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  1. [img]https://i.postimg.cc/52VmZVDN/The-Goldbergs-S10-E01-WEBRip-x264-ION10.jpg[/img] [b]The Goldbergs 2013 S10E01 If You Build It 720p AMZN WEBRip DDP5 1 x264-NTb[/b] - "If You Build It" [b]Genres:[/b] Comedy [b]Stars:[/b] Wendi McLendon-Covey, Sean Giambrone, Troy Gentile [code]File:..............The Goldbergs 2013 S10E01 If You Build It 720p AMZN WEB-DL DDP5 1 H 264-NTb.mkv Size:..............932 MB Format:............mkv Resolution:........1280x720, 23.976 fps BitRate:...........5398 Kbps Duration:..........21min 34s Audio:.............E-AC-3, 48 Khz, 6 channels, 640 Kbps, Languages:English iMDb:..............https://www.imdb.com/title/tt2712740/[/code] [color=red][b]Premium Single Download Link: [NO RAR][/b][/color] [code] https://rapidgator.net/file/1e4a2aabff081fead80daab738fd47e2/The.Goldbergs.2013.S10E01.If.You.Build.It.720p.AMZN.WEB-DL.DDP5.1.H.264-NTb.mkv [/code] [img]https://i.postimg.cc/J4LNhTLr/The-Goldbergs-2013-S10-E01-If-You-Build-It-720p-AMZN-WEBRip-DDP5-1-x264-NTb.jpg[/img]
  2. [img]https://i.postimg.cc/52VmZVDN/The-Goldbergs-S10-E01-WEBRip-x264-ION10.jpg[/img] [b]The Goldbergs 2013 S10E01 If You Build It 1080p AMZN WEBRip DDP5 1 x264-NTb[/b] - "If You Build It" [b]Genres:[/b] Comedy [b]Stars:[/b] Wendi McLendon-Covey, Sean Giambrone, Troy Gentile [code]File:..............The Goldbergs 2013 S10E01 If You Build It 1080p AMZN WEB-DL DDP5 1 H 264-NTb.mkv Size:..............1.57 GB Format:............mkv Resolution:........1920x1080, 23.976 fps BitRate:...........10000 Kbps Duration:..........21min 34s Audio:.............E-AC-3, 48 Khz, 6 channels, 640 Kbps, Languages:English iMDb:..............https://www.imdb.com/title/tt2712740/[/code] [color=red][b]Premium Single Download Link: [NO RAR][/b][/color] [code] https://rapidgator.net/file/fbbda5f74f27133701d943429c4fb041/The.Goldbergs.2013.S10E01.If.You.Build.It.1080p.AMZN.WEB-DL.DDP5.1.H.264-NTb.mkv[/code] [code]Free Download Links: https://rapidgator.net/file/393118e3bb8267cf5ac2f87e2a948414/The.Goldbergs.2013.S10E01.If.You.Build.It.1080p.AMZN.WEB-DL.DDP5.1.H.264-NTb.part1.rar https://rapidgator.net/file/6a4ef1898857a4e73c1a2b427dfe8228/The.Goldbergs.2013.S10E01.If.You.Build.It.1080p.AMZN.WEB-DL.DDP5.1.H.264-NTb.part2.rar [/code] [img]https://i.postimg.cc/kgQVV97D/The-Goldbergs-2013-S10-E01-If-You-Build-It-1080p-AMZN-WEBRip-DDP5-1-x264-NTb.jpg[/img]
  3. [img]https://i.postimg.cc/WzkZ40J7/How-Did-They-Build-That-2021-S02-COMPLETE-720p-WEBRip-x264-Galaxy-TV.jpg[/img] [b]How Did They Build That 2021 S02 COMPLETE 720p WEBRip x264-GalaxyTV[/b] [b]Genres:[/b] Documentary [b]Stars:[/b] N/A [code]File:..............How Did They Build That 2021 S02E03 720p WEBRip x264-GalaxyTV.mkv Size:..............3.83 GB Format:............mkv Resolution:........1280x720, 23.976 fps BitRate:...........2473 Kbps Duration:..........43min 57s Audio:.............AAC, 48 Khz, 2 channels, 128 Kbps, Languages:English iMDb:..............https://www.themoviedb.org/tv/116553[/code] [color=red][b]Premium Single Download Link: [NO RAR][/b][/color] [code] https://rapidgator.net/file/a4919121115b1d6057d6c1e040282993/How.Did.They.Build.That.2021.S02E01.720p.WEBRip.x264-GalaxyTV.mkv https://rapidgator.net/file/06ece26e67ffdb41b53b5aa56e6e1429/How.Did.They.Build.That.2021.S02E02.720p.WEBRip.x264-GalaxyTV.mkv https://rapidgator.net/file/0bb9064fe821e39fde966e13dc02e9c5/How.Did.They.Build.That.2021.S02E03.720p.WEBRip.x264-GalaxyTV.mkv https://rapidgator.net/file/13af9bfdfe01ae0aba84996c59c388dd/How.Did.They.Build.That.2021.S02E04.720p.WEBRip.x264-GalaxyTV.mkv https://rapidgator.net/file/6268808e4e71c156ddcd918da8b05f18/How.Did.They.Build.That.2021.S02E05.720p.WEBRip.x264-GalaxyTV.mkv https://rapidgator.net/file/97900dc8f96be3dead0db93be487aa26/How.Did.They.Build.That.2021.S02E06.720p.WEBRip.x264-GalaxyTV.mkv https://rapidgator.net/file/bc369f63545ab443b38d1b30a0228005/How.Did.They.Build.That.2021.S02E07.720p.WEBRip.x264-GalaxyTV.mkv https://rapidgator.net/file/826b8791e8fd02e4ff121f9da2642bba/How.Did.They.Build.That.2021.S02E08.720p.WEBRip.x264-GalaxyTV.mkv https://rapidgator.net/file/22d0cce846dcc0fc23aea74f5ec86966/How.Did.They.Build.That.2021.S02E09.720p.WEBRip.x264-GalaxyTV.mkv https://rapidgator.net/file/e78ff5daf44eebaa8be079d05d5c4f15/How.Did.They.Build.That.2021.S02E10.720p.WEBRip.x264-GalaxyTV.mkv[/code] [code]Free Download Links: https://rapidgator.net/file/52ea3cddfa65913ac61e11c98219d7d6/How.Did.They.Build.That.2021.S02E03.720p.WEBRip.x264-GalaxyTV.part1.rar https://rapidgator.net/file/1b0f0d11f942309c991295dba46259e6/How.Did.They.Build.That.2021.S02E03.720p.WEBRip.x264-GalaxyTV.part2.rar https://rapidgator.net/file/d428ddecdf6d427a97d032cf0a45c035/How.Did.They.Build.That.2021.S02E03.720p.WEBRip.x264-GalaxyTV.part3.rar https://rapidgator.net/file/fbab9b056d4964be150db3fb35277847/How.Did.They.Build.That.2021.S02E03.720p.WEBRip.x264-GalaxyTV.part4.rar [/code] [img]https://i.postimg.cc/pyMF5yfM/How-Did-They-Build-That-2021-S02-COMPLETE-720p-WEBRip-x264-Galaxy-TV.jpg[/img]
  4. [img]https://i.postimg.cc/prLCbBQB/R91-B191044-N-T.jpg[/img] [b]File size: 94.2/95.4 MB[/b] R-Studio is a family of powerful and cost-effective undelete and data recovery software for experienced data recovery professionals. Empowered by the new unique data recovery technologies, R-STUDIO is the most comprehensive data recovery solution for recovery files from NTFS, NTFS5, ReFS, FAT12/16/32, exFAT, HFS/HFS+ (Macintosh), Little and Big Endian variants of UFS1/UFS2 (FreeBSD/OpenBSD/NetBSD/Solaris) and Ext2/Ext3/Ext4 FS (Linux) partitions. R-Studio also uses raw file recovery (scan for known file types) for heavily damaged or unknown file systems. It functions on local and network disks, even if such partitions are formatted, damaged or deleted. Flexible parameter settings give you absolute control over data recovery. R-Studio functions on local and network disks, even if such partitions are formatted, damaged or deleted. Flexible parameter settings give you absolute control over data recovery. The R-Studio data recovery software was originally developed for use by data recovery experts, system administrators, IT professionals, and advanced and experienced computer users. Some of R-Studio's features were even designed exclusively for computer forensic experts, and most R-Studio users don't need every single feature of the software. [b]In addition to being a full-featured data recovery utility, R-Studio also includes[/b] An advanced RAID reconstruction module A feature-rich text/hexadecimal editor An entire advanced disk copying/imaging module in one single piece of software, which makes R-Studio your ideal complete solution for creating a data recovery workstation. [b]R-Studio utilities recover files[/b] Deleted without Recycle Bin, or when Recycle Bin has been emptied; Removed by virus attack or power failure; After the partition with the files was reformatted, even for different file system; When the partition structure on a hard disk was changed or damaged. In this case, R-Studio utilities can scan the hard disk trying to find previously existed partitions and recover files from found partitions. From hard disk with bad sectors. R-Studio Data Recovery Software can first copy the entire disk or its part into an image file and then process such image file. This is especially useful when new bad sectors are constantly appearing on the hard disk, and remaining information must be immediately saved. [b]R-Studio Data Recovery Features[/b] Standard Windows Explorer - style interface. Host OS: Windows 2000, XP, 2003 Server, Vista, 2008 Server, Windows 7, Windows 8, Windows 10, Windows Server 2012. Data recovery over the Network. Files can be recovered on network computers running Win2000/XP/2003/Vista/2008/Windows 7/Windows 8/Windows Server 2012, Macintosh, Linux, and UNIX. Supported file systems: FAT12, FAT16, FAT32, exFAT, NTFS, NTFS5, ReFS (a new file system introduced in Windows 2012 Server), HFS/HFS+ (Macintosh), Little and Big Endian variants of UFS1/UFS2 (FreeBSD/OpenBSD/NetBSD/Solaris) and Ext2/Ext3/Ext4 FS (Linux). Scan for Known File Types (raw file recovery): if the disk file system is heavily damaged or unsupported, R-Studio searches for specific data patterns ("file signatures") typical for certain file types (Microsoft Office documents, jpgs, etc.). Such known file types can be custom-defined. Recognition and parsing Dynamic (Windows), Basic(MBR) and BSD (UNIX) partitions layout schema and Apple partition map. Dynamic partitions over GPT are supported as well as dynamic partitions over MBR. Damaged RAID recovery. If the OS cannot recognize your RAID, you can create a virtual RAID from its components. Such virtual RAID can be processed like a real one. Creates IMAGE FILES for an entire Hard Disk, Partition or its part. Such image files can be compressed and split into several files to put it on CD/DVD/flash or FAT16/FAT32/exFAT. Then the image files can be processed like regular disks. Data recovery on damaged or deleted partitions, encrypted files (NTFS 5), alternative data streams (NTFS, NTFS 5). Recovering data if FDISK or other disk utilities have been run; VIRUS has invaded; FAT is damaged; MBR is destroyed. Recognizes localized names. Recovered files can be saved on any (including network) disks accessible by the host operating system. File or disk content can be viewed and edited with the advanced hexadecimal editor. The editor supports NTFS file attribute editing. Integration with DeepSpar Disk Imager, a professional HDD imaging device specifically built for data recovery from hard drives with hardware issues. Such integration provides R-Studio with a low-level fine-tuned access to drives with a certain level of hardware malfunction. Moreover, it allows disk imaging and analyzing be performed simultaneously. That is, any sector R-Studio accesses on the source disk will be immediately cloned to a clone disk and any other data recovery operation will be made from that clone disk avoiding further deterioration of the source disk and great reduction in processing time. [b]HomePage:[/b] [code] http://www.r-studio.com/ [/code] -:[color=#000000][u][b]DOWNLOAD FROM[/b][/u][/color][color=#FF0000] [u][b]LINKS[/b][/u][/color]:- [color=#ff6600][b]RapidGator[/b][/color] [code] https://rapidgator.net/file/1c6d171a8ffd45c588070e1e48187196/R91.B191044.N_.T.rar [/code] [color=#1261d0][b]NitroFlare[/b][/color] [code] https://nitroflare.com/view/FDD6E3C32AF793D/R91.B191044.N_.T.rar [/code]
  5. [img]https://i.postimg.cc/rpzqs6V6/MM80-B28310.png[/img] [b]Languages: Multilingual File Size: 316.31 MB[/b] Since 1998 MindView has helped over five million users turn ideas into reality with our ever-evolving mind mapping software. With the powerful MS Office integration, comprehensive project management features and collaboration options MindView has become the industry leader in mind mapping software. [b]Brainstorm and Present with MindView[/b] Improve your meetings by utilizing the Mind Mapping technique. Use Mind Maps to easily capture ideas and concepts, attach unlimited number of documents, link to SharePoint, Google Drive, Dropbox etc. Go beyond PowerPoint presentations by illustrating concepts and strategies using mind maps. Mind Maps make ideas easier to understand and overview for both clients and colleagues. [b]Using Mind Maps will increase your productivity.[/b] The professionally designed Word, PowerPoint and Excel templates allow you to export your mind-maps into a polished document with just a single click. All without having to re-write any information. [b]Using Mind Mapping for Project Management[/b] According to a study from the MindMappingSoftwareBlog.com, 75% of mind mapping users are using mind maps for project management at all levels. Whether you are looking to create a simple "to do list", a project timeline, a Work Breakdown Structure, or a Gantt Chart, MindView has got you covered. [b]Team Collaboration with MindView Drive[/b] MindView Drive allows you to store files in the cloud, share files and collaborate in real time on files. Whether you're working remotely on a project or a student that needs to continue working on files from home, MindView Drive has you covered. - Store and access your files anywhere - Share documents - Real-Time Multi-User Editing - Control User Access [b]Sub-Maps[/b] Have you ever had issues with overviewing and handling big mind maps? How about overviewing multiple projects? MindView can create sub-maps by "detaching" branches and their sub-branches in different tabs, similar to the sheets of an Excel workbook. The main tab will still illustrate the entire mind map making it the master tab. [b]Calculation and Data[/b] Let's keep it simple. Basically, we built a mini version of Excel in MindView. You can add numbers and equations on branches and roll-up data to the root. Export to Excel to impress your accounting department or visualize your yearly budget on a mind map. [b]Capture Tool[/b] When gathering research information to your mind map you can use the Capture tool to "snip" text and images from websites and documents. The capture tool will even cite the source and transfer that information to your bibliography. [b]Conditional Formatting[/b] Do you wake up late? Do you have overdue tasks? You're not alone. With MindView conditional formatting you can have your alarm go off before your boss figures out your tasks are overdue. You know, if it's this then that. You're welcome. [b]Project Reports[/b] Having problem communicating your project plan to stakeholders? Need a better overview of your project plan? MindView's Project Reports has all kinds of reports from resource management, task management, and baselining reports. [b]Dictate[/b] It is now possible to use the Dictate feature within MindView to dictate text into either branch or text notes. Simply go through the "Speech Recognition" in Windows to optimize your speaking and start "sweet talking" MindView. [b]System Requirements[/b] - Windows® 7 SP1, 8, 10 (or higher) (64-bit) - 400 MB disk space [b]Supported Languages[/b] English, French, German, Danish [b]HomePage:[/b] [code] N/A [/code] -:[color=#000000][u][b]DOWNLOAD FROM[/b][/u][/color][color=#FF0000] [u][b]LINKS[/b][/u][/color]:- [color=#ff6600][b]RapidGator[/b][/color] [code] https://rapidgator.net/file/9cc3516fc675072db69c41a56b679512/MM80.B28310.rar [/code] [color=#1261d0][b]NitroFlare[/b][/color] [code] https://nitroflare.com/view/836FF5F5989535A/MM80.B28310.rar [/code]
  6. [img]https://i.postimg.cc/qRSq4JyZ/HA3822-B947.jpg[/img] [b]File size: 5.28 MB[/b] HitmanPro.Alert is a lightweight application able to monitor your browser activity and detect potential threats that may comprise system security. The tool was specifically built to add an extra layer of security to your system, in order to protect you whenever you shop on the Internet or perform online banking operations. It offers real-time PC protection against software exploits, drive-by downloads, crypto-ransomware, online fraud, and identity theft. [b]Intuitive interface and malware scans[/b] The tool sports an attractive and clear-cut interface, and offers to perform a malware scan right after installation, in order to get the security assessment of your computer. Scan results show the name, full path of infected file and type of each threat. You can either delete files or ignore threats, as well as apply an action to the current file or all of them. These log details can be saved to file for later examination. [b]Safe browsing and exploit mitigation[/b] When it comes to safe browsing, HitmanPro.Alert protects your activities surrounding online banking, shopping or web mail. It offers support for many browsers, such as Internet Explorer, Chrome, Firefox, Opera, Maxthon, Comodo Dragon, Pale Moon, Tor Browser Bundle, Avant Browser, Spark Browser, SRWare Iron and Yandex Browser. The feature dedicated to exploit mitigation prevents several third-party applications from current and future vulnerability attacks, like Java, VLC Media Player, Windows Media Player, Windows Media Center, Wordpad and Adobe Flash Player. Currently running processes that aren't supported by HitmanPro.Alert are shown in another panel, so you can at least be aware of risks. [b]Vaccination, CryptoGuard and webcam notifier[/b] The software application sports additional tools to reduce the risk of malware infections. For instance, it can stop sandbox-aware malware by making the computer look like it belongs to a virus researcher, block crypto-ransomware (like CryptoLocker) by keeping local and shared files safe, or warn you when your webcam was silently turned on to watch you. [b]Keystroke encryption, process protection, network lockdown and USB blocker[/b] Moreover, the program is able to encrypt all keystrokes to prevent keyloggers from hijacking your passwords, private messages and other sensitive information, prevent malware from infecting the main executable of a trusted process (e.g. antivirus), stop backdoor traffic by locking down the network, and block malicious USB devices that pose as a keyboard. [b]What's new[/b] [code]https://www.hitmanpro.com/en-us/whats-new/hitmanpro.alert[/code] [b]HomePage:[/b] [code] https://www.hitmanpro.com/ [/code] -:[color=#000000][u][b]DOWNLOAD FROM[/b][/u][/color][color=#FF0000] [u][b]LINKS[/b][/u][/color]:- [color=#ff6600][b]RapidGator[/b][/color] [code] https://rapidgator.net/file/69217a73ab7f9e4df222cdab7b1494f6/HA3822.B947..rar [/code] [color=#1261d0][b]NitroFlare[/b][/color] [code] https://nitroflare.com/view/E17E04E8EBBFEDA/HA3822.B947..rar [/code]
  7. [img]https://i.postimg.cc/MHHH8cnB/AD2291-B49-x.jpg[/img] [b]File Size: 2.9 GB[/b] Altium Designer is a comprehensive system for the automated design of electronic modules based on printed circuit boards, which allows you to perform a full range of design tasks: from creating a functioning concept to releasing a complete set of design and production data. Altium Designer is the most common PCB design system among electronics engineers and designers. Altium Designer is an affordable, efficient and modern software with a single user interface, with the management of a simple and clear licensing system. A single Altium Designer data model allows you to quickly and efficiently design new electronic products. The optimized unified user interface of all editors (UGO, footprint, circuit, board, design documentation, etc.) increases the productivity of the design process and eliminates the typical difficulties and errors caused by manual data transfer between editors. [b]Key features of Altium Designer[/b] -A unified platform where all stages of the design of an electronic device are carried out. -Creating electrical circuits. Altium Designer supports bidirectional communication between the circuit and the board, which ensures the unity of the user interface and data model for the entire design process and increases its efficiency. -Component management. A single model of each component, in which there are all the necessary components: UGO, seats, 3D-model and behavioral models for the analysis of functioning. -Verification of the project. The built-in XSPICE mixed analog and digital analysis editor and signal editor allow for AC analysis, transient analysis, calculation of the operating point, sensitivity analysis to parameter changes, Monte Carlo analysis and other types of analysis. -Designing a topology where tools have a logical structure and allow you to place and move objects in various modes. -Supports flex-rigid boards. Altium Designer simplifies the definition and editing of areas with a flexible-rigid stack of layers consisting of different materials and having different thicknesses, which allows you to create flexible-rigid structures on one board. -Designing devices from several electronic modules. Altium Designer allows you to design an assembly consisting of many connected boards, supports device designs from several electronic modules. -Interactive tracing. The modern capabilities of the board editor allow tracing of single conductors and differential pairs in various placement modes and adjust the length of the conductors. -Interaction with mechanical CAD systems. The NATIVE 3D ™ graphics engine allows seamless interaction between the design of the electronic and mechanical parts of the product. -Data management includes the functions of blocking, visual comparison of document changes and revisions. -Formation of design and production documentation for ESKD. Data for production and assembly are generated in batches using Output Job files. Draftsman tools allow you to quickly get a set of documentation for production and assembly. Overview of Altium Designer Features Change thermal connection styles for pads and vias on the fly. Discover to how easily route both rigid and flex designs by following the countors of your board. Improved features in Draftsman make it even easier to create your PCB fabrication and assembly drawings. Move components on your board without having to reroute them. Organize your design exactly as you want with no layer restrictions. Explore how Altium Designer makes it easy to define the materials in your layer stack. Manage multiple impedance profiles for stripline, microstrip, single or differential pairs. [b]What's New[/b] [code]https://www.altium.com/documentation/altium-designer/release-notes-for-altium-designer[/code] [b]HomePage:[/b] [code] https://www.altium.com/ [/code] -:[color=#000000][u][b]DOWNLOAD FROM[/b][/u][/color][color=#FF0000] [u][b]LINKS[/b][/u][/color]:- [color=#ff6600][b]RapidGator[/b][/color] [code] https://rapidgator.net/file/712e3f766a45aa996c662e7494e73f82/AD2291.B49.x.rar [/code] [color=#1261d0][b]NitroFlare[/b][/color] [code] https://nitroflare.com/view/019A4553245A7EB/AD2291.B49.x.rar [/code]
