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C++ Programming for Game Developers


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C++ Programming for Game Developers

 

PDF | English | 360 MB

 

General Course Series Description

 

The C++ Programming for Game Developers series of courses has been designed to satisfy three major goals. First and foremost, the key goal is to enable you to understand, and be able to apply (by writing programs), the fundamental components of the C++ programming language. The second goal of this series is to prepare you for the other courses at Game Institute, which require an intermediate level of proficiency with the C++ programming language. And finally, the last goal of the series is to introduce you to game programming related topics in an easier to comprehend 2D environment, which will serve as a stepping-stone to 3D game programming. This last goal is met by building up the tools needed to program a 2D game in the Windows environment.

 

Module I Description

 

In this first C++ course, an introduction to C++ programming basics, you will become proficient with core C++ topics such as variables, console input and output, functions, loops, programming logic, pointers, strings, classes, and object oriented design and methodologies. In addition, you will study more complex C++ subject matter, such as operator overloading, file input and output, inheritance, and polymorphism. When practical to do so, game related examples are used to motivate the discussions. Quizzes, a midterm, and a final will make up your grade.

 

Module II Description

 

In this second C++ video game programming course, you will begin to move away from the text-based console applications we built together in Module I, and begin to examine Windows programming with the Win32 API. With the Win32 API, you will be able to write programs that look a lot more like those that you are probably very familiar with; ones with resizable windows, mouse input, graphics, menus, toolbars, scroll bars, dialog boxes, and controls.

 

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