanced effects such as tessellation, transparency, using the stencil buffer and post-processing. Creating your own shaders means understanding the Cg language and that is the aim of the course. You could search for a suitable shader on ShaderToy or ShaderFrog and then try to adapt the code. But without knowing the language you're going to find that difficult to do. To really be effective you need to know about the Cg language, shaping functions, tiling and lighting calculations. To do this you will need to follow along with the course and complete the many challenges suggested. At the end you will then be able to create any shader that you can imagine. As usual there is a 30 day money back guarantee. So you have nothing to lose. Let's get shading today! What students say about the course "Great course. Took this as a refresher to get back into shaders. Everything you need is provided. Both starting scenes for each lecture and also completed ones if you get stuck with code errors. Nice learning curve. Everything is well explained. No long boring slideshows. Also plenty of challenges, which I like and find very useful in assisting your learning. Very clear audio and code. So no problems following along and plenty to take in. Also Nicholas is very helpful with your Q&A's. Highly recommended." "The information presented in this course is fantastic. The tutor has a great personality, and I can't stress enough how enjoyable he makes this course." "It is fantastic. You need a little bit of math to understand it better but with attention and repetition it will be easy to anyone. Thanks a lot professor!" and what students say about my GLSL Shader course "A great course! Methodical, step by step explanations not only of the GLSL but also of the general theory behind shaders, usable with any shader system. Essential if you are into computer graphics or generative art. Thank you!" "I've tried to pick up shaders in the past but found it quite difficult. Unlike other resources I've found, this course was the course that finally helped me get a much better grasp of glsl. It is well structured and very informative. I would recommend it to anyone looking to pick up glsl." Who this course is for Unity developers who need to go beyond the shaders available on the platform. Developers keen to learn the Cg shading language for other development platforms such as Unreal. Homepage https://www.udemy.com/course/learn-unity-shaders-from-scratch/ https://hot4share.com/y7og9v76io45/nph5a.Learn.Unity.Shaders.from.Scratch.part1.rar.html https://hot4share.com/9j2x5vilb4dx/nph5a.Learn.Unity.Shaders.from.Scratch.part2.rar.html https://hot4share.com/8cqziciux00o/nph5a.Learn.Unity.Shaders.from.Scratch.part3.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/6f27f419Db62099E/nph5a.Learn.Unity.Shaders.from.Scratch.part1.rar https://uploadgig.com/file/download/42b40c4A7C25ed46/nph5a.Learn.Unity.Shaders.from.Scratch.part2.rar https://uploadgig.com/file/download/e88Eb1D5b6b9b562/nph5a.Learn.Unity.Shaders.from.Scratch.part3.rar Download ( Rapidgator ) https://rapidgator.net/file/8c722c8dd46461ed8ee384d2be1ae2f3/nph5a.Learn.Unity.Shaders.from.Scratch.part1.rar.html https://rapidgator.net/file/d82bbb5113fcf18f9ed44a639ebaa3ac/nph5a.Learn.Unity.Shaders.from.Scratch.part2.rar.html https://rapidgator.net/file/d2a1c25591fc85a545b9015162ab1d7c/nph5a.Learn.Unity.Shaders.from.Scratch.part3.rar.html Download ( NitroFlare ) http://nitro.download/view/345387667977357/nph5a.Learn.Unity.Shaders.from.Scratch.part1.rar http://nitro.download/view/AF7FDC728232D0A/nph5a.Learn.Unity.Shaders.from.Scratch.part2.rar http://nitro.download/view/A7D84CDFDCFE9F2/nph5a.Learn.Unity.Shaders.from.Scratch.part3.rar Links are Interchangeable - No Password - Single Extraction
  4. Hace tiempo que no comparto nada aqui, asi que les traigo un Parche o Mod (como lo quieran llamar) que funciona con el 99,9% de los Juegos. Esto parche basicamente lo que hace es mejorar la calidad visual de los juegos, me explico, la aplicacion cuenta con varios "efectos" con los cuales mejoraremos enormemente lo que vemos. Entre los "efectos" que podemos usar estan: -AntiAliasing -Sharpen -HDR - y para mi el mejor...ToneMap. - y mas xD. Ahora unas imagenes propias para que lo vean en accion. Assassins Creed 2 PES 2012 La diferencia es notoria, el programa le aplica mas Saturacion y Sharpen haciendo que se vea a toa raja xD. Para instalar la aplicacion deben copiar todos los archivos de la carpeta FXAA Tool en la carpeta correspondiente al juego que quieran mejorar donde se encuentre el .EXE (ejecutable) principal. Les dejo el programa con mi configuracion (de la imagenes) pero pueden modificar los valores como les de la gana. Video de la herramienta en Skyrim [1080p] aqui se puede apreciar el gran cambio en tiempo real, la aplicacion cuenta con un activador IN-Game para hacer comparaciones, como se muestra en el video. http://www.youtube.com/watch?v=VDNo8aNoF34 En caso de que el programa no funcione, debes tener actualizado el Directx Runtime, que lo puedes bajar gratis desde la pagina de Microsoft ;) aki: http://www.microsoft.com/es-es/download/details.aspx?id=35 LINK: http://www.mediafire...9j0485331c7dy37 Enjoy!!
  5. MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 3.41 GB | Duration: 3h 52m A Practical series where we make all manner of material designs What you'll learn Learn to create material through practical demonstrations of all shader types and designs Requirements A Basic understanding of Unreal will be helpful A Understanding of texturing in general (not specific to UE4) will also be useful Description In this series I will be taking you with the setup of a large number of different materials to teach you how to utilise the Unreal 4 material system in a practical way. We will start with some theory on how to use the material UI, the PBR workflow, and addons to the system such as layers and material functions. Then we will move into practical demonstrations, creating new materials each video to cover as many different elements and designs as we can. Across the series we will look at Opaque Translucent Masked Light Functions Deferred Decals We will not be exploring UI, Post Process, Volume or Skin shaders in this series as those fall into a more advanced category Who this course is for Beginner to Intermediate developers looking to learn how to use the Unreal material system https://www.udemy.com/course/unreal4-materials-101/ https://hot4share.com/6q65crb56gfl/kpj3s.U.4.M.S.A.Y.N.t.G.S.part1.rar.html https://hot4share.com/1qzbh79jm6gm/kpj3s.U.4.M.S.A.Y.N.t.G.S.part2.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/2b0BA134c6981050/kpj3s.U.4.M.S.A.Y.N.t.G.S.part1.rar https://uploadgig.com/file/download/dFdFd92e32121B61/kpj3s.U.4.M.S.A.Y.N.t.G.S.part2.rar Download ( Rapidgator ) https://rapidgator.net/file/b81c7288e3ec84e09068e1e399884dbc/kpj3s.U.4.M.S.A.Y.N.t.G.S.part1.rar.html https://rapidgator.net/file/3a43f92c1a74919f1ad7a23101901a6b/kpj3s.U.4.M.S.A.Y.N.t.G.S.part2.rar.html Download ( NitroFlare ) https://nitro.download/view/F003DEE00029D94/kpj3s.U.4.M.S.A.Y.N.t.G.S.part1.rar https://nitro.download/view/71424888DB3473C/kpj3s.U.4.M.S.A.Y.N.t.G.S.part2.rar Links are Interchangeable - No Password - Single Extraction
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