  8. DxO PhotoLab 5.5.0 Build 4770 (x64) Elite Multilingual Portable | 628 Mb DxO PhotoLab guarantees incomparable image quality through its deep learning artificial intelligence technology, DxO DeepPRIME. Powered by a simultaneous demosaicing and denoising process developed exclusively in DxO's laboratories, DeepPRIME now has optimized processing times: up to four times faster on an Apple Silicon Mac, and up to 1.5 times faster on the best Windows computers. The limits of noise reduction have been pushed even further! The leading authority in lens corrections DxO PhotoLab compensates for every possible lens fault using cutting-edge measurements made in DxO's laboratories. Exclusive U Point technology: much more than your standard toolbar Edit your images with incredible precision using U Point's Control Lines and Points. These tools feature adjustable sensitivity levels and a comprehensive array of local adjustment options, including manual and automatic brushes as well as graduated filters. Repair your images The automatic repair tool allows you to reposition and overlap your changes to give you precise control over your editing. Reveal the true character of your photos with ClearView Plus DxO ClearView Plus's unique technology gives you total control over haze, fog, and mist. Automatically optimize the style and intensity of your photos or apply your own edits. Balance tones to perfection with DxO SmartLighting Balance the dynamic range between bright highlights and deep shadows thanks to DxO SmartLighting's intelligent technology. Play with color using ColorWheel Fine-tune your colors with ColorWheel, a fun and creative HSL (Hue - Saturation - Luminance) tool that's more sophisticated than anything else on the market. Add watermarks as an integrated part of your workflow DxO PhotoLab lets you preview text- or image-based watermarks before you export your photo and allows you to make adjustments within the same editing space. Recommended system configuration: Intel® Core™ i7 4th generation or better, or AMD Ryzen™ 16 GB RAM 6 GB available disk space Windows® 10 version 2004 or later NVIDIA GTX™ 1060, AMD Radeon™ RX 5500 or better with latest drivers Home Page -https://www.dxo.com/ Download From UploadCloud https://www.uploadcloud.pro/9c356yg10ytl/zr7gw.DxO.PhotoLab.5.5.0.Build.4770.x64.Elite.Multilingual.Portable.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/de5b975666eb14B4/zr7gw.DxO.PhotoLab.5.5.0.Build.4770.x64.Elite.Multilingual.Portable.rar Download ( Rapidgator ) https://rapidgator.net/file/9c879eafb0f9ceca069ec92f14d0dbcd/zr7gw.DxO.PhotoLab.5.5.0.Build.4770.x64.Elite.Multilingual.Portable.rar.html Download ( NitroFlare ) https://nitroflare.com/view/144F90A35F5C325/zr7gw.DxO.PhotoLab.5.5.0.Build.4770.x64.Elite.Multilingual.Portable.rar Links are Interchangeable - No Password - Single Extraction
  9. DxO FilmPack 6.5.0 Build 324 Elite (x64) Multilingual Portable | 596.3 Mb DxO FilmPack, a major new version of DxO Labs' popular analog film simulation and creative effects software, adds 65 even more aesthetically-pleasing renderings and stunning new effects to help photographers give their photos greater emotional impact as well as a unique style, whether in color or in black & white. With DxO FilmPack, photographers can apply to their digital photos all the characteristic color, contrast, and grain of analog films that made photographic history, along with many original looks, filters, tonings, and visual effects - all of which can be infinitely combined and customized. Faithfully-restored film quality Thanks to DxO Labs' exclusive calibration technologies, DxO FilmPack offers a palette of faithfully-rendered analog film simulations with an unrivaled level of quality in the field. To accurately reconstitute the characteristics of such traditional films as Kodak Ektachrome, Fuji Superia, and Agfa APX, DxO Labs adopted a scientific approach based on taking photos with analog films, having those films developed at highly-reputable professional laboratories - PICTO in France and Duggal in the United States - and following a rigorous digitization process. This approach has resulted in the perfect restoration of the grain, color, contrast, and saturation of 60 legendary color and black & white films, with an authenticity that has been recognized by today's greatest photographers. 65 original renderings and effects to bring out photographers' artistic sense Dominant colors, blur, pinhole, vignetting, and grain: each new DxO FilmPack designer rendering is based on a careful calibration of grain intensity, contrast, and saturation of film, vignetting, and color filters to lend photos a unique atmosphere. A new range of texture, light leak, blur vignetting, and unusual frame effects (Expert edition) allows photographers to give their photos an aged look, to draw attention to a subject, or even to use original photo borders to highlight their images. Users can fully customize every film rendering and effect, offering countless possible combinations. Requirements Intel Core® 2 Duo, AMD Athlon™ 64 X2 or higher 2 GB of RAM (4 GB recommended) 400 MB of available disk space Microsoft® Windows® 7 Service Pack 1 (64-bit), Microsoft® Windows® 8 (64-bit), Microsoft® Windows® 8.1 (64-bit), Microsoft® Windows® 10 (64-bit) 1024x768 or higher screen resolution Home Page-http://www.dxo.com/ Download From UploadCloud https://www.uploadcloud.pro/006brq3101ja/ldyk7.DxO.FilmPack.6.5.0.Build.324.Elite.x64.Multilingual.Portable.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/449fe0510d70DeeE/ldyk7.DxO.FilmPack.6.5.0.Build.324.Elite.x64.Multilingual.Portable.rar Download ( Rapidgator ) https://rapidgator.net/file/819bf7f8186f8e1e6af6a2145445c98a/ldyk7.DxO.FilmPack.6.5.0.Build.324.Elite.x64.Multilingual.Portable.rar.html Download ( NitroFlare ) https://nitroflare.com/view/B59115CE60D1964/ldyk7.DxO.FilmPack.6.5.0.Build.324.Elite.x64.Multilingual.Portable.rar Links are Interchangeable - No Password - Single Extraction
  10. [img]https://i.postimg.cc/J4mkfP5C/VP999-B31877.png[/img] [b]Languages: Multilingual File Size: 425.21 MB[/b] VisualCron is an automation, integration and task scheduling tool for Windows. VisualCron is a complex automation utility that delivers a user-friendly, yet feature-rich working environment for easy task scheduling. The plethora of options it comes with makes it stand out, and the array of predefined tasks it bundles helps you automate repetitive or time-consuming tasks without any programming or scripting knowledge. [b]No programming skills[/b] You do not have to have a programming background to learn and create Tasks with VisualCron. [b]Easy to use interface[/b] Drag, click and create. The interface is consistent and easy to learn. [b]Tasks for everything[/b] With 300+ custom Tasks for different technologies we are sure we can solve and automate your problems. [b]Customer driven development[/b] We base our development on feature requests from our customers. [b]Fast and accurate support[/b] We know our product inside out as well as Windows environment in general. [b]Extended logging[/b] With audit, Task and Job logs, as well as output for each Task you will have enough information for debugging. [b]Flow and error handling[/b] React and control flow based on error type and output. [b]Interact with anything[/b] A range of Tasks uses common protocols for file transfer and script execution across different platforms. [b]Programming interface[/b] Interact with VisualCron on a programming level by using our API [b]Save time and money[/b] Automating Tasks along with easy configuration saves your company time and money. [b]Eliminate human errors[/b] By automating advanced Tasks and handle errors automatically you eliminate human errors and downtime. [b]Operating systems[/b] - VisualCron is designed for Windows based computers - VisualCron works on the following operating systems: Windows Server 2008 R2/2012/2016/2019/2022 and Windows 8/10/11 - VisualCron works on both 32-bit and 64-bit processors VisualCron requires .NET 4.8 [b]Computer requirements (Server only)[/b] - Operating system - recommended Windows operating system is Windows Server 2008 R2/2012/2016/2019/2019/2022 - Disk space - please reserve 1GB to 4GB depending on how much logging you need to store - CPU - 2GHz or more, quad core or more - Memory - 4GB or more [b]Computer requirements (Client only)[/b] - Operating system - recommended Windows operating system is Windows 8/10/11 - Disk space - please reserve 1GB - CPU - 2GHz or more, quad core or more - Memory - 4GB or more - Minimum screen resolution 1920*1080 [b]Computer requirements (Client and Server)[/b] - Operating system - recommended Windows operating system is Windows Server 2008 R2/2012/2016/2019/2022 - Disk space - please reserve 1GB to 4GB depending on how much logging you need to store - CPU - 2GHz or more, quad core or more - Memory - 4GB or more - Minimum screen resolution 1920*1080 [b]HomePage:[/b] [code] N/A [/code] -:[color=#000000][u][b]DOWNLOAD FROM[/b][/u][/color][color=#FF0000] [u][b]LINKS[/b][/u][/color]:- [color=#ff6600][b]RapidGator[/b][/color] [code] https://rapidgator.net/file/248f21201946b15c911f6127cb5e3db4/VP999.B31877.rar [/code] [color=#1261d0][b]NitroFlare[/b][/color] [code] https://nitroflare.com/view/3A1C78231156C83/VP999.B31877.rar [/code]
  11. [img]https://i.postimg.cc/d07zBQzn/DP550-B4770-x-E.png[/img] [b]Language: Multilingual | File size: 751 MB[/b] DxO PhotoLab (was DxO Optics Pro) provides a complete set of smart assisted corrections that you can manually fine-tune at any time. Take control on every aspect of your photos: effectively remove noise, get rid of light constraints, recover color details, apply sophisticated optical corrections, and enhance details. Reducing digital noise in RAW images is an ongoing challenge for most photo-editing software. But with DxO DeepPRIME we are breaking new ground. The first artificial intelligence-based (AI) technology of its kind, DeepPRIME enables you to demosaic and denoise images simultaneously. Try it out - the results speak for themselves. Demosaicing and denoising are usually two separate processes. But with DxO DeepPRIME we've combined them to achieve even better results. The outcome is spectacular. DxO DeepPRIME removes noise and renders photographic information without reducing color detail. Transitions are smoother and more natural, and you gain nearly two ISO sensitivity values compared to our earlier version, DxO PRIME, the benchmark software for all comparable programs currently available. If you are an expert photographer, DxO DeepPRIME will open up a world of new possibilities by enabling you to shoot at very high sensitivities. As an amateur photographer, DeepPRIME will allow you to compensate for the drawbacks of small sensors in compact and bridge cameras that produce digital noise even at low ISO sensitivities. And if you're struggling with low quality, or older-generation cameras that are no longer suitable because of the scale of digital noise, DxO DeepPRIME will give your images a new lease of life. [b]Features[/b] - DxO Smart Lighting - DxO ClearView - DxO PRIME - Optical Corrections - Introducing U Point [b]Supported Operation Systems[/b] macOS 10.15 or later [b]HomePage:[/b] [code] http://www.dxo.com [/code] -:[color=#000000][u][b]DOWNLOAD FROM[/b][/u][/color][color=#FF0000] [u][b]LINKS[/b][/u][/color]:- [color=#ff6600][b]RapidGator[/b][/color] [code] https://rapidgator.net/file/d49f793a1e3f7b553cc37cc931f9cd63/DP550.B4770.xE.rar [/code] [color=#1261d0][b]NitroFlare[/b][/color] [code] https://nitroflare.com/view/BB7344E55758382/DP550.B4770.xE.rar [/code]
  12. [img]https://i.postimg.cc/cJrNbB8R/DF650-B324-E.jpg[/img] [b]Windows x64 | File size: 554.57 MB[/b] DxO FilmPack ELITE Edition reproduces the colors and grain of iconic films as closely as possible using an exclusive calibration procedure developed in the company's laboratories. The software recreates the hues, saturation, contrast, and grain of 84 authentic analog renderings within digital images. It also offers a decidedly original approach to browsing the various eras of photography. [b]A truer-than-life analog rendering[/b] DxO FilmPack, a direct product of DxO's expertise as a pioneer of optical corrections, demosaicing, and denoising, faithfully reproduces the colors and grains of analog films thanks to an exclusive calibration process developed in its laboratories. [b]Faithfully rendered colors (NEW!)[/b] Choose from 46 color film stocks that made history. Capture fantastic images using the vivid red and intense blues tones of EKTACHROME Professional Infrared EIR. Rediscover the softness of Kodak Portra 160 NC for your portraits, the magic of Polaroid, or the contrast and the vibrant colors of Fujichrome Velvia 50 for macro photography. [b]Legendary black-and-white film stocks (NEW!)[/b] Discover the grain and contrast of iconic or missing black-and-white film stocks, including the legendary Kodak Tri-X, Fujifilm Neopan, Ilford FP4 Plus, or even Polaroid 664. DxO FilmPack helps you uncover your inner artist with its collection of 38 black-and-white film stocks. With IMPOSSIBLE PX 600 SILVER SHADE, you can also rekindle the effect of Polaroid 600 by creating the pastel sepia look of monochrome instant film. [b]Add a grain of truth to your images[/b] Explore a new aspect of photography with the many grain effects available. Using the denoising tool, remove digital noise from your high-ISO images and replace it with authentic analog grain. [b]Time Machine: harnessing history to power your creativity (NEW!)[/b] Version 6 features a completely new, interactive exploration of photography's history, presenting era-defining images and describing major events that shaped its evolution. Infuse your photos with the look and feel of the eras that inspire you. [b]The advantages of digital but with the spirit of analog[/b] Thanks to RAW format support and the use of DxO's optical modules, you can correct all of your camera's lens defects, effectively reduce unwanted digital noise, and faithfully restore color. [b]The ultimate in lens corrections[/b] DxO FilmPack 6 perfectly rectifies all lens defects thanks to the advanced measurements made in the DxO laboratory. From sharpness and distortion to chromatic aberrations and vignetting, discover the best lens corrections available. [b]8-channel HSL adjustments (NEW!)[/b] Enjoy even greater color precision using the new rendering engine which now uses eight channels instead of six. Gain better control over the orange and purple tones of your photos. [b]Textures with a vintage look[/b] - Simulate an accidental exposure of the film to light and create areas of overexposure or color saturation around the edges of the image - A wide range of frames - Vignetting and a host of creative options - Selective blurring to focus the viewer's attention [b]Reveal the subtleties of black and white[/b] Create subtle conversions with color filters. Using the channel blender, enhance the tones in your images with finely tuned precision. [b]Add intensity to your black-and-white photos[/b] With the fine micro-contrast tool, precisely adjust local contrast in your photos. The algorithm applies a multi-scale filter which removes unwanted details while preserving the sharp edges of the image. [b]For more advanced processing[/b] - Customize your editing process. - Save your settings for intensity, grain, and contrast and apply them easily to other images in your library. - Create consistent renderings across all of your photos - Share your presets - Snapshots [b]Total efficiency with DxO FilmPack[/b] FilmPack was created from film characterizations that were built in the laboratory using the best digital development technologies. Simply put, it delivers the most authentic film renderings on the market. [b]Software that is seamlessly integrated into your workflow[/b] DxO FilmPack can just as easily be used as an independent application, as a module within DxO PhotoLab, or in addition to Adobe Lightroom Classic, Photoshop, or Capture One. [b]What's new[/b] [code]https://www.dxo.com/dxo-filmpack/new-features/[/code] [b]System Requirements[/b] - Microsoft® Windows® 10 version 1809 or higher (64 bits and still supported by Microsoft®), Windows® 10 version 2004 or higher recommended - Intel® Core™ 2 or AMD Athlon™ 64 X2 or higher (Intel® Core™ i7 4th generation or higher, AMD Ryzen™ recommended) - 4 GB of RAM (8 GB or more recommended) - 400 MB or more available disk space [b]HomePage:[/b] [code] https://www.dxo.com/ [/code] -:[color=#000000][u][b]DOWNLOAD FROM[/b][/u][/color][color=#FF0000] [u][b]LINKS[/b][/u][/color]:- [color=#ff6600][b]RapidGator[/b][/color] [code] https://rapidgator.net/file/1fa41422231cb34932e0e9d6f225d475/DF650.B324.E.rar [/code] [color=#1261d0][b]NitroFlare[/b][/color] [code] https://nitroflare.com/view/917260FB5B6DE5B/DF650.B324.E.rar [/code]
  13. Published 8/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 3.27 GB | Duration: 6h 42m Get prepared for the MD-100T00 exam with instructor led Hyper-V labs and hands on tutorials, slides and questions pool What you'll learn Learn the concepts & perform hands on lab activities needed to pass the MD-100 exam & gain a real knowledge for Windows 8, 10, 11 Desktop Administration Get loads of hands on experience with Windows 8, 10, 11 Desktop Services Gain a tremendous amount of knowledge involving Windows 8, 10, 11 environments Build your lab and gain real experience Protect the OS and data Configure authentication and permissions Configure networking and storage Support and troubleshoot common issues Requirements Basic understanding of computer networks and hardware concepts. Basic understanding of OS and Application concepts. Description Course IntroductionIn this course, students will learn the tasks needed to install, configure, protect, and maintain Windows 10 and later client desktops. The tasks and information covered are designed for IT professionals supporting clients and devices within an organization.Windows is continuously updated with new features and capabilities, and offers new methods of deployment, management, and integration with today's cloud technologies. Windows 11 is the newest client operating system, released in October 2021. Windows 11 is built on the same foundation as Windows 10 and is a natural transition and update to those already familiar with Windows 10. While Windows 11 represents a significant change to the user experience, the technologies and processes needed to manage Windows 10 also apply to Windows 11. While this course uses Windows 10 in many examples, it has been updated to cover the differences introduced in Windows 11. The skills learned in this course will generally apply to both versions, unless otherwise specified.This course is way more then the average training course on Udemy! Have access to the following:Training from an instructor of over 20 years who has helped thousands on their certification journeyLecture that explains the concepts in an easy to learn method for someone that is just starting out with this materialInstructor led hands on that can be followed even if you have little to no experienceHands on tutorials that can be practiced 24/7 regardless of if you have Windows 10, 11 in front of youThe hands on activities in this course will prepare you for all the lab based scenario's that show up on the MD-100 examTOPICS COVERED INCLUDING HANDS ON LECTURE AND PRACTICE TUTORIALS:IntroductionFoundation of Microsoft Domains.Building your practice networking lab for courses MD-100 & MD-101.■■Module 1 Install the Windows client . Explore the Windows client .Examine Windows client editions and requirements .Evaluate Windows client installation methods .Upgrade and migrate Windows clients . Evaluate deployment methods .Module 01 Practice labs . ■■Module 2 Configure authorization and authentication . Explore authentication . Manage users and groups . Configure user account control . Implement device registration .Module 2 Practice Labs .■■Module 3 Configure post-installation settings and personalization . Explore common configuration options . Explore advanced configuration methods . Manage drivers and device peripherals . Module 3 Practice Labs .■■Module 4 Configure networking on Windows clients .Configure IP network connectivity .Explore name resolution .Configure wireless network connectivity .Explore remote access . Employ remote management . Module 04 Practice Labs . ■■Module 5 Configure storage on Windows clients .Manage storage on Windows clients .Maintain disks and volumes .Implement Storage Spaces . Module 5 Practice Labs . ■■Module 6 Configure data access and usage . Explore Windows client file systems . Configure and manage file access . Configure and manage shared folders . Manage user files . Module 6 Practice Labs . ■■Module 7 Manage apps and Windows updates .Provide apps to users . Manage Universal Windows Platform apps .Manage the Microsoft Edge browser .Explore the Windows servicing model .Update Windows clients .Module 7 Practice Labs . ■■Module 8 Configure threat protection . Explore malware and threat protection . Explore Microsoft Defender . Explore device encryption features . Explore connection security rules . Explore advanced protection methods . Module 8 Practice Labs .■■Module 9 Support the Windows client environment . Explore troubleshooting methodologies . Explore Windows architecture . Explore support and diagnostic tools .Monitor and troubleshoot Windows client performance . Module 9 Practice Labs . ■■Module 10 Troubleshoot the Windows client operating system and apps . Employ file recovery in Windows client .Troubleshoot Windows startup . Troubleshoot operating system service issues . Module 10 Practice Labs . ■■Module 11 Troubleshoot hardware and drivers . Troubleshoot device driver failures . Explore physical hardware troubleshooting . Troubleshoot physical failures on Windows clients .Module 11 Practice Labs . ■■Module 12 study planWindows server track.PowerShell track. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Network Diagram Section 2: Build your network lab - HyperV Lecture 3 Activate HyperV, review Hypervisor & Linux subsystem Lecture 4 Win 8.1, 10, 11 ISO Download Lecture 5 Win 2019, 2022 ISO Download Lecture 6 Hyper-V Settings Lecture 7 Trouble shoot Network connectivity Lecture 8 Win server 2019, 2022 installation Lecture 9 Win 11 installation Lecture 10 Win 10, 8.1 installation Lecture 11 Bonus Lecture: Move your VM to new storage Lecture 12 ICT Lecture 13 What is FFL,DFL and GC Lecture 14 ADDS, DNS, DHCP brief Lecture 15 DC creation, DNS , DHCP Lecture 16 Join Domain Lecture 17 GPO & Firewall Lecture 18 Windows ADK and Windows PE Lecture 19 Applications Lecture 20 Check point creation Lecture 21 Short rearm and checkpoint apply Lecture 22 Long rearm and checkpoint apply Section 3: Module 1 Install the Windows client Lecture 23 Module 1 slides Lecture 24 Lab: Provisioning package Section 4: Module 2 Configure authorization and authentication Lecture 25 Module 2 slides Lecture 26 Lab: Managing Domain Authentication Section 5: Module 3 Configure post-installation settings and personalization Lecture 27 Module 3 slides Lecture 28 Lab: Managing Windows Settings - Settings & Control panel Lecture 29 Lab: Managing Windows Settings - PowerShell Section 6: Module 4 Configure networking on Windows clients Lecture 30 Module 4 slides Lecture 31 Lab: Configuring Network Connectivity Section 7: Module 5 Configure storage on Windows clients Lecture 32 Module 5 slides Lecture 33 Lab: Managing Storage Section 8: Module 6 Configure data access and usage Lecture 34 Module 6 slides Lecture 35 Lab: Configuring and Managing Local and Share Permissions - 1 Lecture 36 Lab: Configuring and Managing Local and Share Permissions - 2 Section 9: Module 7 Manage apps and Windows updates Lecture 37 Module 7 slides Lecture 38 Lab: Managing Windows Update Settings Section 10: Module 8 Configure threat protection Lecture 39 Module 8 slides Lecture 40 Lab: Configuring Microsoft Defender Antivirus and Windows Security Section 11: Module 9 Support the Windows client environment Lecture 41 Module 9 slides Lecture 42 Lab: Monitoring Events Section 12: Module 10 Troubleshoot the Windows client operating system and apps Lecture 43 Module 10 slides Lecture 44 Lab: Using File History to Recover Files Section 13: Module 11 Troubleshoot hardware and drivers Lecture 45 Module 11 slides - download the file Lecture 46 Lab: System protection Section 14: By end of this course Lecture 47 Study plan Lecture 48 Industry network Lecture 49 Server & Client OS integration Lecture 50 Server AD Lecture 51 Server Storage Lecture 52 Enterprise Network Lecture 53 PowerShell Administration Lecture 54 PowerShell Automation Lecture 55 PowerShell Security IT people interested in learning and passing the Microsoft MD-100 Exam,People interested in learning a tremendous amount about managing Window 10, 11 environments Homepage https://www.udemy.com/course/md-100-windows-client-build-lab-win-81011-server20192022/ Download from UploadCloud https://www.uploadcloud.pro/qodhc0t86d2u/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part2.rar.html https://www.uploadcloud.pro/vkv4vql6gik1/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part4.rar.html https://www.uploadcloud.pro/w7jat4k0w431/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part1.rar.html https://www.uploadcloud.pro/zpi260pxr410/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part3.rar.html Download ( Rapidgator ) https://rapidgator.net/file/0d0e0d35f366de6a570b5f9998b1fdb6/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part2.rar.html https://rapidgator.net/file/3f18812ba771eef5eeb5af64bf1c14a5/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part3.rar.html https://rapidgator.net/file/a11e27ecc4e1b1cb78ca9657677d1f40/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part4.rar.html https://rapidgator.net/file/bc40e42d2f884c420bb9d13548c09684/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part1.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/32D470D213a8c727/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part2.rar https://uploadgig.com/file/download/5D04c7db16851fca/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part3.rar https://uploadgig.com/file/download/9e478814f6501A51/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part4.rar https://uploadgig.com/file/download/c3Bab1f023D74138/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part1.rar Download ( NitroFlare ) https://nitroflare.com/view/21D6C12D5735FDD/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part2.rar https://nitroflare.com/view/39929FDFBEFF95A/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part1.rar https://nitroflare.com/view/E3CB7B222BF23CE/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part4.rar https://nitroflare.com/view/E577B2DFA542E7F/qfiju.Md100.Windows.Client.Build.Lab.Win.81011.Server20192022.part3.rar Links are Interchangeable - 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  14. Last updated 12/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 81.94 GB | Duration: 123h 34m Do you love Battle Royale games? How about developing your own? Let's build your first 3 games from scratch. What you'll learn Build a 3D Adventure game in Unity® from scratch. Create your own unique Battle Royale system. Navigate the Unity® editor. Design large environments for your character to explore in. Build video game levels. Create your own materials. Build 3D models for the game in Blender. Integrate the art from Blender into Unity®. Learn the basics of animation. Requirements Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC. Description "Instructor is very knowledgeable with Unity. Very interesting concepts are presented."- Tom L.Create two awesome Shooter Games with Blender and Unity®Do you love Battle Royale games? Do you want to give your own spin at the genre? Do you want to develop your own 1st person shooter? Then this is the perfect course for you!Learn how to create a full 3D environment as well as Create and Animate characters to wield weapons and run a muck as they try to survive your own Battle Royale!A wildly successful Kickstarter funded this courseIn this course, you learn how to build your own Battle Royale and a Portal-like Game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!Let's get started!Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Enroll now to join the Mammoth community! Overview Section 1: Gameplay - Portals Game Lecture 1 Gameplay Section 2: Introduction to Unity Lecture 2 Downloading Unity Lecture 3 Unity Editor Lecture 4 Hello World Lecture 5 Variables Lecture 6 Methods Lecture 7 Loops Lecture 8 Positioning Section 3: First Person, Boxes Lecture 9 Enabling first person mode Lecture 10 Adding a Box Lecture 11 Clicking Logic Lecture 12 Raycasts Lecture 13 Grabbing Class Lecture 14 Moving the Box Lecture 15 Adjustments and Prefabs Section 4: Buttons and Doors Lecture 16 Designing a button Lecture 17 Trigger colliders Lecture 18 Pressure identification Lecture 19 Button Animation Lecture 20 Button Color Lecture 21 Designing the Door Lecture 22 Opening The Door Lecture 23 Connecting the Button and the Door Lecture 24 Orb Section 5: Portals Lecture 25 Portal Areas Lecture 26 Getting the hit points Lecture 27 Spawning Portals Lecture 28 Normals Lecture 29 Teleporting Lecture 30 Adjusting teleporting angles Lecture 31 Portal Rendering Section 6: Interface and Level Management Lecture 32 Game Interface Lecture 33 Menu Scene Lecture 34 Starting Level 2 Lecture 35 Finishing Level 2 Lecture 36 Level Flow Section 7: Introduction to Blender Lecture 37 Setting Up Blender Lecture 38 Camera Controls Lecture 39 Emulated Numbpad Camera Lecture 40 Basic Object Manipulation Lecture 41 Frequently Used Tools Lecture 42 Mirror Modifier Section 8: Portal Gun Lecture 43 Gun Lecture 44 Gun Unwrap Lecture 45 Portal Gun Base Colors Lecture 46 Portal Gun UV Saving Lecture 47 Portal Gun Texturing Lecture 48 Gun Texturing Continued Section 9: Props and Pieces Lecture 49 Button Lecture 50 Button UV Lecture 51 Button Texturing Lecture 52 Button Crazybump Lecture 53 Cables Lecture 54 Cables Texturing Lecture 55 Cables Crazybump Lecture 56 Simple Block Section 10: Scene Pieces Lecture 57 Walls Lecture 58 Walls and Floors UV Lecture 59 Walls and Floors Export Lecture 60 Floor and Wall Norm Spec map Lecture 61 Floor Texturing Lecture 62 Wall Texturing Lecture 63 Doors Lecture 64 Door UV Wrap Lecture 65 Door Export Lecture 66 Door Textured Lecture 67 Door Unwrap Fix Lecture 68 Door Normals and Unity Assembly Lecture 69 Unity Wall Texturing Lecture 70 Unity Floor Texturing Section 11: Integrating Art Lecture 71 New Box Lecture 72 New Button Lecture 73 New Wires Lecture 74 New Doors Lecture 75 New Walls Lecture 76 New Floor and Ceiling Lecture 77 Updating Level 2 Lecture 78 Portal Gun Lecture 79 Project Cleanup Lecture 80 Adjusting Wall and Floor Materials Lecture 81 Materials for the Door Lecture 82 Button and Cable Materials Lecture 83 Portal Gun and Final Touches Lecture 84 Challenge Time! Section 12: Project Files and Source Code - Portals Unity Game Lecture 85 Art Assets for Portals Game from Mammoth Interactive Lecture 86 Source Code for Portals Game from Mammoth Interactive Section 13: Unity Lecture 87 Downloading and Installing Unity Lecture 88 Starting Your Project Lecture 89 Unity Interface - View the Game Lecture 90 Unity Interface - Hierarchy and Game Objects Lecture 91 Unity Interface - Project and Console Section 14: Coding Lecture 92 Intro to Coding Lecture 93 The Basic Script Lecture 94 Hello World Lecture 95 Variables Lecture 96 Access Modifiers Lecture 97 Boolean Values Lecture 98 Loops Lecture 99 Checkpoint Section 15: Input Lecture 100 Input Lecture 101 Player Parameters Lecture 102 Player Movement Lecture 103 Update vs. Fixed Update Lecture 104 Player_s Input Lecture 105 Third Person Character Lecture 106 Camera Look Lecture 107 Camera Move Lecture 108 Checkpoint Lecture 109 Cursor Lock Mode Lecture 110 Mouse Look Lecture 111 Animation Movement Lecture 112 Strafing in the Animator Lecture 113 Side Look Lecture 114 Changing the Focal Point Side Lecture 115 Focal Smoothness Lecture 116 Vertical Look Lecture 117 Rotation Point Lecture 118 Camera Improvement Lecture 119 Camera improvements Section 16: Battle Arena Lecture 120 Level Design Basics Lecture 121 Center Zone Lecture 122 Sniping Tower Lecture 123 Reward Vs. Punishment Lecture 124 Simple House Lecture 125 Opening Door Lecture 126 Raycasts Lecture 127 Interacting with Doors Lecture 128 Villa Lecture 129 Terrains Lecture 130 Creating an Interesting Terrain Lecture 131 Grass Lecture 132 Terrain Bounds Lecture 133 Checkpoint Lecture 134 Canvas Lecture 135 Anchors and Pivots Lecture 136 Text Lecture 137 Updating Resources Text Lecture 138 Tool Selection Interface Lecture 139 Tool Switching Lecture 140 Tool Selector Improvements Lecture 141 Resource Objects Lecture 142 Collection Cooldown Lecture 143 Smooth Collection Animations Lecture 144 Checkpoint Lecture 145 Adding Obstacle Tools to List Lecture 146 Obstacle Prefabs Lecture 147 Cycling Between Obstacles Lecture 148 Preserving the Obstacle Rotation Lecture 149 Placing Obstacles in the Screen Lecture 150 Using Resources Lecture 151 Obstacles Transparency Lecture 152 Checkpoint Section 17: Weapons Lecture 153 Weapon Base Class Lecture 154 Inheritance Lecture 155 Abstract Classes Lecture 156 Item Box Lecture 157 Awarding Ammunition Lecture 158 Weapon Inventory Lecture 159 Weapon Interface Lecture 160 Selecting Weapons Lecture 161 Checkpoint Lecture 162 Player-Weapon Communication Lecture 163 Shooting Logic Lecture 164 Reloading Logic Lecture 165 Reload Bars Lecture 166 Adding New Weapons Lecture 167 Shooting Raycasts Lecture 168 Correct Shooting Rays Lecture 169 Weapon Accuracy Lecture 170 Destroying Obstacles Lecture 171 Shotgun Lecture 172 Checkpoint Lecture 173 Improving the Aim Variation Lecture 174 Sniper Lecture 175 Zoom Interface Lecture 176 Rocket Launcher Lecture 177 Make The Rocket Fly Lecture 178 Explosion Lecture 179 Damaging Things Lecture 180 Checkpoint Section 18: Targets Lecture 181 Static Enemy Lecture 182 Flying Enemies Lecture 183 Searching for a Player Lecture 184 Chasing Logic Lecture 185 Hitting the Player Lecture 186 Destroying the Player Lecture 187 Game Over Screen Lecture 188 Reloading the Scene Lecture 189 Reloading with the Scene Controller Lecture 190 Checkpoint Section 19: Multiplayer Lecture 191 Networking Intro Lecture 192 Player Prefab Lecture 193 Spawning Adjustments Lecture 194 Start Positions Lecture 195 Syncing Player Positions Lecture 196 Fixing Network Conflicts Lecture 197 Syncing Animations Lecture 198 Networked Obstacles Lecture 199 Spawning Items Lecture 200 Collecting Boxes Lecture 201 Network Player Hit Lecture 202 Network Player Destroy Lecture 203 Obstacle and Resource Health Lecture 204 Network Collecting Resources Lecture 205 Syncing Rockets Lecture 206 Checkpoint Lecture 207 Syncing Explosions Lecture 208 Checkpoint Section 20: Introduction to Blender Lecture 209 Download and Install Blender Lecture 210 Setting Up Blender Lecture 211 Camera Controls Lecture 212 Emulated Numbpad Camera Lecture 213 Basic Object Manipulation Lecture 214 Frequently Used Tools Lecture 215 Mirror Modifier Section 21: Melee Weapons Lecture 216 Pickaxe Lecture 217 WoodCutter Axe Lecture 218 Fireman's Axe Lecture 219 Throwing Axe Section 22: Deagle Lecture 220 Placing Image Reference Lecture 221 Deagle Basic Block (Keystroke) Lecture 222 Deagle Trigger Guard (Keystrokes) Lecture 223 Deagle Main Body Tweaks Lecture 224 Deagle Back Grip Lecture 225 Deagle Hammer Lecture 226 Deagle Sights Lecture 227 Deagle Profile Lecture 228 Deagle Gun Barrel Lecture 229 Deagle Hand Hold Lecture 230 Deagle Trigger Lecture 231 Deagle Materials Section 23: Revolver Lecture 232 Revolver Start Lecture 233 Revolver Trigger Guard Lecture 234 Revolver Sights Lecture 235 Guard to Handle Fix Lecture 236 Revolver Handle Basic Lecture 237 Revolver Handle Fix Lecture 238 Revolving Body Thinning Lecture 239 Revolver Main Body Fixes Lecture 240 Bullet Wheel Lecture 241 Gun Mid Profile Lecture 242 Revolver Front Sights Lecture 243 Revolver Trigger Hammer Lecture 244 Reolver Trigger Lecture 245 Revolver Materials Section 24: M40 Sniper Lecture 246 M40 Reference Lecture 247 Sniper Trigger Lecture 248 Sniper Main Body Lecture 249 Sniper Barrel Lecture 250 Sniper Scope Lecture 251 Sniper Scope Details Lecture 252 Sniper Materials and Fix Section 25: Rocket Launcher Lecture 253 RPG Basic Block Lecture 254 Rocket Sights Lecture 255 Rocket Handles Lecture 256 RPG Trigger Lecture 257 RPG Materials Lecture 258 Rocket Pieces Section 26: AR Scar Lecture 259 Scar Body Lecture 260 Scar Railings Lecture 261 Scar Barrel Lecture 262 Scar Front Sights Lecture 263 Scar Back Sights Lecture 264 Scar Back Stock Lecture 265 Scar Materials Section 27: HK MP5 Lecture 266 MP5 Start Lecture 267 Weapon Reorganization Lecture 268 MP5 Main body Lecture 269 MP5 Front Sights Lecture 270 MP5 Front Sight (Part 2) Lecture 271 MP5 Top Rails Lecture 272 MP5 Back Sights Lecture 273 MP5 Back Stock Lecture 274 MP5 Materials and Finishing Section 28: UMP Lecture 275 MP5 to UMP Lecture 276 Weapon Reshaping Lecture 277 UMP Top Railing Lecture 278 UMP Mid Body Section 29: Battle Royale Basic Character Lecture 279 Character Setup Lecture 280 Character Head Lecture 281 Character Body Base Lecture 282 Character Legs Lecture 283 Character Arms Lecture 284 Flow Cleanups Lecture 285 Characters Bones Lecture 286 Setup For Textures Lecture 287 Character UVing Lecture 288 Texturing Setup Lecture 289 Texture Painting Section 30: Art and Sounds Lecture 290 Art Intro Lecture 291 Showing The New Level Lecture 292 Checkpoint Lecture 293 Changing Prefab Art Lecture 294 Obstacle Art Lecture 295 Particle Effects Lecture 296 Rocket Sounds Lecture 297 Interface Sounds Lecture 298 2D vs 3D Sounds Lecture 299 Weapons Sounds Lecture 300 Shooting through the Network Lecture 301 Network Authority for Audio Lecture 302 Footstep Setup Lecture 303 Networking Footstep Sounds Lecture 304 Hit Sounds Lecture 305 Checkpoint Lecture 306 Integrating new Characters Lecture 307 Animation Mask Lecture 308 Animation Layering Lecture 309 Integrating Top animations Lecture 310 Checkpoint Lecture 311 Adding Weapon Models Lecture 312 Showing Models Lecture 313 Syncing Animation Triggers Lecture 314 Syncing Weapon Equip Lecture 315 Initial Weapon Equip Lecture 316 Checkpoint Section 31: Energy State Lecture 317 Energy State Lecture 318 Script Control Of The Energy Ball Lecture 319 Energy Spawning Logic Lecture 320 Adjusting The Movement Speed Lecture 321 Syncing The Energy Mode Lecture 322 Server Screen Lecture 323 Server Screen Integration Lecture 324 Client Screen Lecture 325 Allowing Client To Move Lecture 326 Storm Manager Lecture 327 Storm Visuals Lecture 328 Storm Shrinking Logic Lecture 329 Storm Damage Lecture 330 Storm Details Lecture 331 Checkpoint Lecture 332 Storm Alert Lecture 333 Minor Adjustments Lecture 334 Spreading Weapons Lecture 335 Checkpoint Lecture 336 Player Adjustments Lecture 337 Outside Terrain Lecture 338 Post Processing Lecture 339 Outside Lightning Lecture 340 Custom Fonts Lecture 341 Lock Tool Switching While Spawning Lecture 342 Update Bounds Lecture 343 Network Bullets Lecture 344 Weapon Difficulty Adjustments Lecture 345 Checkpoint Section 32: Flat map Lecture 346 New Train Setup Lecture 347 Adding Mountains Lecture 348 Adding Resources Lecture 349 Checking the New Map Lecture 350 Checkpoint Lecture 351 Spreading Weapons Lecture 352 Checkpoint Lecture 353 Course Wrap Up Section 33: Assets Lecture 354 Assets Section 34: Sketch Lecture 355 Course Intro and Sketch Tools Lecture 356 Sketch Files - Sketch Tools Lecture 357 Sketch Basics and Online Resources Lecture 358 Plug-ins and Desigining your First Mobile app Lecture 359 Your First Mobile App Continued Lecture 360 Sketch Files - Your First Mobile App Lecture 361 Shortcuts and Extra tips Lecture 362 Sketch Files - Shortcuts by Mammoth Interactive Section 35: Learn to Code in HTML Lecture 363 Intro to HTML Lecture 364 Writing our first HTML Lecture 365 Intro to Lists and Comments Lecture 366 Nested Lists Lecture 367 Loading Images Lecture 368 Loading Images in Lists Lecture 369 Links Lecture 370 Images as Link Lecture 371 Mailto Link Lecture 372 Div Element Section 36: Learn to Code in CSS Lecture 373 Introduction Lecture 374 Introducing the Box Model Lecture 375 Writing our First CSS Lecture 376 More CSS Examples Lecture 377 Inheritance Lecture 378 More on Type Selectors Lecture 379 Getting Direct Descendents Lecture 380 Class Intro Lecture 381 Multiple Classes Lecture 382 id Intro Lecture 383 CSS Specificity Lecture 384 Selecting Multiple Pseudo Classes and Sibling Matching Lecture 385 Styling Recipe Page Lecture 386 Loading External Stylesheet Section 37: D3.js Lecture 387 Introduction to Course and D3 Lecture 388 Source Code Lecture 389 Handling Data and Your First Project Lecture 390 Source code Lecture 391 Continuing your First Project Lecture 392 Understanding Scale Lecture 393 Source Code Lecture 394 Complex charts, Animations and Interactivity Lecture 395 Source Code Section 38: Introduction to PyCharm Lecture 396 Downloading and Installing Pycharm and Python Lecture 397 Support for Python Problems or Questions Lecture 398 Exploring Pycharm Lecture 399 Learning Python with Mammoth Interactive Section 39: Python Language Basics Lecture 400 Intro to Variables Lecture 401 Variables Operations and Conversions Lecture 402 Collection Types Lecture 403 Collections Operations Lecture 404 Control Flow If Statements Lecture 405 While and For Loops Lecture 406 Functions Lecture 407 Classes and Objects Section 40: Flask Lecture 408 Setting Up and Basic Flask Lecture 409 Setting up Terminals on Windows 7 and Mac Lecture 410 Terminal basic commands and symbols Lecture 411 Source Code - Setting up Flask Lecture 412 Source Code - Basic Flask HTML & CSS Lecture 413 Basic Flask Database Lecture 414 Source Code - Basic Flask Database Lecture 415 Flask Session and Resources Lecture 416 Source Code - Flask Session Lecture 417 Flask Digital Ocean Lecture 418 Flask Digital Ocean Continued Section 41: Xcode Fundamentals Lecture 419 Intro and Demo Lecture 420 General Interface Lecture 421 Files System Lecture 422 ViewController Lecture 423 Storyboard File Lecture 424 Connecting Outlets and Actions Lecture 425 Running an Application Lecture 426 Debugging an Application Lecture 427 Source Code and Art Assets Section 42: Swift 4 Language Basics Lecture 428 Language Basics Topics List Section 43: Variable and Constants Lecture 429 Learning Goals Lecture 430 Intro to Variables and Constants Lecture 431 Primitive types Lecture 432 Strings Lecture 433 Nil Values Lecture 434 Tuples Lecture 435 Type Conversions Lecture 436 Assignment Operators Lecture 437 Conditional Operators Lecture 438 Variables and Constants Text.playground Section 44: Collection Types Lecture 439 Topics List and Learning Objectives Lecture 440 Intro to Collection Types Lecture 441 Creating Arrays Lecture 442 Common Array Operations Lecture 443 Multidimensional Arrays Lecture 444 Ranges Lecture 445 Collection Types Text.playground Section 45: Control flow Lecture 446 Topics List and Learning Objectives Lecture 447 Intro to If and Else Statements Lecture 448 Else If Statements Lecture 449 Multiple Simultaneous Tests Lecture 450 Intro To Switch Statements Lecture 451 Advanced Switch Statement Techniques Lecture 452 Testing for Nil Values Lecture 453 Intro to While Loops Lecture 454 Intro to for...in Loops Lecture 455 Intro to For...In Loops (Cont'd) Lecture 456 Complex Loops and Loop Control statements Lecture 457 Control Flow Text.playground Section 46: Functions Lecture 458 Intro to Functions Lecture 459 Function Parameters Lecture 460 Return Statements Lecture 461 Parameter Variations - Argument Labels Lecture 462 Parameter Variations - Default Values Lecture 463 Parameters Variations - InOut Parameters Lecture 464 Parameter Variations - Variadic Parameters Lecture 465 Returning Multiple Values Simultaneously Lecture 466 Functions Text.playground Section 47: Classes, Struct and Enums Lecture 467 Topics List and Learning Objectives Lecture 468 Intro to Classes Lecture 469 Properties as fields - Add to Class Implementation Lecture 470 Custom Getters and Setters Lecture 471 Calculated Properties Lecture 472 Variable Scope and Self Lecture 473 Lazy and Static Variables Lecture 474 Behaviour as Instance Methods and Class type Methods Lecture 475 Behaviour and Instance Methods Lecture 476 Class Type Methods Lecture 477 Class Instances as Field Variables Lecture 478 Inheritance, Subclassing and SuperClassing Lecture 479 Overriding Initializers Lecture 480 Overriding Properties Lecture 481 Overriding Methods Lecture 482 Structs Overview Lecture 483 Enumerations Lecture 484 Comparisons between Classes, Structs and Enums Lecture 485 Classes, Structs, Enums Text.playground Section 48: Practical MacOS BootCamps Lecture 486 Introduction and UI Elements Lecture 487 Calculator Setup and Tax Calculator Lecture 488 Calculate Tax And Tip - Mammoth Interactive Source Code Lecture 489 Tip Calculator and View Controller Lecture 490 View Controller - Mammoth Interactive Source Code Lecture 491 Constraints Lecture 492 Constraints - Mammoth Interactive Source Code Lecture 493 Constraints Code Lecture 494 Refactor Lecture 495 Refactor - Mammoth Interactive Source Code Lecture 496 MacOsElements - Mammoth Interactive Source Code Section 49: Data Mining With Python Lecture 497 Data Wrangling and Section 1 Lecture 498 Project Files - Data Mining with Mammoth Interactive Lecture 499 Project Files - Data Wrangling with Mammoth Interactive Lecture 500 Data Mining Fundamentals Lecture 501 Project Files - Data Mining fundamentals with Mammoth Interactive Lecture 502 Framework Explained, Taming Big Bank with Data Lecture 503 Project Files - Frameworks with Mammoth Interactive Lecture 504 Mining and Storing Data Lecture 505 Project Files - Mining and Storing with Mammoth Interactive Lecture 506 NLP (Natural Language Processing) Lecture 507 Project Files - NLP with Mammoth Interactive Lecture 508 Summary Challenge Lecture 509 Conclusion Files - Mammoth Interactive Section 50: Code with C# Lecture 510 Introduction to Course and Types Lecture 511 Operator, Classes , and Additional Types Lecture 512 Statements & Loops Lecture 513 Arrays, Lists, and Strings Lecture 514 Files, Directories, and Debugs Lecture 515 Source code Section 51: Learn to Code with R Lecture 516 Intro to R Lecture 517 Control Flow and Core Concepts Lecture 518 Matrices, Dataframes, Lists and Data Manipulation Lecture 519 GGplot and Intro to Machine learning Lecture 520 Conclusion Lecture 521 Source Code Section 52: Advanced R Lecture 522 Course Overview and Data Setup Lecture 523 Source Code - Setting Up Data - Mammoth Interactive Lecture 524 Functions in R Lecture 525 Source Code - Functions - Mammoth Interactive Lecture 526 Regression Model Lecture 527 Source Code - Regression Models - Mammoth Interactive Lecture 528 Regression Models Continued and Classification Models Lecture 529 Source Code - Classification Models - Mammoth Interactive Lecture 530 Classification Models Continued, RMark Down and Excel Lecture 531 Source Code - RMarkDown And Excel - Mammoth Interactive Lecture 532 Datasets - Mammoth Interactive Section 53: Learn to Code with Java Lecture 533 Introduction and setting up Android Studio Lecture 534 Introduction - Encryption Source Code Lecture 535 Setting up Continued Lecture 536 Java Programming Fundamentals Lecture 537 Source Code - Java Programming Fundamentals Lecture 538 Additional Java fundamentals Lecture 539 Source Code - Additional fundamentals Lecture 540 Classes Lecture 541 Source Code - Classes Lecture 542 Please rate this course Lecture 543 Bonus Lecture - Mammoth Interactive Deals Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,This course assumes you know a little about Unity®. 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  15. Last updated 3/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 999.01 MB | Duration: 8h 5m Javascript Programming For Beginners: Your Step-By-Step Guide to Learning JavaScript Programming What you'll learn They will be able to build application using javaScript,HTML and Css Requirements The only equipment you need to use this course are a computer with a modern web browser installed, and your favorite code editor, (e.g., Notepad, TextEdit. Sublime Text. or Coda). Description This course explains how JavaScript can be used in browsers to make website more interactive,interesting and user-friendly. You will also learn about JQuery because it makes JavaScript a lot easier. To get most out of this course, you will need to know how to build web pages using HTML and CSS. Beyond that, no prior programming experience with programming is necessary. Learning to program with JavaScript involves Step 1: Understanding some basic programming concepts and the terms that JavaScript programmers use to describe them. Step 2: Learning the language itself, and like all languages you need to know its vocabulary and how to structure your sentences. Step 3: Becoming familiar with how it is applied by looking at examples of how JavaScript is commonly used in websites today. Overview Section 1: JavaScript Basic Lecture 1 JavaScript Hello World: How to Write Your First Program in JavaScript Lecture 2 Javascript Advantages And Disadvantages Lecture 3 Setting up a good Javascript IDE - Sublime Text Editor for JavaScript Lecture 4 JavaScript Debugging : How can I debug my JavaScript code? Lecture 5 What is a Script? Lecture 6 How HTML,CSS and JavaScript work together? Lecture 7 HTML + Javascript + CSS with example Lecture 8 JavaScript Statements and Comments Section 2: JavaScript DataTypes and Variables Lecture 9 JavaScript - Data Types and Variable Lecture 10 JavaScript Data Types with Examples Lecture 11 String variable with example Lecture 12 How to escape a single quote (' ) in JavaScript? Lecture 13 Escaping Strings in JavaScript Lecture 14 Naming Variables: Rules and Best Practices Lecture 15 JavaScript Array with example Lecture 16 Declare an Array in JavaScript Lecture 17 JavaScript array constructor vs literal Section 3: JavaScript Operators Lecture 18 JavaScript Operators Lecture 19 JavaScript arithmetic operators and Precedence Lecture 20 JavaScript arithmetic operators with example Lecture 21 String concatenation in JavaScript Lecture 22 JavaScript project for beginners: Overview of all topics we covered so far Section 4: JavaScript Functions Lecture 23 JavaScript Functions Lecture 24 JavaScript function with parameters Lecture 25 JavaScript passing parameters to function Lecture 26 JavaScript returning multiple values from function Lecture 27 Function Declarations vs. Function Expressions Lecture 28 Function Expression Lecture 29 Local and Global Variables Lecture 30 Local and Global Variables with example Lecture 31 Objects in JavaScript Lecture 32 Object Literal with Example Lecture 33 Object Constructor Lecture 34 Multiple Objects Lecture 35 Constructor Function for Multiple Objects Lecture 36 Adding and Removing properties Lecture 37 Recap of Arrays and Objects Lecture 38 Object Model : Document and Built-In Objects Lecture 39 Window Object: Properties and methods Lecture 40 Window Object with example Lecture 41 Document Object Properties and Methods Lecture 42 Document Object with Example Lecture 43 String Built-in Object and its methods Lecture 44 String Object with Example Lecture 45 Number Object and its Methods Lecture 46 Number object with Example Lecture 47 Math Object and its Methods Lecture 48 Math Object with Example Lecture 49 Date Object and its Methods Lecture 50 Date Object with Example Student who wants to learn javaScript,Student who want to become a webDeveloper Homepage https://www.udemy.com/course/javascript-for-dummies/ Download ( Rapidgator ) https://rapidgator.net/file/3b5de2b34dd4e2352d5f4dc1c7f48441/tgkkt.Javascript.For.Beginners.Build.RealTime.Projects.part2.rar.html https://rapidgator.net/file/9282e65b70905435c8e58b4dbd77271d/tgkkt.Javascript.For.Beginners.Build.RealTime.Projects.part1.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/bce97808ce7f26b4/tgkkt.Javascript.For.Beginners.Build.RealTime.Projects.part2.rar https://uploadgig.com/file/download/eC3cEc1628b0df0d/tgkkt.Javascript.For.Beginners.Build.RealTime.Projects.part1.rar Download ( NitroFlare ) https://nitroflare.com/view/9B5C3EB4D202CD1/tgkkt.Javascript.For.Beginners.Build.RealTime.Projects.part1.rar https://nitroflare.com/view/B1692189E8C72D5/tgkkt.Javascript.For.Beginners.Build.RealTime.Projects.part2.rar Links are Interchangeable - No Password - Single Extraction
  16. Published 8/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.05 GB | Duration: 0h 50m Grow Your Business In or Out of the Gym What you'll learn How to build your client base How to expand your reach and gain customers How to generate more revenue and enhance your business How to use various aspects of everyday business to attract more clients Requirements None Description How would you grow your business and get more clients? What types of activities would you do to get more exposure and more revenue? In this course, Ron Betta, Personal Trainer and Author, shares with you the methods he's developed since 2002 to become a Personal Trainer and grow his business inside and later outside gyms.Regardless of your experience and/or skill level, it's important to keep the costs of advertising low and results high. These methods have been used and tested by Ron - and they work. Moreover, Ron doesn't want you to follow his example to the letter. Instead, he wants your voice in each part of these ideas - so you can personalize this course to your needs.Ron's approach is to provide information that you can use immediately to start generating income and move the needle in your direction. Work with your clients from day one to position yourself as a leader and expert in the field. Use testimonials, your niche and social media to get people talking about you. Generate buzz as you start to take off and build on that momentum.Be the Trainer you know you can be. Be the Trainer others need and take action to grow your business - now! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 2. Certifications Lecture 3 3. Your Team Lecture 4 4. Client Intake Lecture 5 5. Imposter Lecture 6 6. Testimonials Lecture 7 7. Get Photos Lecture 8 8. Focus on Exposure Lecture 9 9. Talk to Your Niche Lecture 10 10. Use Social Media Lecture 11 11. Work with Other Companies Lecture 12 12. Write A Book Lecture 13 13. Build Your Portfolio Lecture 14 14. Thank you If you are a Trainer looking to increase sales and build your business, this is your course. Homepage https://www.udemy.com/course/how-to-build-your-personal-training-business/ Download ( Rapidgator ) https://rapidgator.net/file/1fd17ca0c5d0c8b5cd5d77b35a4507dd/rfidr.How.To.Build.Your.Personal.Training.Business.part1.rar.html https://rapidgator.net/file/64a3318d84401ea929131923985ad54e/rfidr.How.To.Build.Your.Personal.Training.Business.part2.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/336e4f2be9E16c0f/rfidr.How.To.Build.Your.Personal.Training.Business.part1.rar https://uploadgig.com/file/download/c8e323304880668E/rfidr.How.To.Build.Your.Personal.Training.Business.part2.rar Download ( NitroFlare ) https://nitroflare.com/view/66D656444F2B74A/rfidr.How.To.Build.Your.Personal.Training.Business.part1.rar https://nitroflare.com/view/9DA33E9E20E25D6/rfidr.How.To.Build.Your.Personal.Training.Business.part2.rar Links are Interchangeable - No Password - Single Extraction
  17. Last updated 4/2016 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.97 GB | Duration: 1h 44m Get to know what the different components are and how they all go together before building your own computer. What you'll learn Pick out the parts they need for a new computer. Build their own computer Requirements This course doesn't assume you've bought or picked anything out for building your computer. In fact, you'd benefit more from watching this course before picking out your components so you'll get a better idea of how it all goes together. Description Have you ever wanted to build your own computer? What components do you buy? Will they fit together? Are they the right ones? These are all questions that Brian had when he thought about building his own computer. So he approached one of his good friends, Dan, to help walk him through the process.Over the course of a couple hours, we'll look at how to take some of the scariness out of building a computer. One of the key things Brian found out when building his computer is that there's a ton of different options. Do you pick an Intel processor? AMD? How much RAM do you need on your GPU? How can you make sure your power supply supports everything in your computer?These are all tough questions that you'll need to answer every time you build a computer. And since every computer is built differently, there's not necessarily a correct answer for every scenario. A huge part of the computers you build is dependent on why you want to build it and what you'll be using it for.So instead of focusing on the specific parts Brian picked out for his computer, we'll look at why they were picked and talk about how you can start choosing your own.We've structured this in a way where both Brian and Dan will chat about each component first. We'll start each module with an introduction where we'll look at what the component is, why we picked that particular one and offer some tips and insights for how you can pick your own parts.From there, in each module we'll take a look at how the components are installed. Again, we'll focus on not only the specific pieces we're building in this course but looking at some more general tips you can use for your own build.Join Brian and Dan on this journey as they take the stress out of building a computer and help you do the same. Overview Section 1: Introduction Lecture 1 Course overview Lecture 2 Building your computer online Section 2: The computer case Lecture 3 Tips for picking the right case Lecture 4 Looking at the case for our build Section 3: The motherboard Lecture 5 Tips for picking the right motherboard Lecture 6 Installing the motherboard for our build Section 4: The CPU Lecture 7 Tips for picking the right CPU Lecture 8 Overview of how to install a CPU and heat sink Lecture 9 Installing the CPU Section 5: The CPU's heat sink Lecture 10 Tips for picking the right CPU heat sink Lecture 11 Installing the CPU's heat sink Section 6: The RAM (memory) Lecture 12 Tips for picking the right RAM Lecture 13 Installing the RAM Section 7: The video card (GPU) Lecture 14 Tips for picking the right video card Lecture 15 Installing the video card Section 8: The power supply (PSU) Lecture 16 Tips for picking the right power supply Lecture 17 Installing the power supply Lecture 18 Hooking up the power cables to the power supply Section 9: The optical drive (CD or DVD) Lecture 19 Tips for picking the right optical drive Lecture 20 Installing the optical drive Section 10: The hard drive Lecture 21 Tips for picking the right hard drive Lecture 22 Installing the hard drive Section 11: Finishing the build Lecture 23 Hooking up the case cables to the motherboard Lecture 24 Hooking up the cooling fans Lecture 25 Summary and thanks You should take this course if you're new to building a computer and want to know what parts to pick and how they all go together.,You don't need to take this course if you've already built your own computers and understand how computers are put together. 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  18. Last updated 10/2021 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 7.00 GB | Duration: 10h 56m Multiplayer game development made easy.Learn the basics of Multiplayer games by building from the scratch with Photon. What you'll learn Multiplayer Game Development Basics Mobile FPS Shooter Basics How to use FPS Hands and Full Character Model together in multiplayer FPS game How to synchronize player movement, health and animation for all players in the same room Adding Mobile Controls For FPS Games Requirements Beginner-Intermediate Unity Intermediate C# Experience Desire to learn Multiplayer Game Development Description Have you ever wanted to build your own multiplayer games that hit the stores like Pixel GUN 3D, Golf Clash and ShadowGun Legends? Yeah, you've come to the right place!Because all these successful games are built using Photon which is a multiplayer game engine trusted by hundred thousands of developers around the globe!In this course, you will learn the basics to create your own multiplayer games! And in every section, we will build a multiplayer game from scratch! So, you will learn by doing in every project...In the first section, we will build Pixel Gun 3D Clone project from scratch with Photon Unity Networking 2 (PUN2).It will be your first multiplayer game. By building this game, you will learn lots of things:Creating and joining a random rooms with Photon.Instantiating remote players in the same room.Synchronizing Player movement and player health across the network.In the second section, we will build a Mobile Multiplayer FPS Game from scratch with Photon Unity Networking 2 (PUN2).In this section, you will learn more advanced stuff in multiplayer games.How to create rooms by name and max.players.How to list the existing rooms.How to list the players in the room.How to synchronize player animations across the network.First Person Shooter basics like FPS Hands and 3D player models.Mobile ControllersBasic re-spawning mechanism after the player got killed!In the third section, we will build Multiplayer Racing Game from scratch with Photon Unity Networking 2 (PUN2).There will be more and more advanced stuff and you will have the opportunity to practice what you learned.How to work with Scriptable ObjectsHow to sync Projectile Shooting over the networkCharacter SelectionGame Mode SelectionRaise Events Player Ready MechanismAnd more..So, come and join me on this Multiplayer Game Development Journey! Lets build together!-Tevfik Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Introduction to Photon Lecture 3 Photon Unity Networking 2 Example Scenes Section 2: Your First Multiplayer Game: Pixel GUN 3D Clone Lecture 4 Introduction Lecture 5 READ BEFORE PROCEED Lecture 6 Creating The Project And Importing Photon Unity Networking 2 ( PUN 2 ) Lecture 7 Connecting to Photon With Player Name Lecture 8 Preparing Connection Status UI And Lobby UI Lecture 9 Creating And Joining Random Room Lecture 10 Preparing Game Scene Lecture 11 About The Server Regions Lecture 12 Loading Game Scene When Joining Room Lecture 13 Creating FPS Pixel GUN Character Lecture 14 Basic FPS Movement[Part-1] Lecture 15 Basic FPS Movement[Part-2] Lecture 16 Attaching Weapon to Pixel GUN Character Lecture 17 Spawning Players In The Same Room Lecture 18 Introduction To Player Networking: Movement Synchronization Lecture 19 Showing Player Names On Top Of Players Lecture 20 Showing Health Of Players- Health Bar UI Lecture 21 Shooting Mechanism Lecture 22 Killing Mechanism- RPC Calls Lecture 23 Synchronizing Player Health And Adding Crosshair -RPC Calls Lecture 24 Dying Mechanism Section 3: Mobile Multiplayer FPS Game Lecture 25 Introduction Lecture 26 Creating Mobile FPS Project And Importing PUN 2 Lecture 27 Creating Lobby Scene Lecture 28 NetworkManager Script: Connecting To Photon With Player Name Lecture 29 Preparing Multiplayer UI Lecture 30 Creating Room With Room Name and Max. Players Lecture 31 Showing The Existing Rooms In A List[Part-1] Lecture 32 Showing The Existing Rooms In A List[Part-2] Lecture 33 Showing The Existing Rooms In A List[Part-3] Lecture 34 Listing Players In The Same Room[Part-1] Lecture 35 Listing Players In The Same Room[Part-2] Lecture 36 Joining Random Room Lecture 37 Preparing Game Scene Lecture 38 Loading Game Scene For All Players In the Room Lecture 39 Importing Player Models: Soldier Lecture 40 Importing Player Models: FPS Hands Lecture 41 Instantiating Players In The Same Room Lecture 42 Writing PlayerSetup Script: FPS Hands OR Full Soldier Model ? Lecture 43 Basic FPS Character Movement Lecture 44 Adding Mobile Controller[Part-1] Lecture 45 Adding Mobile Controller[Part-2] Lecture 46 Mobile Movement Across The Network Lecture 47 Character Animations Part-1: Generic Animation Controller Lecture 48 Character Animations Part-2: Blend Trees Lecture 49 Character Animations Part-3: Combining FPS Hands Animations And Animation Sync Lecture 50 Shooting With Hit Effects Lecture 51 Killing Mechanism Part-1: Revisiting RPCs Lecture 52 Killing Mechanism Part-2: Synchronized Hit Effects And Dying Animation Lecture 53 Respawning With Timing Section 4: Multiplayer Racing Game Lecture 54 Creating The Project: Importing PUN 2 Lecture 55 Importing Game Assets Lecture 56 Network Manager Script: Connecting To Photon With Player Name Lecture 57 Preparing UI Navigation Lecture 58 Creating Rooms Based On Game Mode Type- Custom Room Properties[Part-1] Lecture 59 Creating Rooms Based On Game Mode Type- Custom Room Properties[Part-2] Lecture 60 Joining Random Rooms Based On Game Mode Lecture 61 Listing Players In The Same Room[Part-1] Lecture 62 Listing Players In The Same Room[Part-2] Lecture 63 Player Ready Check Mechanism[Part-1] Lecture 64 Player Ready Check Mechanism[Part-2] Lecture 65 Loading Game Mode Scene Based On Game Mode For All Clients Lecture 66 Racing Game Mode: Player Selection UI Lecture 67 Racing Game Mode: Instantiating Players Based On Player Selection Lecture 68 Racing Game Mode: Car Movement Script Lecture 69 Racing Game Mode: PlayerSetup Script And Synchronizing Movement Across The Netwo Lecture 70 Racing Game Mode: Synchronizing Countdown To Start The Race! Lecture 71 Racing Game Mode: Who won?- Lap Controller Script Lecture 72 Racing Game Mode: Displaying The Race Results-Raise Events[Part-1] Lecture 73 Racing Game Mode: Displaying The Race Results - Raise Events[Part-2] Lecture 74 Racing Game Mode: Displaying Player Name On Top of Cars Lecture 75 Death Race Game Mode: Introduction to Scriptable Objects Lecture 76 Death Race Game Mode: Dynamic Player Selection With Scriptable Objects Lecture 77 Death Race Game Mode: Instantiating Players And Synchrozing Movement Lecture 78 Death Race Game Mode: Shooting With Bullets Lecture 79 Death Race Game Mode: Shooting With Rocket Launcher And Fire Rate Lecture 80 Death Race Game Mode: Shooting With Laser Gun Lecture 81 Death Race Game Mode: Synchronizing Shooting Across The Network Lecture 82 Death Race Game Mode: Killing Mechanism Lecture 83 Death Race Game Mode: Respawn Mechanism Lecture 84 Death Race Game Mode: Quit Match Mechanism Section 5: Where to go next? Lecture 85 Final words on Multiplayer Game Development Section 6: Games Source Codes Lecture 86 Download Links Section 7: Bonus Section Lecture 87 Discounts On My Other Courses Unity developers who want to build multiplayer games,Developers who want to start game development with multiplayer games Homepage https://www.udemy.com/course/build-multiplayer-games-with-unity-and-photon-pun-2/ Download from UploadCloud https://www.uploadcloud.pro/4e8bbz1ncyt6/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part3.rar.html https://www.uploadcloud.pro/hbq5hpyq1i85/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part2.rar.html https://www.uploadcloud.pro/hvrjmu1luwwi/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part4.rar.html https://www.uploadcloud.pro/hytal6dbnge0/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part1.rar.html https://www.uploadcloud.pro/j0jq7fomxsm1/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part7.rar.html https://www.uploadcloud.pro/q18g440fkler/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part8.rar.html https://www.uploadcloud.pro/q4u5shjiwpoz/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part6.rar.html https://www.uploadcloud.pro/ywja8bizwnea/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part5.rar.html Download ( Rapidgator ) https://rapidgator.net/file/0c09e4762f16cf4fd302caa785310186/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part4.rar.html https://rapidgator.net/file/16e081d5da06eebf61b7132ce087d4ba/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part8.rar.html https://rapidgator.net/file/32f0b42253d24991a7fe8be0329b6d75/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part3.rar.html https://rapidgator.net/file/35619baa35c1280ad1de2b2f12c90f04/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part1.rar.html https://rapidgator.net/file/380f12ed95e6a7fe565c1d43bedbea8e/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part6.rar.html https://rapidgator.net/file/76766b9ccfa1c9548d7c2be31f456308/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part5.rar.html https://rapidgator.net/file/b6f087aa1caf229c6ec34a16103af351/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part7.rar.html https://rapidgator.net/file/da84086513ca7c9abb6cfdc75cf1f47a/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part2.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/1731d75D2a41de0a/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part4.rar https://uploadgig.com/file/download/37c20088303d31e5/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part2.rar https://uploadgig.com/file/download/51875a7eB04680F4/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part5.rar https://uploadgig.com/file/download/8e7e8f195c712857/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part6.rar https://uploadgig.com/file/download/90d52a57E1447f2e/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part8.rar https://uploadgig.com/file/download/C74de67245448874/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part1.rar https://uploadgig.com/file/download/E4e981f8db6aa120/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part7.rar https://uploadgig.com/file/download/f2B62dd67cbe80a3/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part3.rar Download ( NitroFlare ) https://nitroflare.com/view/1ABF663D8AD5D6F/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part7.rar https://nitroflare.com/view/270D7E678E029B1/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part3.rar https://nitroflare.com/view/3205F496CE96C7B/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part2.rar https://nitroflare.com/view/62C2FF078D06657/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part8.rar https://nitroflare.com/view/9EEB52869F0A12C/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part6.rar https://nitroflare.com/view/B64435AFB60EE2D/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part4.rar https://nitroflare.com/view/CB933EC393E7E70/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part1.rar https://nitroflare.com/view/E328F74CE57630D/frafn.Build.Multiplayer.Games.With.Unity.And.Photon..Pun.2.part5.rar Links are Interchangeable - No Password - Single Extraction
  19. Last updated 9/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 59.24 GB | Duration: 101h 15m Create Multiple Games with Unreal! And make a Big Ninja survival game with Unity® and Blender! What you'll learn Build games from scratch Build a Ninja Survival game for mobile in Unity®. Learn to make multiple simple games In Unreal Engine Code in C# in Unity® and C++ in Unreal Engine. Use Blender and navigate its interface. Integrate art from Blender into Unity®. Build video game levels. UV map and unwrap your models. Create your own materials. Learn the basics of animation Requirements To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing) Unity® (for game set-up and coding) and the latest version of Unreal Engine (for the extra smaller Game's). These Software are Free to Download online. This course was recorded on a Mac computer, but you can use a PC Description We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.In this course, you learn how to build a Ninja game for mobile using Unity® and Blender, you will then make multiple smaller games with Unreal Engine. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Next you will make a bunch of smaller Games using the latest version Unreal EngineThis course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately."Very good course for those learning how to use C++ with Unreal Engine! The instructor was very clear and easy to understand. Having the multiple games to work on helped me fully understand the concepts. And I liked the fact that each game was a totally independent game and not dependent on the previous one."You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. We go through the content quite quickly! You can pause videos or use the Speed tool at the bottom of a video to slow down or speed up lectures if you want to.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples."Great for people that know little about programming"Let's get started!Also, now Included in this bundled course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!Enroll now to join the Mammoth community! Overview Section 1: Intro to Unity Lecture 1 Introduction Lecture 2 Unity Editor Lecture 3 Moving a Cube Lecture 4 Materials Lecture 5 Lights Lecture 6 Particle System Lecture 7 Applying Physics Lecture 8 Asset Store Section 2: Intro to Coding Lecture 9 Introduction Lecture 10 Variables Lecture 11 Methods Lecture 12 If Blocks Lecture 13 Loops Section 3: Intro to Inputs Lecture 14 Introduction Lecture 15 Key Presses Lecture 16 Moving a Player Lecture 17 Jumping Lecture 18 Moving Forward Lecture 19 Cycling Cameras Section 4: Intro to Prefabs Lecture 20 Introduction Lecture 21 Introduction to Prefabs Lecture 22 Random Angles Lecture 23 Explosion Effect Lecture 24 Adding explosion effects Section 5: 2D Mobile Game - Setup Lecture 25 Setting Up Project Lecture 26 Building a Simple Scene Lecture 27 Percentage Coordinates Lecture 28 Clicking Variation Lecture 29 Player Movement Lecture 30 Orthographic Camera Section 6: Jumpers Lecture 31 Jumping Enemy Lecture 32 Jumping Enemy Movement Lecture 33 Killing the Player Lecture 34 Canvas Lecture 35 End Game Messages Section 7: Adding More Functionality Lecture 36 Reusability Lecture 37 Dynamically Adding the enemy Lecture 38 Game Mode Switch Lecture 39 Setting Up The Rolling Enemy Lecture 40 Rolling Enemy Movement Lecture 41 Enemy Positions Lecture 42 Killing the Player Lecture 43 Depth Range Lecture 44 Horizontal Range Section 8: Enemy Logic Lecture 45 Creating The bouncing Enemy Lecture 46 Moving the Bouncing Enemy Lecture 47 Diagonal Movement Lecture 48 Movement Flip Lecture 49 Initial Angle Lecture 50 Enemy x Enemy Collision Lecture 51 Multiple Bouncer Lecture 52 Depth Walls Section 9: Designing the Game Lecture 53 Designing the Crawlers Lecture 54 Crawling Enemy Movement Lecture 55 Player's Rotation Lecture 56 Jumping Force Lecture 57 Finishing the Jumping Logic Lecture 58 Spawning Crawler Section 10: Turrets Lecture 59 Designing The Turret Lecture 60 Turret States Lecture 61 Turret Movement Lecture 62 Smooth Aiming Lecture 63 Aiming Section 11: Game Logic Lecture 64 Preparing The Game Logic Lecture 65 Raycasts Lecture 66 Shooting Weapons Lecture 67 Aiming Improvements Lecture 68 Targets Lecture 69 Shooting Player Lecture 70 Destroying the Targets Section 12: Configuring the Player Lecture 71 Configuring The Player Lecture 72 Moving Up Lecture 73 Jetpack Thrusters Lecture 74 Designing the Enemy Lecture 75 Wave Pattern Lecture 76 Spawning Enemies Section 13: Endless Mode Lecture 77 Setting up Endless Mode Lecture 78 Highschores Lecture 79 Refactoring The Spawn Logic Lecture 80 Increasing Difficulty Lecture 81 Bouncer Difficulty Lecture 82 Crawler Difficulty Lecture 83 Turrets Difficulty Lecture 84 Targets Difficulty Lecture 85 JetPack Difficulty Section 14: Menu and Level Design Lecture 86 Building the Menu Scene Lecture 87 Level Selection Lecture 88 Level Picker Lecture 89 Losing the Game Lecture 90 Level Parameters Lecture 91 Setting Difficulties Lecture 92 Setting Endless Mode Section 15: 3D Modeling Fundamentals Lecture 93 Introduction to Blender 3D Lecture 94 Download and Install Blender Lecture 95 Setting Up Blender Lecture 96 Camera Controls Lecture 97 Emulated Numbpad Camera Lecture 98 Basic Object Manipulation Lecture 99 Frequently Used Tools Lecture 100 Mirror Modifier Section 16: Background Art Lecture 101 Floors Lecture 102 Walls Section 17: Game Assets Lecture 103 Bouncing Enemy Lecture 104 Rolling Enemy Lecture 105 Double Rolling Enemies Lecture 106 Crawler Enemy Lecture 107 Turret Enemy 1 Lecture 108 Turret Enemy 2 Lecture 109 Player Ninja Char Lecture 110 Enemy Ninja Character Lecture 111 Ninja Stars Lecture 112 Flight Enemy Lecture 113 Jet Pack Section 18: Finalizing the Art Lecture 114 Assets Toon Shading Lecture 115 Background Section 19: Integrating the Art Lecture 116 Playing from the Game Scene Lecture 117 Integrating Jumper Art Lecture 118 Integrating the Roller Art Lecture 119 Integrating Roller Art (Con't) Lecture 120 Integrating the Crawler Lecture 121 Integrating The Turret Model Lecture 122 Aiming the New Turret Lecture 123 Integrating the Target Enemies Lecture 124 Integrating The Flying Enemy Art Lecture 125 New Player Art Lecture 126 Integrating the Dojo Section 20: 2D Mobile Game - Finale Lecture 127 Adjusting the Interface Lecture 128 Challenge Time! Section 21: Source Files - 2D Mobile Game Lecture 129 Ninja Game Source Code - Mammoth Interactive Lecture 130 Ninja Art Unity Export - Mammoth Interactive Section 22: Intro to SpriteKit Lecture 131 Intro and Demo Lecture 132 Learning Goals Lecture 133 Intro to SpriteKit Interface Lecture 134 Intro to SKView Lecture 135 Intro to SKScene Lecture 136 Intro to SKNode Lecture 137 Accessing Nodes via Swift File Lecture 138 Node Section Wrap up Lecture 139 Intro to SKActions Lecture 140 Attaching Actions to Nodes Through Code Lecture 141 Intro to Physics Bodies Lecture 142 Modifying Physics Body Attributes Through Code Lecture 143 Fixing Contact Collision Problem with Physics Bodies Lecture 144 Intro to Field Nodes Section 23: Breakout Game Tutorial Lecture 145 Intro and Demo Lecture 146 Learning Goals Lecture 147 Setting up the Main Game Scene Lecture 148 Initializing Scene Variables and Creating a Boundary Lecture 149 Implementing Player Movement and Brick Removal Lecture 150 Implementing Game Over Logic Lecture 151 Fixing Collision Issues Lecture 152 Summary Section 24: Pong Clone Tutorial Lecture 153 Intro and Demo Lecture 154 Learning Goals Lecture 155 Building Scene in sks File Lecture 156 Finishing Set up in GameScene.swift Lecture 157 Implementing Player and Opponent Movement Lecture 158 Adding a Scoring System Lecture 159 Fixing Slow Moving Collision Issues Lecture 160 Summary Lecture 161 Bonus - Modded Paddle Collision Section 25: Space Invaders Lecture 162 Intro and Demo Lecture 163 Learning Goals Lecture 164 Setting up the Scene Lecture 165 Finishing Set up in Swift File Lecture 166 Implementing Player and Alien Movement Lecture 167 Spawning and Firing Bullets Lecture 168 Implementing Bullet Contact Lecture 169 Implementing End Game Logic Lecture 170 Pixelart Scene Setup Lecture 171 Pixelart UFO Lecture 172 Pixelart Spacecraft Lecture 173 Pixelart Resize and Exporting Lecture 174 Space Background Lecture 175 Adding Textures and Summary Lecture 176 Bonus Features Section 26: Source Code Lecture 177 Intro to SpriteKit Lecture 178 Breakout Clone Tutorial Lecture 179 Pong Clone Tutorial Lecture 180 Space Invaders Clone Tutorial Section 27: Sketch Lecture 181 Course Intro and Sketch Tools Lecture 182 Sketch Files - Sketch Tools Lecture 183 Sketch Basics and Online Resources Lecture 184 Plug-ins and Designing your First Mobile app Lecture 185 Your First Mobile App Continued Lecture 186 Sketch Files - Your First Mobile App Lecture 187 Shortcuts and Extra tips Lecture 188 Sketch Files - Shortcuts by Mammoth Interactive Section 28: Learn to Code in HTML Lecture 189 Intro to HTML Lecture 190 Writing our first HTML Lecture 191 Intro to Lists and Comments Lecture 192 Nested Lists Lecture 193 Loading Images Lecture 194 Loading Images in Lists Lecture 195 Links Lecture 196 Images as Link Lecture 197 Mailto Link Lecture 198 Div Element Section 29: Learn to Code in CSS Lecture 199 Introduction Lecture 200 Introducing the Box Model Lecture 201 Writing our First CSS Lecture 202 More CSS Examples Lecture 203 Inheritance Lecture 204 More on Type Selectors Lecture 205 Getting Direct Descendents Lecture 206 Class Intro Lecture 207 Multiple Classes Lecture 208 id Intro Lecture 209 CSS Specificity Lecture 210 Selecting Multiple Pseudo Classes and Sibling Matching Lecture 211 Styling Recipe Page Lecture 212 Loading External Stylesheet Section 30: D3.js Lecture 213 Introduction to Course and D3 Lecture 214 Source Code Lecture 215 Handling Data and Your First Project Lecture 216 Continuing your First Project Lecture 217 Source code Lecture 218 Understanding Scale Lecture 219 Source Code Lecture 220 Complex charts, Animations and Interactivity Lecture 221 Source Code Section 31: Introduction to PyCharm Lecture 222 Downloading and Installing Pycharm and Python Lecture 223 Support for Python Problems or Questions Lecture 224 Exploring Pycharm Lecture 225 Learning Python with Mammoth Interactive Section 32: Python Language Basics Lecture 226 Intro to Variables Lecture 227 Variables Operations and Conversions Lecture 228 Collection Types Lecture 229 Collections Operations Lecture 230 Control Flow If Statements Lecture 231 While and For Loops Lecture 232 Functions Lecture 233 Classes and Objects Section 33: Flask Lecture 234 Setting Up and Basic Flask Lecture 235 Setting up Terminals on Windows 7 and Mac Lecture 236 Terminal basic commands and symbols Lecture 237 Source Code - Setting up Flask Lecture 238 Source Code - Basic Flask HTML & CSS Lecture 239 Basic Flask Database Lecture 240 Source Code - Basic Flask Database Lecture 241 Flask Session and Resources Lecture 242 Source Code - Flask Session Lecture 243 Flask Digital Ocean Lecture 244 Flask Digital Ocean Continued Section 34: Xcode Fundamentals Lecture 245 Intro and Demo Lecture 246 General Interface Lecture 247 Files System Lecture 248 ViewController Lecture 249 Storyboard File Lecture 250 Connecting Outlets and Actions Lecture 251 Running an Application Lecture 252 Debugging an Application Lecture 253 Source Code and Art Assets Section 35: Swift 4 Language Basics Lecture 254 Language Basics Topics List Section 36: Variable and Constants Lecture 255 Learning Goals Lecture 256 Intro to Variables and Constants Lecture 257 Primitive types Lecture 258 Strings Lecture 259 Nil Values Lecture 260 Tuples Lecture 261 Type Conversions Lecture 262 Assignment Operators Lecture 263 Conditional Operators Lecture 264 Variables and Constants Text.playground Section 37: Collection Types Lecture 265 Topics List and Learning Objectives Lecture 266 Intro to Collection Types Lecture 267 Creating Arrays Lecture 268 Common Array Operations Lecture 269 Multidimensional Arrays Lecture 270 Ranges Lecture 271 Collection Types Text.playground Section 38: Control flow Lecture 272 Topics List and Learning Objectives Lecture 273 Intro to If and Else Statements Lecture 274 Else If Statements Lecture 275 Multiple Simultaneous Tests Lecture 276 Intro To Switch Statements Lecture 277 Advanced Switch Statement Techniques Lecture 278 Testing for Nil Values Lecture 279 Intro to While Loops Lecture 280 Intro to for...in Loops Lecture 281 Intro to For...In Loops (Cont'd) Lecture 282 Complex Loops and Loop Control statements Lecture 283 Control Flow Text.playground Section 39: Functions Lecture 284 Intro to Functions Lecture 285 Function Parameters Lecture 286 Return Statements Lecture 287 Parameter Variations - Argument Labels Lecture 288 Parameter Variations - Default Values Lecture 289 Parameters Variations - InOut Parameters Lecture 290 Parameter Variations - Variadic Parameters Lecture 291 Returning Multiple Values Simultaneously Lecture 292 Functions Text.playground Section 40: Classes, Struct and Enums Lecture 293 Topics List and Learning Objectives Lecture 294 Intro to Classes Lecture 295 Properties as fields - Add to Class Implementation Lecture 296 Custom Getters and Setters Lecture 297 Calculated Properties Lecture 298 Variable Scope and Self Lecture 299 Lazy and Static Variables Lecture 300 Behaviour as Instance Methods and Class type Methods Lecture 301 Behaviour and Instance Methods Lecture 302 Class Type Methods Lecture 303 Class Instances as Field Variables Lecture 304 Inheritance, Subclassing and SuperClassing Lecture 305 Overriding Initializers Lecture 306 Overriding Properties Lecture 307 Overriding Methods Lecture 308 Structs Overview Lecture 309 Enumerations Lecture 310 Comparisons between Classes, Structs and Enums Lecture 311 Classes, Structs, Enums Text.playground Section 41: Practical MacOS BootCamps Lecture 312 Introduction and UI Elements Lecture 313 Calculator Setup and Tax Calculator Lecture 314 Calculate Tax And Tip - Mammoth Interactive Source Code Lecture 315 Tip Calculator and View Controller Lecture 316 View Controller - Mammoth Interactive Source Code Lecture 317 Constraints Lecture 318 Constraints - Mammoth Interactive Source Code Lecture 319 Constraints Code Lecture 320 Refactor Lecture 321 Refactor - Mammoth Interactive Source Code Lecture 322 MacOsElements - Mammoth Interactive Source Code Section 42: Data Mining With Python Lecture 323 Data Wrangling and Section 1 Lecture 324 Project Files - Data Mining with Mammoth Interactive Lecture 325 Project Files - Data Wrangling with Mammoth Interactive Lecture 326 Data Mining Fundamentals Lecture 327 Project Files - Data Mining fundamentals with Mammoth Interactive Lecture 328 Framework Explained, Taming Big Bank with Data Lecture 329 Project Files - Frameworks with Mammoth Interactive Lecture 330 Mining and Storing Data Lecture 331 Project Files - Mining and Storing with Mammoth Interactive Lecture 332 NLP (Natural Language Processing) Lecture 333 Project Files - NLP with Mammoth Interactive Lecture 334 Summary Challenge Lecture 335 Conclusion Files - Mammoth Interactive Section 43: Introduction to Video Editing Lecture 336 Introduction to the Course Lecture 337 Installing Camtasia Lecture 338 Exploring the Interface Lecture 339 Camtasia Project Files Section 44: Setting Up a Screen Recording Lecture 340 Introduction and Tips for Recording Lecture 341 Creating a Recording Account Lecture 342 Full Screen vs Window Mode Lecture 343 Setting the Recording Resolution Lecture 344 Different Resolutions and their Uses Lecture 345 Tips to Improve Recording Quality and Summary Section 45: Camtasia Recording Lecture 346 Introduction and Workflow Lecture 347 Tools Options Menu Lecture 348 Your First Recording Lecture 349 Viewing your Test Lecture 350 Challenge - VIDEO GAME NARRATION Lecture 351 Mic Etiqutte Lecture 352 Project - Recording Exercise Lecture 353 Webcam, Telprompter, and Summary Section 46: Camtasia Screen Layout Lecture 354 Introduction and Tools Panel Lecture 355 Canvas Lecture 356 Zoom N Pan Lecture 357 Annotations Lecture 358 Yellow Snap Lines Lecture 359 TimeLine Basics, Summary and Challenge Section 47: Camtasia Editing Lecture 360 Introduction and Importing Media Lecture 361 Markers Lecture 362 Split Lecture 363 Working with Audio Lecture 364 Clip Speed Lecture 365 Locking and Disabling tracks Lecture 366 Transitions Lecture 367 Working with Images Lecture 368 Voice Narration Lecture 369 Noise Removal Lecture 370 Smart Focus Lecture 371 Summary and Challenge Section 48: Advance Editing Introduction Lecture 372 Advance Editing Introduction Lecture 373 Zooming Multiple Tracks Lecture 374 Easing Lecture 375 Animations Lecture 376 Behaviors Lecture 377 Color Adjustment Lecture 378 Clip Speed Lecture 379 Remove a Color Lecture 380 Device Frame Lecture 381 Theme Manager Lecture 382 Libraries Lecture 383 Media and Summary Section 49: Camtasia Resources and Tips Lecture 384 Resources and Tips Introduction Lecture 385 Masking Lecture 386 Extending Frames Lecture 387 Working with Video Section 50: Exporting a Project for Youtube Lecture 388 Exporting a Project for Youtube Section 51: Code with C# Lecture 389 Introduction to Course and Types Lecture 390 Operator, Classes , and Additional Types Lecture 391 Statements & Loops Lecture 392 Arrays, Lists, and Strings Lecture 393 Files, Directories, and Debugs Lecture 394 Source code Section 52: Learn to Code with R Lecture 395 Intro to R Lecture 396 Control Flow and Core Concepts Lecture 397 Matrices, Dataframes, Lists and Data Manipulation Lecture 398 GGplot and Intro to Machine learning Lecture 399 Conclusion Lecture 400 Source Code Section 53: Advanced R Lecture 401 Course Overview and Data Setup Lecture 402 Source Code - Setting Up Data - Mammoth Interactive Lecture 403 Functions in R Lecture 404 Source Code - Functions - Mammoth Interactive Lecture 405 Regression Model Lecture 406 Source Code - Regression Models - Mammoth Interactive Lecture 407 Regression Models Continued and Classification Models Lecture 408 Source Code - Classification Models - Mammoth Interactive Lecture 409 Classification Models Continued, RMark Down and Excel Lecture 410 Source Code - RMarkDown And Excel - Mammoth Interactive Lecture 411 Datasets - Mammoth Interactive Section 54: Learn to Code with Java Lecture 412 Introduction and setting up Android Studio Lecture 413 Introduction - Encryption Source Code Lecture 414 Setting up Continued Lecture 415 Java Programming Fundamentals Lecture 416 Source Code - Java Programming Fundamentals Lecture 417 Additional Java fundamentals Lecture 418 Source Code - Additional fundamentals Lecture 419 Classes Lecture 420 Source Code - Classes Lecture 421 Please rate this course Section 55: Where To Find More Content Lecture 422 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter Anyone who wants to learn Unity®, Blender or Unreal Engine.,Anyone who wants to learn game development. 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  20. Published 08/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 42 lectures (5h 5m) | Size: 3.45 GB Build projects with important and time-saving Excel functions What you'll learn Excel Logic and Lookup Functions Projects Excel Math and Finance Functions Projects Excel Date and Time Functions Projects Excel Text and Information Functions Projects Excel Lists Other Excel useful functions Requirements No experience necessary Description Buff your skills to keep your job and get a raise in ANY economic climate. This course BUNDLE keeps your skills sharp and your paycheque up! Logic and lookup functions Math and finance functions Date and time functions Text and information functions List functions and more This masterclass is without a doubt the most comprehensive course available anywhere online. Even if you have zero experience, this course will take you from beginner to professional. Frequently Asked Questions How do I obtain a certificate? Each certificate in this bundle is only awarded after you have completed every lecture of the course. Many of our students post their Mammoth Interactive certifications on LinkedIn. Not only that, but you will have projects to show employers on top of the certification. Is this an eBook or videos? The majority of this course bundle will be video tutorials (screencasts of practical coding projects step by step.) We will also have several PDFs and all source code. Can't I just learn via Google or YouTube? This bundle is much more streamlined and efficient than learning via Google or YouTube. We have curated a massive 5-course curriculum to take you from absolute beginner to starting a high-paying career. How will I practice to ensure I'm learning? With each section there will be a project, so if you can build the project along with us you are succeeding. There is also a challenge at the end of each section that you can take on to add more features to the project and advance the project in your own time. Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard's edX, Business Insider and more. Founder and CEO John Bura has been programming since 1997 and teaching since 2002. John has created top-selling applications for iOS, Xbox and more. John also runs SaaS company Devonian Apps, building efficiency-minded software for technology workers like you. Try a course today. Who this course is for Anyone interested in managing Excel spreadsheets Homepage https://www.udemy.com/course/build-excel-functions/ Download from UploadCloud https://www.uploadcloud.pro/0cw7jjoilu5f/lqmue.Build.Excel.Functions.part3.rar.html https://www.uploadcloud.pro/dvh62r0xkayf/lqmue.Build.Excel.Functions.part1.rar.html https://www.uploadcloud.pro/lj456a47dzbg/lqmue.Build.Excel.Functions.part2.rar.html Download ( Rapidgator ) https://rapidgator.net/file/8a15c11838feb3772a2513fb173897e4/lqmue.Build.Excel.Functions.part3.rar.html https://rapidgator.net/file/a2d18de09beb223c613bbf46d33e5c30/lqmue.Build.Excel.Functions.part1.rar.html https://rapidgator.net/file/dcef35580d8bf8a646caceec843a9d74/lqmue.Build.Excel.Functions.part2.rar.html [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/131d80d9ac3A60F9/lqmue.Build.Excel.Functions.part2.rar https://uploadgig.com/file/download/78F01bb572e099eF/lqmue.Build.Excel.Functions.part1.rar https://uploadgig.com/file/download/dd9D3f448a2f502f/lqmue.Build.Excel.Functions.part3.rar Download ( NitroFlare ) https://nitroflare.com/view/0FA905822C1C1F8/lqmue.Build.Excel.Functions.part3.rar https://nitroflare.com/view/520439E071C6EDB/lqmue.Build.Excel.Functions.part1.rar https://nitroflare.com/view/CCB6C49BD77EC55/lqmue.Build.Excel.Functions.part2.rar Links are Interchangeable - No Password - Single Extraction
  21. Last updated 9/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 18.39 GB | Duration: 85h 38m Get free: 2 complete books and 6 professional webinars! C# coding, C++, game design, game development, game mechanics. What you'll learn Build Virtual Reality games in Unity Technologies. Learn the fundamentals of game design. Create artwork in Blender. Code in C# and C++. Learn to make simple games. Requirements Download & install Unity® 5.4.3f1, Blender v2.78, & the Unreal Engine 4. This course was recorded on a Mac, but you can use a PC. Description Make 30 virtual reality games in Unity while learning to code in C# and making low poly 3D art. Make 6 beginner Unreal games with C++. You can do it."I love it so far it's nice and slow and doesn't skip parts making it very friendly to beginners and people who have never developed before."A wildly successful Kickstarter funded this coursePractice with real-life & practical examples you would use as a day to day developer.BONUS! You'll find in this course 2 free books (Build 6 Games in Unreal and Build a 3d Virtual Reality Whackamole Game) by Mammoth InteractiveBONUS! Also included are 6 webinars recorded by our founder John Bura:Intro to Kotlin: Java's Replacement for Android App Development Intro to Android Studio and JavaCore Data: Learn to Use Xcode's Database Google Maps and Xcode: Build a Maps-Focused ProjectParse JSON Data: Build a Weather AppIntro to SpriteKit Games: Build a Simple Pong CloneOur two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here.Glauco Pires will take you through the process of coding a game in Unity® from scratch. You will make VR games in Unity as well as 2D and 3D games in Unreal.Kevin Liao will teach you how to create all the artistic elements you will need to complete the Unity games. Kevin will teach this section of the course in Blender; the wonderful, free 3D modeling program.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Build 2D, 3D, and VR Games in Unity and Unreal *Masterclass*Complete 35 Projects: Unity VR Games with C# & iPhone AppsComplete 3D Modeler & C# Unity VR Game Developer MasterclassThe Complete VR Course: Build 3D Models and Unity GamesBuild 30 Mini 3D Virtual Reality Games: Unity® From ScratchMaster Game Development - 90 Games in Unity & Construct 2Make 30 VR Games in Unity and Learn to CodeLearn to code by building 6 games in the Unreal Engine Complete Unreal & Android Development: Build Games & CodeComplete 6 Games in Unreal Engine 4 and 20 in Construct 2Unreal Engine Game Mechanics Mastery & MakeHuman 3D ModelingComplete Developer Masterclass: Learn Angular 2 and UnrealMaster Unreal and Xamarin: Build Professional Games and AppsUnreal Engine 4 & Android Development: Make 6 Games, 12 AppsBeginner's Swift 4 & Unreal Engine - Learn Xcode, Make GamesProject-based training content is the best way to reach your goals. Take this course to get practical & employable skills right now with Mammoth Interactive.You can use the projects you build in this Mammoth Interactive course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. Learn these powerful tools today & get a head start for tomorrow. People who can master technology will rule the future. We promise that this course will be better & more effective than reading books. We show how to master technology. This course will give you everything you need to thrive in our technological society. Enroll right now to start learning with Mammoth Interactive Overview Section 1: 30 3D Virtual Reality Unity Games Lecture 1 5 Reasons To Learn Virtual Reality Lecture 2 Unity VR Games Preview Lecture 3 How To Get Unity & Blender Section 2: Unity Introduction Lecture 4 Have Unity experience? Jump to Section 7! Lecture 5 Unity Introduction Lecture 6 Unity Editor Lecture 7 Moving a Cube - Unity Lecture 8 Materials - Unity Lecture 9 Lights - Unity Lecture 10 Particle Systems - Unity Lecture 11 Game Physics - Unity Lecture 12 Asset Store - Unity Section 3: C# Coding - Unity Introduction Lecture 13 C# Coding Introduction - Unity Lecture 14 Variables - Unity Lecture 15 Methods - Unity Lecture 16 If Blocks - Unity Lecture 17 Loops - Unity Section 4: Inputs - Unity Introduction Lecture 18 Inputs Introduction - Unity Lecture 19 Handing User Input Lecture 20 Moving a Player - Unity Lecture 21 Jumping - Unity Lecture 22 Moving Forward - Unity Lecture 23 Cycling Cameras - Unity Section 5: Prefabs - Unity Introduction Lecture 24 Let's Talk About Prefabs - Unity Lecture 25 Prefabs Introduction - Unity Lecture 26 FAQ on Instantiating Objects - Unity Lecture 27 Random Angles - Unity Lecture 28 FAQ on Destroying Objects - Unity Lecture 29 Explosions - Unity Lecture 30 Explosion Effects Section 6: Virtual Reality (VR) - Unity Intro Lecture 31 VR Introduction - Unity Lecture 32 Activating VR Lecture 33 Building a Castle Lecture 34 Camera Changing Position? Lecture 35 Lowering Castle Doors Lecture 36 Triggering Events Lecture 37 Interface Section 7: SDK Update of June 2017 Lecture 38 Updated: Using this Course with Unity Upgrade Lecture 39 Using Unity Package with Unity 5.6+ Section 8: (Files) Code & Art - Unity VR Lecture 40 Source Code & Art Assets - Unity VR Section 9: Whack a Mole - Unity VR Game Lecture 41 Whack a Mole (Introduction) Lecture 42 Whack a Mole (Coding) Lecture 43 GvrViewer.Instance.Triggered Equivalent Lecture 44 Whack a Mole (Coding ii) Lecture 45 Whack a Mole (Coding iii) Section 10: Blender Introduction Lecture 46 Why You Should Use Blender Lecture 47 Intro & Customizing Settings - Blender Lecture 48 Controlling Camera - Blender Lecture 49 Emulate Numpad Camera - Blender Lecture 50 Manipulating Objects - Blender Lecture 51 Common Tools - Blender Lecture 52 Mirroring 1 Side of Object - Blender Section 11: 3D Game Art - Whack a Mole Lecture 53 Whack a Mole (Art) Lecture 54 Whack a Mole (Art ii) Lecture 55 Whack a Mole (Final) Section 12: Hurdles - Unity VR Game Lecture 56 Hurdles (Introduction) Lecture 57 Hurdles (Coding) Lecture 58 Hurdles (Coding ii) Lecture 59 Hurdles (Coding iii) Lecture 60 Hurdles (Art) Lecture 61 Hurdles (Final) Section 13: Cup and Ball - Unity VR Game Lecture 62 Cup and Ball (Introduction) Lecture 63 Cup and Ball (Coding) Lecture 64 Cup and Ball (Coding ii) Lecture 65 Cup and Ball (Coding iii) Lecture 66 Cup and Ball (Art) Lecture 67 Cup and Ball (Final) Section 14: Bowling - Unity VR Game Lecture 68 Bowling (Introduction) Lecture 69 Bowling (Coding) Lecture 70 Bowling (Coding ii) Lecture 71 Bowling (Coding iii) Lecture 72 Bowling (Art) Lecture 73 Bowling (Art ii) Lecture 74 Bowling (Final) Section 15: Ninja Sword - Unity VR Game Lecture 75 Ninja Sword (Introduction) Lecture 76 Ninja Sword (Coding) Lecture 77 Ninja Sword (Coding ii) Lecture 78 Ninja Sword (Coding iii) Lecture 79 Ninja Sword (Art) Lecture 80 Ninja Sword (Art ii) Lecture 81 Ninja Sword (Final) Section 16: Basketball - Unity VR Game Lecture 82 Basketball (Introduction) Lecture 83 Basketball (Coding) Lecture 84 Basketball (Coding ii) Lecture 85 Basketball (Coding iii) Lecture 86 Basketball (Art) Lecture 87 Basketball (Final) Section 17: Christmas Gifts - Unity VR Game Lecture 88 Christmas Gifts (Introduction) Lecture 89 Christmas Gifts (Coding) Lecture 90 Christmas Gifts (Coding ii) Lecture 91 Christmas Gifts (Coding iii) Lecture 92 Christmas Gifts (Art) Lecture 93 Christmas Gifts (Art ii) Lecture 94 Christmas Gifts (Final) Section 18: Spaceship - Unity VR Game Lecture 95 Spaceship (Introduction) Lecture 96 Spaceship (Coding) Lecture 97 Spaceship (Coding ii) Lecture 98 Spaceship (Art) Lecture 99 Spaceship (Art ii) Lecture 100 Spaceship (Final) Section 19: Baseball - Unity VR Game Lecture 101 Baseball (Introduction) Lecture 102 Baseball (Coding) Lecture 103 Baseball (Coding ii) Lecture 104 Baseball (Coding iii) Lecture 105 Baseball (Art) Lecture 106 Baseball (Art ii) Lecture 107 Baseball (Final) Section 20: Genius - Unity VR Game Lecture 108 Genius (Introduction) Lecture 109 Genius (Coding) Lecture 110 Genius (Coding ii) Lecture 111 Genius (Coding iii) Lecture 112 Genius (Art) Lecture 113 Genius (Final) Section 21: Zombie Survival - Unity VR Game Lecture 114 Zombie Survival (Introduction) Lecture 115 Zombie Survival (Coding) Lecture 116 Zombie Survival (Coding ii) Lecture 117 Zombie Survival (Coding iii) Lecture 118 Zombie Survival (Art) Lecture 119 Zombie Survival (Art ii) Lecture 120 Zombie Survival (Final) Section 22: Space Shooter - Unity VR Game Lecture 121 Space Shooter (Introduction) Lecture 122 Space Shooter (Coding) Lecture 123 Space Shooter (Coding ii) Lecture 124 Space Shooter (Coding iii) Lecture 125 Space Shooter (Art) Lecture 126 Space Shooter (Final) Section 23: Clay Shooting - Unity VR Game Lecture 127 Clay Shooting (Introduction) Lecture 128 Clay Shooting (Coding) Lecture 129 Clay Shooting (Coding ii) Lecture 130 Clay Shooting (Coding iii) Lecture 131 Clay Shooting (Coding iv) Lecture 132 Clay Shooting (Art) Lecture 133 Clay Shooting (Final) Section 24: Fruit Slash - Unity VR Game Lecture 134 Fruit Slash (Introduction) Lecture 135 Fruit Slash (Coding) Lecture 136 Fruit Slash (Coding ii) Lecture 137 Fruit Slash (Coding iii) Lecture 138 Fruit Slash (Art) Lecture 139 Fruit Slash (Final) Section 25: Flappy Bird - Unity VR Game Lecture 140 Flappy Bird (Introduction) Lecture 141 Flappy Bird (Coding) Lecture 142 Flappy Bird (Coding ii) Lecture 143 Flappy Bird (Coding iii) Lecture 144 Flappy Bird (Art) Lecture 145 Flappy Bird (Final) Section 26: Pong - Unity VR Game Lecture 146 Pong (Introduction) Lecture 147 Pong (Coding) Lecture 148 Pong (Coding ii) Lecture 149 Pong (Coding iii) Lecture 150 Pong (Art) Lecture 151 Pong (Final) Section 27: Ghost - Unity VR Game Lecture 152 Ghost (Introduction) Lecture 153 Ghost (Coding) Lecture 154 Ghost (Coding ii) Lecture 155 Ghost (Coding iii) Lecture 156 Ghost (Art) Lecture 157 Ghost (Final) Section 28: Soccer Shootout - Unity VR Game Lecture 158 Soccer Shootout (Introduction) Lecture 159 Soccer Shootout (Coding) Lecture 160 Soccer Shootout (Coding ii) Lecture 161 Soccer Shootout (Coding iii) Lecture 162 Soccer Shootout (Art) Lecture 163 Soccer Shootout (Art ii) Lecture 164 Soccer Shootout (Final) Section 29: Motorcycle - Unity VR Game Lecture 165 Motorcycle (Introduction) Lecture 166 Motorcycle (Coding) Lecture 167 Motorcycle (Coding ii) Lecture 168 Motorcycle (Coding iii) Lecture 169 Motorcycle (Art) Lecture 170 Motorcycle (Art ii) Lecture 171 Motorcycle (Final) Section 30: Turret - Unity VR Game Lecture 172 Turret (Introduction) Lecture 173 Turret (Coding) Lecture 174 Turret (Coding ii) Lecture 175 Turret (Coding iii) Lecture 176 Turret (Coding iv) Lecture 177 Turret (Art) Lecture 178 Turret (Art ii) Lecture 179 Turret (Final) Section 31: Western Shooter - Unity VR Game Lecture 180 Western Shooter (Introduction) Lecture 181 Western Shooter (Coding) Lecture 182 Western Shooter (Coding ii) Lecture 183 Western Shooter (Coding iii) Lecture 184 Western Shooter (Art) Lecture 185 Western Shooter (Art ii) Lecture 186 Western Shooter (Final) Section 32: Cannonball - Unity VR Game Lecture 187 Cannonball (Introduction) Lecture 188 Cannonball (Coding) Lecture 189 Cannonball (Coding ii) Lecture 190 Cannonball (Coding iii) Lecture 191 Cannonball (Art) Lecture 192 Cannonball (Final) Section 33: Paraglider - Unity VR Game Lecture 193 Paraglider (Introduction) Lecture 194 Paraglider (Coding) Lecture 195 Paraglider (Coding ii) Lecture 196 Paraglider (Coding iii) Lecture 197 Paraglider (Art) Lecture 198 Paraglider (Final) Section 34: Train - Unity VR Game Lecture 199 Train (Introduction) Lecture 200 Train (Coding) Lecture 201 Train (Coding ii) Lecture 202 Train (Coding iii) Lecture 203 Train (Art) Lecture 204 Train (Final) Section 35: First Person Shooter - Unity VR Game Lecture 205 First Person Shooter (Introduction) Lecture 206 First Person Shooter (Coding) Lecture 207 First Person Shooter (Coding ii) Lecture 208 First Person Shooter (Coding iii) Lecture 209 First Person Shooter (Art) Lecture 210 First Person Shooter (Final) Section 36: Escape Room - Unity VR Game Lecture 211 Escape Room (Introduction) Lecture 212 Escape Room (Coding) Lecture 213 Escape Room (Coding ii) Lecture 214 Escape Room (Art) Lecture 215 Escape Room (Final) Section 37: Forest Searcher - Unity VR Game Lecture 216 Forest Searcher (Introduction) Lecture 217 Forest Searcher (Coding) Lecture 218 Forest Searcher (Coding ii) Lecture 219 Forest Searcher (Coding iii) Lecture 220 Forest Searcher (Art) Lecture 221 Forest Searcher (Art ii) Lecture 222 Forest Searcher (Art iii) Lecture 223 Forest Searcher (Final) Section 38: Go-Kart Racing - Unity VR Game Lecture 224 Go-Kart Racing (Introduction) Lecture 225 Go-Kart Racing (Coding) Lecture 226 Go-Kart Racing (Coding ii) Lecture 227 Go-Kart Racing (Coding iii) Lecture 228 Go-Kart Racing (Art) Lecture 229 Go-Kart Racing (Final) Section 39: Hide and Seek - Unity VR Game Lecture 230 Hide and Seek (Introduction) Lecture 231 Hide and Seek (Coding) Lecture 232 Hide and Seek (Coding ii) Lecture 233 Hide and Seek (Coding iii) Lecture 234 Hide and Seek (Art) Lecture 235 Hide and Seek (Final) Section 40: Tic Tac Toe - Unity VR Game Lecture 236 Tic Tac Toe (Introduction) Lecture 237 Tic Tac Toe (Coding) Lecture 238 Tic Tac Toe (Coding ii) Lecture 239 Tic Tac Toe (Coding iii) Lecture 240 Tic Tac Toe (Art) Lecture 241 Tic Tac Toe (Final) Section 41: Free eBook of $25.99 Value Lecture 242 Free eBook of $25.99 Value Section 42: Introducing Unreal Lecture 243 Welcome to Unreal Section 43: Unreal Overview Lecture 244 Unreal Introduction Lecture 245 Setting up the project Lecture 246 Adding a camera Lecture 247 Hero code Lecture 248 Hero visual Lecture 249 Adding a coin Lecture 250 Player collision box Lecture 251 Collision box position Lecture 252 Making a simple interface Lecture 253 Widget code Lecture 254 Game mode Lecture 255 Showing the interface Lecture 256 Collecting all coins Lecture 257 Restarting the game Section 44: Unreal Shooter Lecture 258 Source Code Lecture 259 Shooter Introduction Lecture 260 Setting up Unreal Lecture 261 Setting the Camera Lecture 262 Designing a player Lecture 263 Update! Collision Boxes and UGameplayStatics Lecture 264 Moving the Ship Lecture 265 FAQ on Visual Studio Lecture 266 Designing a Bullet Lecture 267 Making bullets move Lecture 268 Converting bullet to blueprint Lecture 269 Spawning Bullets Lecture 270 Making the Enemy Lecture 271 Player-enemy collision Lecture 272 Bullet-enemy collision Lecture 273 Creating game mode Lecture 274 Spawning enemies continued Lecture 275 Spawning enemies continued Lecture 276 Restarting game Lecture 277 Game widget Lecture 278 Widget blueprint Lecture 279 Spawning widget Lecture 280 Spawning widget continued Lecture 281 Integrating interface Section 45: Unreal Platform Switcher Lecture 282 Source Code Lecture 283 Platform Switcher Introduction Lecture 284 Setting up Unreal Lecture 285 Designing the level Lecture 286 Creating a game mode Lecture 287 Switch mechanic Lecture 288 Creating an orb Lecture 289 Creating obstacles Lecture 290 Game widget Lecture 291 Coding the game widget Lecture 292 Spawning the widget Lecture 293 Game messages Lecture 294 Restarting the game Section 46: Unreal First Person Shooter Lecture 295 Source Code Lecture 296 First Person Shooter Introduction Lecture 297 Setting up project Lecture 298 Making an enemy Lecture 299 Making a game mode Lecture 300 Integrating the game mode Lecture 301 Spawning enemies Lecture 302 Game mode hooks Lecture 303 Making the interface Lecture 304 Integrating interface to game mode Lecture 305 Spawning interface Lecture 306 Restarting game Section 47: Unreal Turret Game Lecture 307 Source Code Lecture 308 Turret Game Introduction Lecture 309 Setting up project Lecture 310 Constraining the player Lecture 311 Making the enemy Lecture 312 Making game mode Lecture 313 Integrating game mode Lecture 314 Health loss Lecture 315 Creating interface Lecture 316 Interface system Lecture 317 Adding interface and game restart Section 48: Unreal Runner Switcher Lecture 318 Source Code Lecture 319 Runner Switcher Introduction Lecture 320 Setting up project Lecture 321 Runner script Lecture 322 Designing runner Lecture 323 Making a game mode Lecture 324 Endless runner logic Lecture 325 Game blocks Lecture 326 Integrating game blocks Lecture 327 Creating enemy Lecture 328 Overlap collision Lecture 329 Enemy blocks Lecture 330 Game over Lecture 331 Creating a widget Lecture 332 Game widget script Lecture 333 Mode spawning widget Lecture 334 Restarting game Section 49: Free Stuff for Students Lecture 335 (Normally $25.99) Unreal eBook Lecture 336 (Normally $25.99) Unity eBook Lecture 337 Please rate this course Section 50: Where To Find More Content Lecture 338 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter + Webinars Complete beginners. No prior coding or digital art skills necessary.,People who want to make games. 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  22. Last updated 10/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 41.70 GB | Duration: 77h 15m Build and Color over 20 Multi-story Low Poly Houses and Import into Unity! Highly recommended for beginners! What you'll learn Create Low Poly 3D Art and Models Make houses that you can combine like Legos to make mansions, buildings, & cities! Learn to use Blender and navigate its awesome and expansive tools Understand modelling principles Import your assets into Unity for game development Make balconies, door, roofs, stairs, garages, structural support through columns, window outlines, and more. Use the houses you make in this course for games, city designs, 3D printing, and more projects that need 3D art Set up Asset Store tools, with which you can put your art on Unity's store and make money! Put the art you make in this course into your portfolio Requirements Blender 2.78 or higher (free) Unity (free) This course was recorded on a Mac, but you can use a PC Description Create a Modern House with Maximum Efficiency!Make modern houses. Import assets into Unity!A wildly successful Kickstarter funded this course.I am Kevin Liao from Mammoth Interactive, one of Udemy's top instructors. I've made over 20 courses teaching people like you how to make digital art. I have experience using many different platforms including Blender, Photoshop, MakeHuman, and Maya.You will learn how to produce as efficiently as I do. Learn how to develop a creative and technical eye. You'll be hungry to learn more and astonished at the power at your fingertips.You will have so much to add to your portfolio. I will show you how to export models for use in virtually any software of your choice.Learn to make multi-level houses in Blender in 2 hours, including 3D Model Doorways, Windows, and More for Houses!You will have so much to add to your portfolio. Maximize efficiency to make your creation process as fast and convenient as possibleYou will get full lifetime access for a single one-off fee. I am qualified and experienced with modelling, so I'm able to explain every process step by step. Learn to get started with making your own computer models right now in our awesome course. Stand out by becoming both technical and creative.We will then import the models into Unity so that you know how to put them into a game to take your game art to the next level. This is the course you need to get ahead of the competition.Lessons are straight to the point, easy to follow, and perfect for people who are learning on the beginner level of 3D modelling. Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!The pace is easy to grasp and follow. You can always speed up/slow down videos as needed. Don't forget to watch offline anytime on the Udemy app.Enroll now to join the Mammoth community! Overview Section 1: Getting Started with Blender Lecture 1 Intro and Setting Changes Lecture 2 Camera Controls Lecture 3 Emulated Numbpad Camera Lecture 4 Basic Object Manipulation Lecture 5 Frequently Used Tools Lecture 6 Mirror Modifier Section 2: Build Modular House Parts in Blender Lecture 7 Blender Basic Settings Lecture 8 House Doorway Lecture 9 House Window Lecture 10 House Roof Lecture 11 Another Window Lecture 12 House Materials Lecture 13 Rooftop Filler Lecture 14 Adding Windows to Roof Lecture 15 Building Basic Building Lecture 16 Houses Art Source Files Section 3: Create Low Poly Houses Lecture 17 House Base Lecture 18 House Second Floor Lecture 19 Second House Lecture 20 Third House Lecture 21 House Coloring Lecture 22 House Exporting Section 4: Unity Intro Lecture 23 Download and Install Unity Lecture 24 Unity Editor Section 5: Using Models in Unity Lecture 25 Unity House Import Lecture 26 Setting up Assets Store Tools Section 6: Sketch Introduction to UI Design Lecture 27 Course Intro and Sketch Tools Lecture 28 Sketch Basics and Online Resources Lecture 29 Plug-ins and Desigining your First Mobile app Lecture 30 Your First Mobile App Continued Lecture 31 Shortcuts and Extra tips Lecture 32 Sketch Project Files - Mammoth Interactive Lecture 33 Sketch Project Files - Waves App by Mammoth Interactive Lecture 34 Sketch Files - Shortcuts by Mammoth Interactive Section 7: Animation Tools Lecture 35 Basic Animations Using Anima Timeline Lecture 36 More Animations Using Principle Lecture 37 Using the Paddy Plugin Lecture 38 Conclusion Section 8: Learn to Code in HTML Lecture 39 Intro to HTML Lecture 40 Writing our first HTML Lecture 41 Intro to Lists and Comments Lecture 42 Nested Lists Lecture 43 Loading Images Lecture 44 Loading Images in Lists Lecture 45 Links Lecture 46 Images as Link Lecture 47 Mailto Link Lecture 48 Div Element Section 9: Learn to Code in CSS Lecture 49 Introduction Lecture 50 Introducing the Box Model Lecture 51 Writing our First CSS Lecture 52 More CSS Examples Lecture 53 Inheritance Lecture 54 More on Type Selectors Lecture 55 Getting Direct Descendents Lecture 56 Class Intro Lecture 57 Multiple Classes Lecture 58 id Intro Lecture 59 CSS Specificity Lecture 60 Selecting Multiple Pseudo Classes and Sibling Matching Lecture 61 Styling Recipe Page Lecture 62 Loading External Stylesheet Section 10: D3. js, Learn to Code in JavaScript Lecture 63 Introduction to Course and D3 Lecture 64 Handling Data and Your First Project Lecture 65 Continuing your First Project Lecture 66 Understanding Scale Lecture 67 Complex charts, Animations and Interactivity Lecture 68 JavaScript Source Code - Mammoth Interactive Lecture 69 Source Code Lecture 70 Source Code Lecture 71 Source Code Lecture 72 Source Code Lecture 73 Source Code Lecture 74 Source Code Section 11: Introduction to PyCharm Lecture 75 Downloading and Installing Pycharm and Python Lecture 76 Support for Python Problems or Questions Lecture 77 Exploring Pycharm Lecture 78 Learning Python with Mammoth Interactive Section 12: Python Language Basics Lecture 79 Intro to Variables Lecture 80 Variables Operations and Conversions Lecture 81 Collection Types Lecture 82 Collections Operations Lecture 83 Control Flow If Statements Lecture 84 While and For Loops Lecture 85 Functions Lecture 86 Classes and Objects Section 13: Setting up Flask Lecture 87 Setting up The Terminal - Part 1 Lecture 88 Setting up the Terminal - Part 2 Lecture 89 Seting up the Terminal - Part 3 Lecture 90 Where to find Setup Files Lecture 91 Setting up Terminals on Windows 7 and Mac Lecture 92 Terminal basic commands and symbols Lecture 93 Source Code - Setting up Flask Section 14: Basic Flask HTML & CSS Lecture 94 Basic Flask HTML & CSS - Part 1 Lecture 95 Basic Flask HTML & CSS - Part 2 Lecture 96 Basic Flask HTML & CSS - Part 3 Lecture 97 Basic Flask HTML & CSS - Part 4 Lecture 98 Basic Flask HTML & CSS - Part 5 Lecture 99 Source Code - Basic Flask HTML & CSS Section 15: Basic Flask Database Lecture 100 Building a Basic Form Part 1 Lecture 101 Building a Basic Form Part 2 Lecture 102 Basic Flask Database Part 1 Lecture 103 Basic Flask Database Part 2 Lecture 104 Flask Database Function Part 1 Lecture 105 Flask Database Function Part 2 Lecture 106 Flask Database Function Part 3 Lecture 107 Flask Database Function Part 4 Lecture 108 Flask Database Function Part 5 Lecture 109 Source Code - Basic Flask Database Section 16: Flask Session and Resources Lecture 110 Flask Session Part 1 Lecture 111 Flask Session Part 2 Lecture 112 Flask Session Part 3 Lecture 113 Online Materials Useful for Flask Part 1 Lecture 114 Online Materials Useful For Flask Part 2 Lecture 115 Source Code - Flask Session Section 17: Flask DigitalOcean Lecture 116 Introduction to Flask DigitalOcean Part 1 Lecture 117 Introduction to Flask DigitalOcean Part 2 Lecture 118 Flask DigitalOcean Part 3 Lecture 119 Flask DigitalOcean Part 4 Lecture 120 NGINX Server Part 1 Lecture 121 NGINX Server Part 2 Lecture 122 NGINX Server Part 3 Section 18: Xcode Fundamentals Lecture 123 Intro and Demo Lecture 124 General Interface Lecture 125 Files System Lecture 126 ViewController Lecture 127 Storyboard File Lecture 128 Connecting Outlets and Actions Lecture 129 Running an Application Lecture 130 Debugging an Application Lecture 131 Source Code and Art Assets Section 19: Swift 4 Language Basics Lecture 132 Language Basics Topics List Section 20: Variable and Constants Lecture 133 Learning Goals Lecture 134 Intro to Variables and Constants Lecture 135 Primitive types Lecture 136 Strings Lecture 137 Nil Values Lecture 138 Tuples Lecture 139 Type Conversions Lecture 140 Assignment Operators Lecture 141 Conditional Operators Lecture 142 Variables and Constants Text.playground Section 21: Collection Types Lecture 143 Topics List and Learning Objectives Lecture 144 Intro to Collection Types Lecture 145 Creating Arrays Lecture 146 Common Array Operations Lecture 147 Multidimensional Arrays Lecture 148 Ranges Lecture 149 Collection Types Text.playground Section 22: Control flow Lecture 150 Topics List and Learning Objectives Lecture 151 Intro to If and Else Statements Lecture 152 Else If Statements Lecture 153 Multiple Simultaneous Tests Lecture 154 Intro To Switch Statements Lecture 155 Advanced Switch Statement Techniques Lecture 156 Testing for Nil Values Lecture 157 Intro to While Loops Lecture 158 Intro to for...in Loops Lecture 159 Intro to For...In Loops (Cont'd) Lecture 160 Complex Loops and Loop Control statements Lecture 161 Control Flow Text.playground Section 23: Functions Lecture 162 Intro to Functions Lecture 163 Function Parameters Lecture 164 Return Statements Lecture 165 Parameter Variations - Argument Labels Lecture 166 Parameter Variations - Default Values Lecture 167 Parameters Variations - InOut Parameters Lecture 168 Parameter Variations - Variadic Parameters Lecture 169 Returning Multiple Values Simultaneously Lecture 170 Functions Text.playground Section 24: Classes, Struct and Enums Lecture 171 Topics List and Learning Objectives Lecture 172 Intro to Classes Lecture 173 Properties as fields - Add to Class Implementation Lecture 174 Custom Getters and Setters Lecture 175 Calculated Properties Lecture 176 Variable Scope and Self Lecture 177 Lazy and Static Variables Lecture 178 Behaviour as Instance Methods and Class type Methods Lecture 179 Behaviour and Instance Methods Lecture 180 Class Type Methods Lecture 181 Class Instances as Field Variables Lecture 182 Inheritance, Subclassing and SuperClassing Lecture 183 Overriding Initializers Lecture 184 Overriding Properties Lecture 185 Overriding Methods Lecture 186 Structs Overview Lecture 187 Enumerations Lecture 188 Comparisons between Classes, Structs and Enums Lecture 189 Classes, Structs, Enums Text.playground Section 25: Introduction to MacOS Lecture 190 Introduction and UI Elements Lecture 191 MacOsElements - Mammoth Interactive Source Code Lecture 192 Calculator Setup and Tax Calculator Lecture 193 Tip Calculator and Tip Controller Lecture 194 Calculate Tax And Tip - Mammoth Interactive Source Code Lecture 195 Constraints Lecture 196 Constraints Code Lecture 197 Constraints - Mammoth Interactive Source Code Lecture 198 Refactor Lecture 199 Refactor - Mammoth Interactive Source Code Lecture 200 View Controller - Mammoth Interactive Source Code Section 26: Data Mining with Python Lecture 201 Data Mining Introduction Lecture 202 Data Mining Fundamentals Lecture 203 Frameworks Explained - Taming Big data with Spark Lecture 204 EXAMPLES - Mining and Storing Data Lecture 205 NLP + Conclusion and Summary Lecture 206 Project Files - Data Mining with Mammoth Interactive Lecture 207 Project Files - Data Wrangling with Mammoth Interactive Lecture 208 Project Files - Data Mining with Mammoth Interactive Lecture 209 Project Files - Frameworks with Mammoth Interactive Lecture 210 Mining and Storing with Mammoth Interactive Lecture 211 Project Files - NLP with Mammoth Interactive Lecture 212 Conclusion Files - Mammoth Interactive Section 27: Introduction to Video Editing Lecture 213 Introduction to the Course Lecture 214 Installing Camtasia Lecture 215 Exploring the Interface Lecture 216 Camtasia Project Files Section 28: Setting Up a Screen Recording Lecture 217 Introduction and Tips for Recording Lecture 218 Creating a Recording Account Lecture 219 Full Screen vs Window Mode Lecture 220 Setting the Recording Resolution Lecture 221 Different Resolutions and their Uses Lecture 222 Tips to Improve Recording Quality and Summary Section 29: Camtasia Recording Lecture 223 Introduction and Workflow Lecture 224 Tools Options Menu Lecture 225 Your First Recording Lecture 226 Viewing your Test Lecture 227 Challenge - VIDEO GAME NARRATION Lecture 228 Mic Etiqutte Lecture 229 Project - Recording Exercise Lecture 230 Webcam, Telprompter, and Summary Section 30: Camtasia Screen Layout Lecture 231 Introduction and Tools Panel Lecture 232 Canvas Lecture 233 Zoom N Pan Lecture 234 Annotations Lecture 235 Yellow Snap Lines Lecture 236 TimeLine Basics, Summary and Challenge Section 31: Camtasia Editing Lecture 237 Introduction and Importing Media Lecture 238 Markers Lecture 239 Split Lecture 240 Working with Audio Lecture 241 Clip Speed Lecture 242 Locking and Disabling tracks Lecture 243 Transitions Lecture 244 Working with Images Lecture 245 Voice Narration Lecture 246 Noise Removal Lecture 247 Smart Focus Lecture 248 Summary and Challenge Section 32: Advance Editing Introduction Lecture 249 Advance Editing Introduction Lecture 250 Zooming Multiple Tracks Lecture 251 Easing Lecture 252 Animations Lecture 253 Behaviors Lecture 254 Color Adjustment Lecture 255 Clip Speed Lecture 256 Remove a Color Lecture 257 Device Frame Lecture 258 Theme Manager Lecture 259 Libraries Lecture 260 Media and Summary Section 33: Camtasia Resources and Tips Lecture 261 Resources and Tips Introduction Lecture 262 Masking Lecture 263 Extending Frames Lecture 264 Working with Video Section 34: Exporting a Project for Youtube Lecture 265 Exporting a Project for Youtube Section 35: Introduction to C# Lecture 266 Introduction to C# Section 36: Starting a C# Project Lecture 267 Creating a New Project Section 37: C# Primitive Types Lecture 268 Primitive Types Lecture 269 Source Code Section 38: C# Type Conversion Lecture 270 Type Conversion Lecture 271 Source Code Section 39: C# Operators Lecture 272 Operators Lecture 273 Source Code Section 40: C# Classes and Additional Types Lecture 274 Classes Lecture 275 Inheritance Lecture 276 Structures Lecture 277 Arrays and Strings Lecture 278 Enumerator Lecture 279 Source Code Section 41: Statements & Loops Lecture 280 Statements Lecture 281 Loops Lecture 282 Random & Control Flow Lecture 283 Source Code Section 42: Lists and Arrays Lecture 284 Types of Arrays Lecture 285 Lists Lecture 286 Source Code Section 43: Strings and Text Lecture 287 Modifying String Lecture 288 Procedural Programming Lecture 289 Source Code Section 44: Date and Time Lecture 290 Date and Time Lecture 291 Source Code Section 45: Files and Directories Lecture 292 Modifying Files Lecture 293 Directories and Path Class Lecture 294 Source Code Section 46: Debugging a C# Application Lecture 295 Debugging Application Lecture 296 Source Code Section 47: Introduction to R Lecture 297 Introduction Lecture 298 Introduction.R - Source Files Section 48: Introduction to R Programming Lecture 299 Introduction to R Variables Lecture 300 Intro to R Variables.R - Source Files Section 49: Data Input and Output Lecture 301 Data Input Lecture 302 Data Output Lecture 303 Data Input and Output - Source Files Section 50: Setting up Control Flow Lecture 304 Loops Lecture 305 How to Use If Statements in R Lecture 306 Setting up Control Flow - Source Files Section 51: Core Concepts of R Programming Lecture 307 Vectors Lecture 308 Functions Lecture 309 Packages Lecture 310 Business Problem Lecture 311 Core Concepts of R Programming - Source Files Section 52: Matrix Construction in R Lecture 312 Matrices Lecture 313 Matricies.R - Source Files Section 53: R Data Frame Lecture 314 Data Frames Lecture 315 DataFrames.R - Source Files Section 54: Apply a Function over a List or Vector Lecture 316 Lists and Lapply Lecture 317 Lists and lapply.R - Source Files Section 55: Data Manipulation in R Dplyr Lecture 318 Data Manipulation and Dplyr Lecture 319 Data manipulation and dplyr.R - Source Files Section 56: Data Visualization in R using ggplot2 Lecture 320 Basic Plots - ggplot Visualizations Lecture 321 Additional Plotting Lecture 322 Advanced Plotting Lecture 323 Data Visualization in R using ggplot2 - Source Files Section 57: Introduction to Machine Learning Lecture 324 Intro to Machine Learning Lecture 325 K-means Clustering Lecture 326 Decision Trees Lecture 327 Introduction to Machine Learning - Source Files Section 58: R Conclusion Lecture 328 Conclusion Lecture 329 Conclusion.R - Source Files Section 59: Advanced R - Introduction to R and Datasets Lecture 330 Course Overview and Data Setup Lecture 331 Datasets - Mammoth Interactive Lecture 332 Source Code - Setting Up Data - Mammoth Interactive Lecture 333 Functions in R Lecture 334 Source Code - Functions - Mammoth Interactive Lecture 335 Regression Model Lecture 336 Regression Models Continued and Classification Models Lecture 337 Classification Models Continued, RMark Down and Excel Lecture 338 Source Code - Regression Models - Mammoth Interactive Lecture 339 Source Code - Classification Models - Mammoth Interactive Lecture 340 Source Code - RMarkDown And Excel - Mammoth Interactive Section 60: Java Course Introduction Lecture 341 Introduction Lecture 342 Introduction - Encryption Source Code Section 61: Setting up Android Studio Lecture 343 Installation Lecture 344 First Activity Lecture 345 Finishing the App Section 62: Java Programming Fundamentals Lecture 346 Functions Lecture 347 If Intro Lecture 348 If Statement Finale Lecture 349 While Loops Lecture 350 While - Source Files Lecture 351 For Loops Lecture 352 EvenOrOdd - Source Files Lecture 353 Challenge Lecture 354 Challenge - Source Files Lecture 355 Function2 - Source Files Lecture 356 MovieApp - Source Files Section 63: Recursion Lecture 357 Recursion Lecture 358 Practice Activity Lecture 359 Additional Resources - Password Lecture 360 TreeRecursion - Source Files Lecture 361 Classes Introduction Lecture 362 Classes Continued Lecture 363 Cube - Source Files Lecture 364 Paper - Source Files Lecture 365 Classes Finale Lecture 366 Please rate this course Lecture 367 Bonus Lecture - Mammoth Interactive Deals Anyone who wants to get creative with 3D models,Beginners who want to learn how to use Blender.,Game developers who need art assets for a game. 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  23. Last updated 7/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 32.58 GB | Duration: 41h 44m Become an independent developer who understands all sides to game development! Create 3D models for the games in Blender What you'll learn Make your own 3D art, models, and textures in Blender. Design, code, and model your own 3D games in Unity. Build video game levels with design and functionality. Create movement, blocks, powerups, finish lines, background, and interfaces. Requirements Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding). Mac/PC compatible! Recorded on a Mac. Description "The more I get into this course the more I am so damn glad I got it! The teacher is amazing and goes in-depth with what he does. Loving everything so far!" -James F, Mammoth Student. Do you want to learn Unity® from the ground up? This course is for you! Build 2 Huge 3D Games in Unity: Complete C# & Blender Models is perfect for fans of Zelda and Metroidvania games. You'll build 2 satisfying games explained step by step!"Instructor is very clear and he carefully explains each concept while demonstrating it. This appears to be an excellent course to start with, even if you've never coded in C# before."Funded by a #1 Kickstarter Project by Mammoth InteractiveBuild video game levels.Create your own materials. Animate models to move in the game.Code in C# for Unity®.Know the foundations of 3D model-making in Blender.Unwrap UV's and perform simple texturing of 3D art assets.Build games that you can easily expand and customize.Build 3D "Legend of Zenda" and Super Marlo Runner games in Unity® from scratch.Navigate the Unity® editor.First you will learn C# general programming. You'll learn how to write syntax, what it does, and how it functions. Mammoth Interactive instructor and game developer Glauco Pires will teach you the best examples on how C# programming is performed on objects.Then you will jump into coding 2 games with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:How to develop your first 7 games in Unreal and UnityBuild "The Legend Of Zenda" Game in Unity and Blender Make a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity® Game - Complete 3D Developer Professional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity® C# Complete Unity and Android Development: Build Games and Apps C# Masterclass: Make RPG & Mobile Games in Unity & Blender Complete a Runner Game with 19 3D Models (and Learn to Code) Build and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Make a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassWhat Makes this Mammoth Interactive course unique?Learn to make both the code and art for games FROM SCRATCHUnderstand thoroughly how to develop characters in BlenderLearn many new techniques for UV Mapping game characters.Lessons are straight to the point and easy to follow. If you want to learn the more intermediate to advanced coding techniques required for games, enroll now while this Mammoth Interactive course is on sale!A Huge Library of StepsYou don't need to have any programming, Unity®, or Blender experience. This course is paced for beginners, making it super easy to understand. Enroll now in this special offer of a great tutorial package!Learn a Cross-Platform Game EngineUnity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform and easy to use with other platforms. Learn all about Unity® in Build 2 Huge 3D Games in Unity: Complete C# & Blender Models.Build 3D Art Assets in a Popular Production SuiteYou will learn to create 3D models for games in Blender. You build all the art assets for the games, including characters, weapons, enemies, cannon, dungeon, and temple. You'll learn how to integrate your art from Blender into Unity®.Why Should You Learn Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like in this Mammoth Interactive course.Become an independent developer who understands all sides to game developmentEnroll Now for Lifetime Access Overview Section 1: Introduction to Unity Lecture 1 Introduction to Unity - Part 1 Lecture 2 Introduction to Unity - Part 2 Lecture 3 Unity Support Section 2: Movement Lecture 4 PROJECT 1: Gameplay Lecture 5 Movement - Part 1 Lecture 6 Movement - Part 2 Lecture 7 Movement - Part 3 Section 3: Building Blocks Lecture 8 Blocks - Part 1 Lecture 9 Blocks - Part 2 Section 4: Speed Blocks and Enemies Lecture 10 Speed Blocks and Enemies - Part 1 Lecture 11 Speed Blocks and Enemies - Part 2 Lecture 12 Speed Blocks and Enemies - Part 3 Section 5: More Enemies Lecture 13 More Enemies - Part 1 Lecture 14 More Enemies - Part 2 Section 6: Powerup and Finish Line Lecture 15 Powerup and Finish Line - Part 1 Lecture 16 Powerup and Finish Line - Part 2 Section 7: Background and Interface Lecture 17 Background and Interface - Part 1 Lecture 18 Background and Interface - Part 2 Lecture 19 Background and Interface - Part 3 Section 8: Fine Tuning the Game Lecture 20 Fine Tunings - Part 1 Lecture 21 Fine Tunings - Part 2 Lecture 22 Fine Tunings - Part 3 Section 9: Level Design Lecture 23 Level Design - Part 1 Lecture 24 Level Design - Part 2 Section 10: Introduction to Blender Lecture 25 Download and Install Blender Lecture 26 Setting Up Blender Lecture 27 Camera Controls Lecture 28 Emulated Numbpad Camera Lecture 29 Basic Object Manipulation Lecture 30 Frequently Used Tools Lecture 31 Mirror Modifier Section 11: Artwork in Blender Lecture 32 Artwork in Blender - Part 1 Lecture 33 Artwork in Blender - Part 2 Lecture 34 Artwork in Blender - Part 3 Lecture 35 Artwork in Blender - Part 4 Lecture 36 Artwork in Blender - Part 5 Section 12: Integrating the Art Lecture 37 Integrating Art - Part 1 Lecture 38 Integrating Art - Part 2 Lecture 39 Integrating Art - Part 3 Section 13: Finishing the Game Lecture 40 Integrating the Character Lecture 41 Adding Model to Player Lecture 42 Jumping and Running Lecture 43 Movement Stutter Lecture 44 Wall jumping Lecture 45 Power Up Lecture 46 Swapping Background Art Lecture 47 Background Adjustments Lecture 48 Transparency Order Lecture 49 Challenge Time! Section 14: RESOURCES - Marlo Runner Game Lecture 50 Marlo Run Art Assets Lecture 51 Marlo Source Section 15: 00. PROJECT 2 - Gameplay Lecture 52 Gameplay Section 16: Player Movement Lecture 53 Creating a Project Lecture 54 Designing the Player Lecture 55 Moving the Player Lecture 56 Key Input Lecture 57 Activating Physics Lecture 58 Jumping Lecture 59 Double Jump Block Lecture 60 Velocity Lecture 61 Velocity Optimizations Lecture 62 Looking Around Section 17: Weapons Lecture 63 Designing a Sword Lecture 64 FAQ on Sword Rotation Lecture 65 Swinging the Sword Lecture 66 Moving the Sword Back Lecture 67 Retreating the Sword Lecture 68 Designing a Bomb Lecture 69 Bomb Script Lecture 70 Exploding the Bomb Lecture 71 Throwing Bombs Lecture 72 Bow Lecture 73 Swapping Weapons Section 18: Enemies Lecture 74 Simple Enemies Lecture 75 Strong Enemy Lecture 76 Hit Area Lecture 77 Patrolling Logic Lecture 78 Shooting Enemy Lecture 79 Enemy Bullet Lecture 80 Damaging the Player Section 19: Camera and User Interface Lecture 81 Camera Lecture 82 Game Interface Lecture 83 Health Bar Lecture 84 Main Menu Section 20: Terrains Lecture 85 Terrain Basics Lecture 86 Painting the Terrain Lecture 87 Trees and Grass Lecture 88 Water Lecture 89 Flares and Camera Effects Section 21: Level Design Lecture 90 Level Terrain Lecture 91 Dungeon Entrance Lecture 92 Teleporting Lecture 93 Dungeon Lecture 94 Adding Shooting Enemies to the Dungeon Lecture 95 Adding Remaining Enemies Lecture 96 Remaining Enemies Section 22: Character Art Lecture 97 Reference Images Lecture 98 Headset Ref Lecture 99 Head Basic Shaping Lecture 100 Head Medium Shaping Lecture 101 Head Lips Shaping Lecture 102 Head Shape Fixing Lecture 103 Body Set Ref Lecture 104 Body Basic Blocking Lecture 105 Body Base Detailing Lecture 106 Body Torso Detailing Lecture 107 Body Hand Detailing Lecture 108 Body Head Attachment Lecture 109 Edge Flow Fix Lecture 110 Body UV Unwrap Lecture 111 Body Base Painting Lecture 112 Body Painting Base Clean Up Lecture 113 Body Painting Coloring Lecture 114 Body Painting Detailing Eyes Lecture 115 Body Painting Face Lecture 116 Body Painting Full Body Detailing Lecture 117 Helmet Modeling Lecture 118 Helmet Unwrap and Texturing Lecture 119 Rigging 01 Lecture 120 Rigging 02 Lecture 121 Rigging End Fix Lecture 122 Weight Painting and Export Lecture 123 Importing to Unity Section 23: Weapons Art Lecture 124 Super Basic Prop Modeling Lecture 125 Sword Basic Prop Modeling Lecture 126 Bomb Basic Prop Modeling Lecture 127 Shield Basic Prop Modeling Lecture 128 Bow Basic Prop Modeling Lecture 129 Arrow Basic Prop Modeling Lecture 130 Arrow Quiver Basic Modeling Lecture 131 Unity Weapon Toon Shading Section 24: Basic Enemy Art Lecture 132 Basic Enemy Head Lecture 133 Basic Enemy Body Lecture 134 Basic Enemy Body Fix Lecture 135 Basic Enemy Body Rig Lecture 136 Basic Enemy UV Unwrap Lecture 137 Basic Enemy Texture Painting Lecture 138 Basic Enemy Unity Import Section 25: Strong Enemy Art Lecture 139 Strong Enemy Basic Modeling Lecture 140 Strong Enemy Model Detailing Lecture 141 Strong Enemy Basic Coloring Lecture 142 Strong Enemy Rigging Lecture 143 Strong Enemy Weight Painting Lecture 144 Strong Enemy Toon Shading Section 26: Swivel Cannon Art Lecture 145 Swivel Cannon Modeling Lecture 146 Swivel Cannon Unity Section 27: Dungeon Art Lecture 147 Modular Dungeon 1 Lecture 148 Modular Dungeon 2 Lecture 149 Modular Dungeon 3 Lecture 150 Modular Walls Unwrap 1 Lecture 151 Modular Walls Unwrap 2 Lecture 152 Modular Walls Exporting UV's Lecture 153 Dungeon Texturing 1 Floors Lecture 154 Dungeon Texturing 2 Single Wall Lecture 155 Dungeon Texturing 3 Angled Walls Lecture 156 Dungeon Textures Wall Fix Lecture 157 Corner Wall Texture Quick Fix Lecture 158 Dungeon Ceiling 1 Lecture 159 Dungeon Ceiling 2 Lecture 160 Dungeon in Unity Section 28: Spawn Temple Art Lecture 161 Modeling Spawn Temple Basic Lecture 162 Spawn Temple UV Unwrap Lecture 163 Spawn Texturing Section 29: Dungeon Entrance Temple Art Lecture 164 Modeling Temple Entrance Basics Lecture 165 Temple Entrance Detailing Lecture 166 Temple UV Unwrapping Lecture 167 Temple Mountain UV Unwrap Lecture 168 Temple Entrance Texturing Lecture 169 Unity Dungeon Entrance Temple Section 30: Humanoid Models Lecture 170 Integrating Cannons Lecture 171 Humanoid and Animators Lecture 172 Player Animations Lecture 173 Player Walking Lecture 174 Enemy Humanoids Lecture 175 Patrolling Rotation Section 31: Beat the Dungeon Lecture 176 Bomb Art Lecture 177 Sword and Bow Lecture 178 Attaching Weapons Lecture 179 Sword Adjustment Lecture 180 Dungeon Enemies Lecture 181 Dungeon UI Lecture 182 Designing a Treasure Lecture 183 Collecting the Treasure Lecture 184 Clearing Dungeons Section 32: Effects and AI Lecture 185 Effect Manager Lecture 186 Navigation Lecture 187 Agents Lecture 188 Agent Animation Lecture 189 Enemy Chasing 1 Lecture 190 Enemy Chasing 2 Lecture 191 Challenge Time Lecture 192 New Player Orientation Lecture 193 Camera Rotation Lecture 194 Smooth Camera Rotation Section 33: Unity Files Lecture 195 Source Code Lecture 196 Zenda Art Unity Export Lecture 197 Zenda Unity Export Section 34: Blender Files Lecture 198 Legend of Zenda Blender Files Lecture 199 Please rate this course Lecture 200 Bonus Lecture - Mammoth Interactive Deals Anyone who wants to design and build their own 3D game.,Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender. 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  24. Last updated 6/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 2.29 GB | Duration: 5h 3m A Beginner's Guide to Elm Programming for Aspiring Web App Developers & Entrepreneurs. Build Web Apps from Scratch. What you'll learn Understand the basics of the Elm language Grasp some key concepts of functional programming Use Elm's build tools to debug and compile Elm code Build simple websites and apps using the Elm language Requirements Basic understanding of HTML, CSS, and JavaScript Basic command line knowledge to make use of Elm's command line tools Modern web browser Text editor (e.g. Sublime Text, Atom, Brackets, VSCode) Description "This is a great course if you start with ELM. Good tips, about setting up environment. Very simple explanation of a problems you can come across in ELM. I love examples, not just one application but multiple use cases, also thanks for now showing us to do list or counter (because in real life that is what we build ;) all day long)." - Maciej P."It's a really great progression through concepts. It feels like you're working through the required thought processes to build up functionality from scratch. I have no doubt that I can follow the same reasoning for new projects and have little trouble making everything work. Also does a great job of showing off the most powerful and useful features of Elm early on, to encourage progression." -------------------------------------------------------------------------------------------------------------------------------Do you want to learn to make web apps? Enroll in Mammoth Interactive's Beginner's Guide to Elm Programming. Build Web Apps! In this course, web developer Chris Veillette will teach you how to code in the Elm language to build real websites and apps.What is Elm? Elm is a programming language that you can use to build web apps. Elm is user-friendly, which makes it a great place to learn to build web apps. Elm is a functional language that compiles to JavaScript. It is a separate language from JavaScript, which means you must learn the syntax and language rules of Elm. What are the advantages of Elm? Elm allows you to write well-architectured code that is easy to read. Elm makes front-end development simpler. Elm provides light operations, which means it involves less fatigue than JavaScript. With JavaScript-heavy apps, a lot of tooling and frameworks can be required to make a simple app. Elm provides a lighter operation by being self-contained. Elm comes with creative built-in tools, meaning you don't have to download other packages Elm is easy to understand and use once you learn the language There is a supportive community with an active creator (Evan Czaplicki) Elm has no runtime exceptions, which can occur in JavaScript. Instead Elm gives you warning messages. Elm's warning messages are in a readable language Elm's built-in package manager protects code from minor errors And more! You can learn to build websites and apps in Elm. Get started with this up-and-coming programming language. The course can be summed up as lots of walkthroughs.This course is full of practical examples. We teach you theory while also building real projects that you can put in your web development portfolio."Very good introductory course on Elm-lang and functional programming.""This course does a great job of presenting the material in small easy to process chunks and the author does a great job explaining everything in a easy to understand way."Enroll today to join the Mammoth community Overview Section 1: Chapter 1: Introduction and Installation Lecture 1 Preface Lecture 2 Installing Elm Lecture 3 Need Help Installing? Lecture 4 Elm format in PATH Section 2: Chapter 2: Functions Lecture 5 Intro to Reply and Type Lecture 6 Boolean Lists Functions Lecture 7 Writing Functions in Elm Lecture 8 Partially Applying Functions Lecture 9 Invoking a Function within Another Lecture 10 Pipe Operator Lecture 11 If Expressions Lecture 12 Tuples Lecture 13 Records Lecture 14 Types of Records Lecture 15 Pattern Matching Section 3: Chapter 3: Attributes Lecture 16 Writing and Compiling Elm Files Lecture 17 Elm File Example (Intermediate) Lecture 18 Adding Class Attributes Lecture 19 Reactor Intro Lecture 20 Adding Complexity to the Example Section 4: Chapter 4: Architecture Lecture 21 Introduction to Elm Architecture Lecture 22 Increasing and Decreasing Size Lecture 23 Removing EXCL Marks Section 5: Chapter 5: User Inputs Lecture 24 User Inputs Example Lecture 25 Rendering Input Styles Lecture 26 Optimizing Project Code Section 6: Chapter 6: Guessing Games Lecture 27 Creating a Word Guessing Game Lecture 28 Creating Hint Button Lecture 29 Improving Functionality Lecture 30 Changing States Lecture 31 Improving Appearance Lecture 32 Refactoring Code Lecture 33 Creating a Word List Lecture 34 Checking Multiple Words Section 7: Chapter 7: Subscriptions Lecture 35 Example of the HTML Program Feature in Elm Lecture 36 Keyboard Events Section 8: Chapter 8: Commands Lecture 37 Building a Coin Flip Web App Lecture 38 Improving App Appearance Section 9: Chapter 9: Web Sockets Lecture 39 Building a Chat App Lecture 40 Sending Input Text to Multiple Web Tabs Lecture 41 Ideas for App Expansion Section 10: Chapter 10: Conclusion Lecture 42 Final Thoughts Section 11: Resources Lecture 43 Source Code Section 12: Bonus Lecture: LIVE NOW! Early-bird Kickstarter course Lecture 44 Bonus Lecture: LIVE NOW! 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  25. [img]https://i.postimg.cc/qM5G73j9/W590-B9999-F.jpg[/img] [b]File size: 15.27 MB[/b] Winamp is a fast, flexible, high-fidelity media player for Windows. Winamp supports playback of many audio (MP3, OGG, AAC, WAV, MOD, XM, S3M, IT, MIDI, etc) and video types (AVI, ASF, MPEG, NSV), custom appearances called skins (supporting both classic Winamp 1.x/2.x skins and Winamp 3 freeform skins), audio visualization and audio effect plug-ins (including two industry dominating visualization plug-ins), an advanced media library, Internet radio and TV support, CD ripping, and CD burning. [b]Winamp Player Features[/b] • Plays Music and Video Files (aacPlus, MP3, AAC, WMA and more!) • Compatible with Winamp 2 Plug-ins • Full Support for Classic and Modern Skins • Plays Videos (NSV, WMV, and more!) • Powerful Media Library • Browse SHOUTcast Radio & TV Stations • Browse Winamp Music Videos & Songs • Integrated AOL Video Content (News, Sports, Movies & more) • AOL Radio Featuring XM • SHOUTcast Wire (podcast directory) • Predixis MusicMagic (dynamic playlisting) • Bundled Visualizations • Burn CDs (Limited to 2x - 48x in Pro!) • Rips CDs (Limited to 8x aacPlus, AAC, WMA - Unlimited aacPlus, AAC, WMA and MP3 in Pro!) • 50 free mp3s from Emusic • Includes Winner of the Internet • Surround Music Project! • Includes an MP3 of 'Mercy Me' by Alkaline Trio • Rip/Encode music into aacPlus, AAC, WMA, or MP3! • Burn CDs up to 48x! [b]As always Winamp also features[/b] • Now Playing: Discover Artist Songs, Videos, Radio and Photos • iPod Support: Play and manage music on your iPod • AOL Radio Online Service Powered by CBS Radio • Album Art: Retrieve and view Album Art • Expanded Flash video support • Auto-Tag: Automatically update your song information • Media Monitor: Playing the music web just got even better • Remote Media: Access your media remotely • Thousands of skins and plug-ins to make Winamp even better • Free videos, radio stations, MP3 downloads and more [b]HomePage:[/b] [code] http://www.winamp.com [/code] -:[color=#000000][u][b]DOWNLOAD FROM[/b][/u][/color][color=#FF0000] [u][b]LINKS[/b][/u][/color]:- [color=#ff6600][b]RapidGator[/b][/color] [code] https://rapidgator.net/file/4e49862989f55b8df1e1aadbc6e5862f/W590.B9999.F.rar [/code] [color=#1261d0][b]NitroFlare[/b][/color] [code] https://nitroflare.com/view/A905A865D618851/W590.B9999.F.rar [/code]
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